Unleash the Beast (1) - 6 mana 5/5 Rush is a GOOD card as is. Get 2 of them for the price of one card ? Awesome card. Not what Hunter needs probably but still excellent.
Lightforged Blessing (4) - The twin spell copy gives a bit of value back, but the card doesn't help in the way of fighting for board, but can be used in more of a supporting role to help you stabilize against tough openers or closer games.
Never Surrender! (2) - One of the better Paladin Secrets IMO since it protects your board against spell AOE or targeted damage. Saving 1 minion for 1 mana probably is worth the investment.
EVIL Conscripter (2) - Slightly worse then the Genius, but obviously more consistent. The card is no frills, but is solid since the Lackeys are strong on their own.
EVIL Genius (2) - The lackeys are so powerful, getting 2x back is pretty huge. For 2 mana, the investment is small so you can fit it into your excess mana a bit easier as well.
Now I am only waiting for Kael'thas, Valshj, Anduin Lothar, Archimonde, A new Illidan Stormrage, Muradin, Arthas... oh the list will be longer than i thought. I will stop for now.
I hope they could make a WC I, WC II and WC III themed expansion in future.
Reno/Control Hunter can utilize this really good, but it's price concerns me, Ctrl Hunter is already a very slow archetype for even it's own good and this doesn't help on that regard. Still a solid card, and any Ctrl tool for Hunter is welcomed anyway. Also the card has a slight potential for Odd Face Hunter as a surprise finishing blow on turn 10 or something but thats probably too much of a stretch.
Vereesa Windrunner Rating 2(Good): Getting a 5/6 body and a 2/3 Weapon for only 7 mana is a pretty good deal.
EVIL Conscripter Rating 3(Average): I think it's alright as long as you get a decent Lackey.
EVIL Genius Rating 3(Average): It sounds like a really good deal, but you're still destroying one of your other minions, so you're rolling the dice to get some Lackey love from the Battlecry.
Hm, no Arcane Artificer or Astromancer... Maybe they are just too slow but I will change Artificer with Zola since I don't have her. Also no Baron Geddon... Might also change that with Blazecaller. Interesting deck.
Omega Devastator (1): Ya it's good. First Assembly now, Devastator. Very powerful card.
Improve Morale(2): I like it. It's a stronger [Hearthstone Card (Blood to Ikor) Not Found] since the Lackeys are going to be better then a generic 2/2 often enough.
Rafaam's Scheme (2): Not too hard to squeeze positive tempo from this card. It's similar to keeping the old [Hearthstone Card (Neurbian Prophet) Not Found] in your opener. This can be quite strong in the earlier turns.
Madame Lazul (2): Solid card, similar to [Hearthstone Card (Chamelos) Not Found] in ability but better value since it gives you the 3/2 body as well as the ability to discover the card and view 3 cards at once instead of 1 at a time.
Blastmaster Boom (3): Another War Golem in Arena. Squeezing the bonus boom bots from it will require timing and some luck. Not worth it.
Heistbaron Togwaggle (1): Considering how powerful the Treasure is (think about the penalty Marin takes to have a chance at a random one), and how premium Lackeys are, I predict this as a game breaking minion. It's basically a 7 mana 5/5+1/1 (+ability) discover a Treasure.
Khadgar (3): Similar to Archmage Arugal, but provides tempo as well as value. It won't be as easy to pull off, but it can blow games open.
Power of Creation (1): Would you pay 8 mana for 2x 5/5s ? That is what I am putting this card at for an average baseline. High rolls would probably be something like 2x Reckless Rocketeer or 2x Carines, this is not factoring in the new expansion cards.
Unidentified Contract (1): Card is insanity. Giving Meteor to Rogue, a better Holy Water, etc is just bonkers. It's essentially a 4 mana Assassinate paired with another card. The randomness hurts it a bit and the coin version is a bit awkward in some spots, but it's going to do a worthy job replacing Walk the Plank and Vilespine Slayer.
Wrenchcalibur (3): Has value with the potential face damage, but under powered weapon for T4 seems lackluster.
Clockwork Goblin (3): Playable, and has some value with the bomb, but generic 3/3s can only be so good.
Dr. Boom's Scheme (5): Terrible. Requires it to be a dead card in your hand for over half the game to be worth the mana investment. 2 mana I can see it being good, but 4 mana ? Garbage.
EVIL Cable Rat (2): Seems like a solid neutral option at getting some Lackeys. Considering that Lackeys are worth about 2-2.5 mana each, this card is at least going to pay for itself, and occasionally cheat tempo.
