I appreciate how restrained they've been about tribe. Each one takes some design space out of every set/environment, so it is really important to keep the volume down to make space for the mechanics and other elements that make each set unique. I do agree with ShadowsOfSense's point about the mechanical identity being the most important factor to a lore race becoming a gameplay tribe, but that's exactly why I don't think undead is likely. There isn't a coherent mechanical identity across the race. If I had to guess as to a next tribe, I would actually go looking for things that don't have much representation in the current card base, to minimize the impact to existing cards. Add to that the requirement that it not overlap too much thematically with current tribes (Spirit vs. Elemental, for example) as well as the above load issue and I actually don't see one coming any time soon.
I believe we do get the Class Legendary too. This card will be given out to everyone before the release of the expansion - similarly to Marin the Fox - and then we should be able to get a class legendary upon release as well.
Perhaps Heal Druid won't be strong enough in RoS, but if they keep building on it in subsequent expansions, then this could be a nice win-more card in the late game. I agree with others that Heal Druid doesn't have a convincing win condition, unless a hybrid heal-token archetype, or something completely unexpected, emerges.
I personally think that the power level is just fine! nothing here seems super OP and busted.
when kobolds and catacombs was in the reveal season, I would look at a card and go, "Oh my gosh! thats super OP!" but nothing in this set makes me feel the same way.
This card seems kind of bad to me, to be honest. Not that the effect is bad, it's just that any Heal Druid deck is going to have a limited number of heals in their deck and you definitely don't want to be putting bad healing cards in your deck. Worst case scenario, it gets silenced and you played a Primordial Drake w/o the battlecry. Best case scenario, you rez it 2 or 3 times, maybe copy it and play Da Undatakah as a finisher.
Doesn't seem like it's going to work, but you never know.
Archmage Vargoth (3) - Playable as a 4 mana 2/6, but effect can be a drawback, or a potential blow out. On average probably does nothing.
Tak Nozwhisker (3) - Needs support to realize true value, but a 6/6 for 7 can be playable, especially considering the amount of bad legendaries out there.
Desperate Measures (2) - As far as secret goes, it's probably playable since it confuses your opponent and yourself, and gives you a 2 for 1 card.
Big Bad Archmage (3) - It's a weak play initially, but has the potential to snowball out of control. For 10 mana, it's a stretch to take without initiative. We will see which bucket it ends up in.
Call to Adventure (4) - Likely to be underwhelming especially if you draw a 1 drop and play it as a 4 drop for example. Would have been better to draw a random minion. Has some value since it's a draw, deck thinning and tempo buff, but I don't think this is that great.
Underbelly Fence (2) - The upside is really strong, but we'll see how viable the thief strategy is upon release.
Aranasi Broodmother (2) - Druid of the Claw is an excellent minion at 5 mana. This doesn't require casting to gain the heal which can potentially be very strong. As a 4/6 Taunt for 6 is a bit underwhelming, but still playable.
nah, I woke up this morning and opened this page to read whatever fake hearthstone news they had. people would have figured out pretty fast that it was a April fools joke.
all right, this card looks promising except for one crucial factor, druid does not have enough healing effects. right now there is only 1 in standard, and 3 in wild. this set better have some good healing cards, or else this deck will flop.
I dont think undead will ever be a tribe, its just too hard. I mean, how would that even work? there are just so many undead minions, it would be impossible. I think the main problem is that simply having it be 'undead' is to vague. waaaay to many minions would become undead, making it hard to balance.
and cards like Mad Scientist could just as easily be a living scientist, instead of an undead one. but now he would have to be tagged as undead when maybe the devs would originally not want that.
also, I remember reading a post a while ago and they mentioned that they were not going to make an undead tribe.
who else thinks there should be a 'kobold' tribe
I appreciate how restrained they've been about tribe. Each one takes some design space out of every set/environment, so it is really important to keep the volume down to make space for the mechanics and other elements that make each set unique. I do agree with ShadowsOfSense's point about the mechanical identity being the most important factor to a lore race becoming a gameplay tribe, but that's exactly why I don't think undead is likely. There isn't a coherent mechanical identity across the race. If I had to guess as to a next tribe, I would actually go looking for things that don't have much representation in the current card base, to minimize the impact to existing cards. Add to that the requirement that it not overlap too much thematically with current tribes (Spirit vs. Elemental, for example) as well as the above load issue and I actually don't see one coming any time soon.
will there be card creation competitions?
just wondering, will this site also host card creation competitions?
Welcome to HearthStation
awesome new site! I have to say, I like this a lot more than hearthpwn. also. . .
New Rare Rogue Minion - Underbelly Fence
Turn one Pilfer, turn two Underbelly Fence, turn three Blink Fox, turn 4 Hench-Clan Burglar
ez curve
Tess Greymane
Get ready for a huge surge in popularity once Rise of Shadows drops, Tess ole' girl.
New Legendary Card - Archmage Vargoth
I believe we do get the Class Legendary too. This card will be given out to everyone before the release of the expansion - similarly to Marin the Fox - and then we should be able to get a class legendary upon release as well.
