Common sense. That's the rule we're going by for now until something more official is drafted. There won't be any penalties while there are no rules provided people have common sense. It's a rarity on the internet though so I guess we'll see!
This site is strange. One of the hearthpwn mods is admin here? Is this a side project? Why is there no imprint (is this legal?)?
Not even the menu is working properly. Feels like a early 2000 forum which are dying fast.
Page got an update just now and looks better
Not sure what you mean about the menu not working correctly, nor have there been any updates to it for a while. If something didn't look right, something probably didn't work on your end. Next time, take a screenshot of something visually not working correctly.
And on the subject of no imprint? We're HearthStation, that's the brand. Not sure why you would even think it's illegal - are you out of your mind or just paranoid?
Blizzard really seem to be pushing certain archetypes for Rogue and Druid at the moment (Thief Rogue and Heal Druid in this case) - it seems like the majority of the cards released in this expansion all synergise really well with them
While I loved that deck back in the days before the first Standard's rotation, I've sadly discovered that it's not a competitive one in Wild (and I've moved there primaly for keep playing it): too slow and without a real finisher. Other options are way more efficient. As a fun and almost meme-ish deck it keeps giving me some amazing moment but I'll not recomend it for climbing the Ladder.
Your list is very greedy and without many tools to keep at last aggro in check while you move towards the late game. You'll probably find yourself stucked with high-cost cards into your opening hand and you don't have any draw engine to cycle through the deck, leaving you hoping for a lucky draw each turn.
I wonder, will this be able to cast a secret you already have? if so it's much worse. Otherwise it seems okay as random secrets need to be played around much more than secrets you already include in your deck.
Seems unlikely. There have been other random secret effects and they've in general been unable to do that. See the Hunter Rumble Shrine for a recent example. Though you're right, if it works that way it goes right off the playable list as you can't even count on casting them both back to back.
I think it has been renamed to "Druid of the Acorn".
Other than that, I think it's a solid 1 mana card, there are some cards in Druid that benefit from a large hand (Whispering Woods, Bewitched Guardian), so it might see some play in some form of token deck. Plus, for what it's worth, the squirrels probably have a beast tag.
Considering that firefly is rotating out I think it's a fair guess that this will see some play in aggro or token decks.
It seems like the interesting question is how many times do you have to bring this back before it's "good enough."
I think I'm on twice in a normal game, particularly given the extra risk of being silenced since that's a common way to big taunts already.
The idea of going nuts with it (faceless, undatakah, any plan where we plan on bringing 5+ of them back) is less exciting because with that level of commitment we can do bigger/better/kill them now things. So if we're going to play this it feels like a value card that wants to be played in a deck that gets value on the front end of the heal effects which, as a couple people noted, requires more/more rewarding heals than we have now.
I wonder, will this be able to cast a secret you already have? if so it's much worse. Otherwise it seems okay as random secrets need to be played around much more than secrets you already include in your deck.
Archmage Vargoth Rating 3(Average): I think he gets bumped up in ranking if you have a spell-heavy deck. He's large enough to survive a turn or two and could give some amazing value, especially with stuff like Arcane Intellect.
Lucentbark Rating 3(Average): He's a fairly large wall, but you really got to be able to wake him from his dormant state to take full advantage of him. This is another clear indication they really want Druid players to start healing themselves.
Tak Nozwhisker Rating 4(Poor): It probably won't have consistent opportunities to copy cards in Arena and is otherwise just going to be a slightly overcosted minion most of the time.
Big Bad Archmage Rating 3(Average): It's really expensive, but you can get some great value out of it once you've ran out of options.
Call to Adventure Rating 4(Poor): This just doesn't feel good to me. You may not be able to cast it right away unless you're mid-late game and by then it might not matter. I think I'll just stick with Blessing of Kings, thanks.
Desperate Measures Rating 3(Average): Typically, Paladin Secrets aren't amazing, but the Twinspell makes this fairly decent overall.
Underbelly Fence Rating 3(Average): It definitely goes up in ranking if you have several cards that allow you to "burgle" your opponent's cards, but otherwise it makes a fine two-drop.
Aranasi Broodmother Rating 3(Average): It's a decent-sized minion with Taunt and heals are always welcome in Warlock.
Deck tracker
Please see this thread
https://hearthstation.com/forums/hearthstation/site-feedback-ideas/157-innkeeper-or-similar-support-coming
Site Rules?
Common sense. That's the rule we're going by for now until something more official is drafted. There won't be any penalties while there are no rules provided people have common sense. It's a rarity on the internet though so I guess we'll see!
Not sure what you mean about the menu not working correctly, nor have there been any updates to it for a while. If something didn't look right, something probably didn't work on your end. Next time, take a screenshot of something visually not working correctly.
And on the subject of no imprint? We're HearthStation, that's the brand. Not sure why you would even think it's illegal - are you out of your mind or just paranoid?
New Warlock Card- Aranasi Broodmother
It's like a better battlecry, you don't even need to play it to get the effect. Cool way to think about it.
Rise of Shadows
Such a nice and useful layout. Thanks!
New Druid Minion - Lucentbark
It has all the right features to make for a card that appeals to me; it's just a question of how viable Heal-uid(?) will be.
will there be card creation competitions?
