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  • Togwaggle's Thief Rogue! (Pifler Meta?!)

    It's an ambitious deck, and it's my favorite archetype (thief rogue).  Thank you for the ideas!

  • Rise of Shadows

    Very nice and compact guide. First time here, but definitely staying! Keep up with the good work!

  • Rise of Shadows

    potato

  • New Druid Legendary - Lucentbark

    More support for heal druid

  • Rise of Shadows

    Nice guide.

    One thing, which makes me kinda mad regarding the RoS set is the power creep. I know, I know - I was tired of the low power-level of the Year of the Raven expansions and I also appealed for a change, but the new one stands in contrast with them. And I'm really confused - I thought the purpose of the Raven year was to make a fresh new start. And now the devs are making the same mistake again.

  • who else thinks there should be a 'kobold' tribe

    All I want is the Undead tribe, nothing else. As of now, more than 140 minions are waiting to be classified as Undead (plus 14 uncollectible ones). Quite a lot, huh?

  • Rise of Shadows: Arena Impact

    Catrina Muerte (1): Should be an awesome card. True minion win condition for Priest. Anything over 2 mana should break even, anything more can be absolutely insane.  

    Lucentbark (3): Stat wise is pretty mediocre, however with some heal support the deathrattle offers solid value. It's a lackluster legendary, but there are way worse picks.  

    Batterhead (2): It'll probably be decent. The kill effect limit's it's effectiveness, but It's similar to Sul'Thraze in that it can kill multiple minions if you "kill" a minion. It has weaker initial damage, can't swing face, and costs an extra 2 mana though to preserve your health which could be worth while.

    Crystalsong Portal (2): Draw 3 for 3 is awesome. The discover effect is not very impressive for 3 mana though. Since this is Arena, the likelihood of playing this while exhausted of minions is not guarenteed. However, it's a good refill card in the late game for a class that lacks refill, and druid generally has solid class minions.  

    Nine Lives (3): A solid value card potentially, but for a class that rarely drafts towards value. Feels awkward.  

    Dreamway Guardians (2): Is playing 2x [Hearthstone Card (Firefly) Not Found] that impressive on turn 2? Not really. The lifesteal is not relevant early, and the bodies are not relevant late. It's a great value card for 2 mana, but feels well balanced. Obviously great with buff cards.   

    Eager Underling (4): Need a board for this to potentially be good. The effect is also a deathrattle making it potential zero value. It's unplayable as a 4 mana play or as a minion by itself, and basically only a win more card. 

    Lifeweaver (2): Decent defensive stat distribution, with a very powerful effect. Can be a cheap trigger for some value cards, or can be played as a reasonable 3 drop. It's also a pseudo taunt since the effect is so good. 

    Magic Trick (3): Smaller spells would generally yield lower impact cards, so that's a big of a drawback. However, a smaller pool means more predictability which could potentially be very good if you needed something specific. A small investment, and probably decent depending on it's bucket.  

    Plot Twist (3): A bit of a weird card for Arena, but a 2 mana restart button on your hand to dig for a potential answer could be great. We've seen these effects in Tavern's of Time which were pretty fun, so let's see how it works without as many support cards.  

    Vendetta(2): Potentially excellent depending on how many thief cards we can expect. The Kabal cards are back so that helps make the upside more consistent. 

    Fluffy Squirrel Whisperer (1): Better then the sum of it's parts since it has flexibility as a 1 drop. Potentially better then Firefly and that says a lot.  

    Marked Shot (1): [Hearthstone Card (Shadowbolt) Not Found] mixed with a discover spell card seems really awesome. It's a bit of reload for a class that lacks draw. Seems pretty good value, but a bit slower tempo.  

  • Rise of Shadows Card Pack Giveaway

    Quote From JARVlS

    if you copy a deck from hearthpwn, it'll be fine.

    ty

  • who else thinks there should be a 'kobold' tribe

    Quote From Almaniarra
    Quote From ShadowsOfSense

    Tribes should have a characteristic mechanic or gameplay quirk that ties them together, in addition to showing up often enough to justify them. Murlocs are good at swarming, Demons have self-damage, Elementals have 'If you played an Elemental last turn', etc.

    Dragon and Mech were both retroactively given mechanics to bring them in line with this - Dragons in hand and Magnetic respectively - so I think you'd have to consider how you'd be tying your Kobolds together. This is especially tricky, because you'd need to consider all the existing Kobolds and how they'd play with it.

    I think Undead is the most likely next tribe. It has a ton of flavour potential, is moderately splashable in any set, and has a lot of space to explore with Deathrattle related mechanics for their unique effect.