Rise of Shadows Card Pack Giveaway
its kinda discouraging to see that there are 9583 entries and only 18 of them are mine. :(
that means I have a 1/532 chance to win
New Druid Legendary - Lucentbark
Perhaps Heal Druid won't be strong enough in RoS, but if they keep building on it in subsequent expansions, then this could be a nice win-more card in the late game. I agree with others that Heal Druid doesn't have a convincing win condition, unless a hybrid heal-token archetype, or something completely unexpected, emerges.
Rise of Shadows
I have to say, this video is the best one they have ever done since Brode left.
Rise of Shadows
Not sure what kind of archetype heal druid is going to be, but certainly looks interesting.
New Warlock Card- Aranasi Broodmother
It's great for a free heal. Then, it has the privilege of being fodder for RAFAAM, SUPREME WARLOCK LEGENDARY!
New Warlock Card- Aranasi Broodmother
very mediocre card... the only thing that could help this card, is to redraw it a bunch of times with plot twist
Rise of Shadows
I personally think that the power level is just fine! nothing here seems super OP and busted.
when kobolds and catacombs was in the reveal season, I would look at a card and go, "Oh my gosh! thats super OP!" but nothing in this set makes me feel the same way.
[EXCLUSIVE] ‘War of the Dark’, Hearthstone’s Third 2019 Expansion, Leaked
Lol I fell for it until I saw the effects of the "callback" cards haha. Good one
How many is too many?
The ability to export decks seemed to be the way to provide "infinite" slots, with the caveat of only being able to have 18 active.
It's funny how quickly I've come to use pretty much none, apart from "pick class, auto-build and go."
New Legendary Card - Archmage Vargoth
This card should be viable in a number of decks. Looks promising!
New Druid Minion - Lucentbark
This card seems kind of bad to me, to be honest.
Not that the effect is bad, it's just that any Heal Druid deck is going to have a limited number of heals in their deck and you definitely don't want to be putting bad healing cards in your deck.
Worst case scenario, it gets silenced and you played a Primordial Drake w/o the battlecry.
Best case scenario, you rez it 2 or 3 times, maybe copy it and play Da Undatakah as a finisher.
Doesn't seem like it's going to work, but you never know.
Rise of Shadows: Arena Impact
Archmage Vargoth (3) - Playable as a 4 mana 2/6, but effect can be a drawback, or a potential blow out. On average probably does nothing.
Tak Nozwhisker (3) - Needs support to realize true value, but a 6/6 for 7 can be playable, especially considering the amount of bad legendaries out there.
Desperate Measures (2) - As far as secret goes, it's probably playable since it confuses your opponent and yourself, and gives you a 2 for 1 card.
Big Bad Archmage (3) - It's a weak play initially, but has the potential to snowball out of control. For 10 mana, it's a stretch to take without initiative. We will see which bucket it ends up in.
Call to Adventure (4) - Likely to be underwhelming especially if you draw a 1 drop and play it as a 4 drop for example. Would have been better to draw a random minion. Has some value since it's a draw, deck thinning and tempo buff, but I don't think this is that great.
Underbelly Fence (2) - The upside is really strong, but we'll see how viable the thief strategy is upon release.
Aranasi Broodmother (2) - Druid of the Claw is an excellent minion at 5 mana. This doesn't require casting to gain the heal which can potentially be very strong. As a 4/6 Taunt for 6 is a bit underwhelming, but still playable.
[EXCLUSIVE] ‘War of the Dark’, Hearthstone’s Third 2019 Expansion, Leaked
nah, I woke up this morning and opened this page to read whatever fake hearthstone news they had. people would have figured out pretty fast that it was a April fools joke.
New Druid Minion - Lucentbark
seems decent.. hopefully heal druid gets more support
[EXCLUSIVE] ‘War of the Dark’, Hearthstone’s Third 2019 Expansion, Leaked
I thought it was 36, I just was not sure if maybe you adjusted the number by a bit to make it fit hearthstone better, so I wanted to be vague.
New Druid Minion - Lucentbark
all right, this card looks promising except for one crucial factor, druid does not have enough healing effects. right now there is only 1 in standard, and 3 in wild. this set better have some good healing cards, or else this deck will flop.
Rise of Shadows
Great guide. Very excited!
Rise of Shadows Card Pack Giveaway
https://www.youtube.com/watch?v=QyIpijrLlcM
who else thinks there should be a 'kobold' tribe
I dont think undead will ever be a tribe, its just too hard. I mean, how would that even work? there are just so many undead minions, it would be impossible. I think the main problem is that simply having it be 'undead' is to vague. waaaay to many minions would become undead, making it hard to balance.
and cards like Mad Scientist could just as easily be a living scientist, instead of an undead one. but now he would have to be tagged as undead when maybe the devs would originally not want that.
also, I remember reading a post a while ago and they mentioned that they were not going to make an undead tribe.