It's certainly something we'd love to get up-and-running! It's just a matter of ironing out the major website features first.
New Druid Minion - Lucentbark
Don't think there's enough druid healing spells worth keeping in the deck to make this worthwhile.
New Rare Rogue Minion - Underbelly Fence
Blizzard really seem to be pushing certain archetypes for Rogue and Druid at the moment (Thief Rogue and Heal Druid in this case) - it seems like the majority of the cards released in this expansion all synergise really well with them
will there be card creation competitions?
Since there is a whole section dedicated to "Competition", I think that will be a thing indeed.
Wild Deck In Progress - Reno N'Zoth Priest
While I loved that deck back in the days before the first Standard's rotation, I've sadly discovered that it's not a competitive one in Wild (and I've moved there primaly for keep playing it): too slow and without a real finisher. Other options are way more efficient. As a fun and almost meme-ish deck it keeps giving me some amazing moment but I'll not recomend it for climbing the Ladder.
Your list is very greedy and without many tools to keep at last aggro in check while you move towards the late game. You'll probably find yourself stucked with high-cost cards into your opening hand and you don't have any draw engine to cycle through the deck, leaving you hoping for a lucky draw each turn.
Rise of Shadows
A lot of the cards have great potential and I can already see some that would prove great and problematic. Excited for this expansion :)
New Warlock Minion - Aranasi Broodmother
Really good. With a lot of healing cards rotating, this'll help keep Warlock alive while they hero power their way to victory.
Deck tracker
Is there any plan to add users' own collection linked to their profiles and a themed HearthStation decktracker, like the Innkeeper app on HearthPwn?
I know that HSDeckTracker will remain the most used one for its depth, but - imho - something more simple and tied to this site would be nice indeed.
Rise of Shadows
This expansion have some good cards
Rise of Shadows
Thanks for the quick updates! Wonder when we'll receive info on Zayle?
Site Rules?
This site is strange. One of the hearthpwn mods is admin here? Is this a side project? Why is there no imprint (is this legal?)?
Not even the menu is working properly. Feels like a early 2000 forum which are dying fast.
Page got an update just now and looks better
New Warlock Card- Aranasi Broodmother
I think it is just bad, not good value
Rise of Shadows
Wow you organized it better here than on hearthpwn.
I'm still sad that there will be no new hero card.
Rise of Shadows
No free class legendary this time?
New Paladin Spell - Desperate Measures
Seems unlikely. There have been other random secret effects and they've in general been unable to do that. See the Hunter Rumble Shrine for a recent example.
Though you're right, if it works that way it goes right off the playable list as you can't even count on casting them both back to back.
New Druid Minion - Fluffy Squirrel Whisperer
I think it has been renamed to "Druid of the Acorn".
Other than that, I think it's a solid 1 mana card, there are some cards in Druid that benefit from a large hand (Whispering Woods, Bewitched Guardian), so it might see some play in some form of token deck. Plus, for what it's worth, the squirrels probably have a beast tag.
Considering that firefly is rotating out I think it's a fair guess that this will see some play in aggro or token decks.
New Druid Minion - Lucentbark
It seems like the interesting question is how many times do you have to bring this back before it's "good enough."
I think I'm on twice in a normal game, particularly given the extra risk of being silenced since that's a common way to big taunts already.
The idea of going nuts with it (faceless, undatakah, any plan where we plan on bringing 5+ of them back) is less exciting because with that level of commitment we can do bigger/better/kill them now things. So if we're going to play this it feels like a value card that wants to be played in a deck that gets value on the front end of the heal effects which, as a couple people noted, requires more/more rewarding heals than we have now.
Rise of Shadows
Which card are you guys the most excited for?
New Paladin Spell - Desperate Measures
I wonder, will this be able to cast a secret you already have? if so it's much worse. Otherwise it seems okay as random secrets need to be played around much more than secrets you already include in your deck.
Rise of Shadows: Arena Impact
Archmage Vargoth Rating 3(Average): I think he gets bumped up in ranking if you have a spell-heavy deck. He's large enough to survive a turn or two and could give some amazing value, especially with stuff like Arcane Intellect.
Lucentbark Rating 3(Average): He's a fairly large wall, but you really got to be able to wake him from his dormant state to take full advantage of him. This is another clear indication they really want Druid players to start healing themselves.
Tak Nozwhisker Rating 4(Poor): It probably won't have consistent opportunities to copy cards in Arena and is otherwise just going to be a slightly overcosted minion most of the time.
Big Bad Archmage Rating 3(Average): It's really expensive, but you can get some great value out of it once you've ran out of options.
Call to Adventure Rating 4(Poor): This just doesn't feel good to me. You may not be able to cast it right away unless you're mid-late game and by then it might not matter. I think I'll just stick with Blessing of Kings, thanks.
Desperate Measures Rating 3(Average): Typically, Paladin Secrets aren't amazing, but the Twinspell makes this fairly decent overall.
Underbelly Fence Rating 3(Average): It definitely goes up in ranking if you have several cards that allow you to "burgle" your opponent's cards, but otherwise it makes a fine two-drop.
Aranasi Broodmother Rating 3(Average): It's a decent-sized minion with Taunt and heals are always welcome in Warlock.