    I hope next one will be Naga instead of Undead.

    Undeads are inconsistent, I mean

    An Abomination is an undead and Sylvanas Windrunner too. A ghoul is undead and a human dead body with brain also an undead.(Mad Scientist for example)

    I don't think it is possible to make an Undead tribe.


    Yet they specifically changed the witchwood grizzly artwork to a less ghostly color before while not giving ghostly charger the beast tag. I'm sure undead is coming down the line.

  • New Warlock Card- Aranasi Broodmother

    Nice synergy with plot twist, but I don't expect it to see play with that poor stat line

  • Rise of Shadows

    Can't wait to get my hands on the new legendary mage cards, though Khadgar could have been made a bit stronger (stats-wise and of course with a fitting mana cost and effect) regarding his power level in the lore.

  • New Druid Legendary - Lucentbark

    What a great card. The design is awesome very interesting revival mechanic and not too OP. 

  • New Druid Legendary - Lucentbark

    Again, as far as Wild goes, this is not the card that is bringing balance to Nature...

  • New Warlock Card- Aranasi Broodmother

    Hadn’t considered this with Plot Twist. Sense Demons for 8 points of heal, Plot Twist and repeat. The memes are real

  • New Druid Minion - Lucentbark

    Really amazing artwork on this one, one of the best thus far in this set imo. Regarding the power level of this card, it's hard to say how viable "HealDruid" will end up, but I think it will be playable at least. If Silence is prominent in the meta and Druid does not run other silence-worthy targets, this card will become worse. But let's wait until we have seen the whole set, maybe there's some amazing support card for this legendary coming up.

  • New Warlock Card- Aranasi Broodmother

    Thanks for the confirmation. I figured this was the case but didn’t want to potentially miss the nuts on day 1 lo

  • Golemagg

    Kind of sad I don't get to see his sexy mug, but this card was really cool in that Tavern Brawl.

  • How many is too many?

    18 deck slots are enough for 1 standard and 1 wild active deck for all classes.

    They just need to add a Player Library to the game and make it possible to save decks to there.

    They don't need to do that even in servers. It sounds so easy when we have deck codes.

    Game can save decks as a notepad file in a folder in our Documents folder, and When we open Library, we can see our saved decks.

    Just like a single player game's save file. That's so simple.

    I really don't know why they don't add an addition like that to the game.

    Is it about community sites like here ? Is it about twitch or sth? No clue.

  • New Warlock Card- Aranasi Broodmother

    I lowkey think this is trash but with plot twist you can basically keep the heal going, once you draw this you just plot twist it out and get heals next time you draw. as it stands i dont think its very good, but if warlock gets more draw activation cards like this then plot twist could be a menace

  • Rise of Shadows

    nice guide

  • New Warlock Minion - Aranasi Broodmother

    Not really keen on this card, a lot of tools that made Control Warlock are rotating out and this doesnt replace them greatly. Seems like Blizzard wants another Zoo meta printing cards like Rafaam's Scheme, EVIL Genius. Maybe there can be made fun deck with Plot Twist and Fel Lord Betrug who knows

  • Rise of Shadows

    Shaping up to be an interesting expansion, I'm curious as to how the meta will turn out with all the changes coming with the year of the dragon.

  • who else thinks there should be a 'kobold' tribe

    Quote From ShadowsOfSense

    Tribes should have a characteristic mechanic or gameplay quirk that ties them together, in addition to showing up often enough to justify them. Murlocs are good at swarming, Demons have self-damage, Elementals have 'If you played an Elemental last turn', etc.

    Dragon and Mech were both retroactively given mechanics to bring them in line with this - Dragons in hand and Magnetic respectively - so I think you'd have to consider how you'd be tying your Kobolds together. This is especially tricky, because you'd need to consider all the existing Kobolds and how they'd play with it.

    I think Undead is the most likely next tribe. It has a ton of flavour potential, is moderately splashable in any set, and has a lot of space to explore with Deathrattle related mechanics for their unique effect.

    I hope next one will be Naga instead of Undead.

    Undeads are inconsistent, I mean

    An Abomination is an undead and Sylvanas Windrunner too. A ghoul is undead and a human dead body with brain also an undead.(Mad Scientist for example)

    I don't think it is possible to make an Undead tribe.

  • [EXCLUSIVE] ‘War of the Dark’, Hearthstone’s Third 2019 Expansion, Leaked

    If you revealed less, it would have been more believable. Should've just posted a blurry photo of a single card with a Callback mechanic, and nothing else. People would have been speculating about it all day.

  • Rise of Shadows

    I hope very much in this expansion so that it can change the meta and find a new game, more calibrated and fun