Hench-Clan Burglar (1): Power creep on Blink Fox IMO. Card is a bit too strong I feel. The 4 attack makes for a 5 attack minion with your dagger, and the discover spell ability should lead to a high value surprise.
Messenger Raven (1): Again, similar to Blink Fox this card is even better since it's a discover. Consider a premium card like Stonehill Defender where it's balanced by stat penalty, now consider this Raven which is offensively statted (4 attack with hero power), for a similar effect. It feels too good.
New Hunter Card - Unleash the Beast
When I realized Zul’Jin would summon 4 of these and add 2 to my hand...Yeah
Rise of Shadows: Arena Impact
Keeper Stalladris (2) - Bit of a weaker stand alone 2 drop but it's playable and can give some insane value.
Vereesa Windrunner (2) - Bit of a low roll Malkorok but still great and has spell synergies as a bonus.
Unleash the Beast (1) - 6 mana 5/5 Rush is a GOOD card as is. Get 2 of them for the price of one card ? Awesome card. Not what Hunter needs probably but still excellent.
Lightforged Blessing (4) - The twin spell copy gives a bit of value back, but the card doesn't help in the way of fighting for board, but can be used in more of a supporting role to help you stabilize against tough openers or closer games.
Never Surrender! (2) - One of the better Paladin Secrets IMO since it protects your board against spell AOE or targeted damage. Saving 1 minion for 1 mana probably is worth the investment.
EVIL Conscripter (2) - Slightly worse then the Genius, but obviously more consistent. The card is no frills, but is solid since the Lackeys are strong on their own.
EVIL Genius (2) - The lackeys are so powerful, getting 2x back is pretty huge. For 2 mana, the investment is small so you can fit it into your excess mana a bit easier as well.
Hunter Legendary Reveal - Vereesa Windrunner
This could probably be used in a spell hunter archetype, where you can use it for a board clear or push for that final bit of damage
Weekly Custom Design Spotlight #1: The Best of the Best
damn i thought i was about to read some drama here with Vox's "threat", but then i figured.
i think you meant "thread", Liid.
Apxvoid's Odd Mage
I personally have all three cards you mentioned in my Odd Mage so I would agree with those changes. Zola always felt super greedy to me.
New Paladin Spell - Never Surrender!
This seems playable if paladin can get value from the health buffs.
New Priest Minion - EVIL Conscripter
Underwhelming. I suppose i habe yet to see the value of lackeys for priest.
New Warlock Minion - EVIL Genius
Seems like a decent zoo card.
Hunter Legendary Reveal - Vereesa Windrunner
Maybe, but even there is not, I am satisfied to see Vereesa Windrunner, same with Khadgar.
Now I am only waiting for Kael'thas, Valshj, Anduin Lothar, Archimonde, A new Illidan Stormrage, Muradin, Arthas... oh the list will be longer than i thought. I will stop for now.
I hope they could make a WC I, WC II and WC III themed expansion in future.
Hunter Legendary Reveal - Vereesa Windrunner
Reno/Control Hunter can utilize this really good, but it's price concerns me, Ctrl Hunter is already a very slow archetype for even it's own good and this doesn't help on that regard. Still a solid card, and any Ctrl tool for Hunter is welcomed anyway. Also the card has a slight potential for Odd Face Hunter as a surprise finishing blow on turn 10 or something but thats probably too much of a stretch.
New Cards - EVIL Genius & EVIL Conscripter
This seems solid for Wild Egglock too. Perfect even.
Hunter Legendary Reveal - Vereesa Windrunner
Could we be on the cusp of the Hunter's first true AoE damage spell?
Rise of Shadows: Arena Impact
Vereesa Windrunner Rating 2(Good): Getting a 5/6 body and a 2/3 Weapon for only 7 mana is a pretty good deal.
EVIL Conscripter Rating 3(Average): I think it's alright as long as you get a decent Lackey.
EVIL Genius Rating 3(Average): It sounds like a really good deal, but you're still destroying one of your other minions, so you're rolling the dice to get some Lackey love from the Battlecry.
Rise of Shadows
Where are the dragon's though?
Hunter Legendary Reveal - Vereesa Windrunner
Looks like a pretty solid drop to me. Boosts Kill Commands, Bomb Toss, your 5 mana overkill spell. Just a big fan of flexible cards.
New Cards - EVIL Genius & EVIL Conscripter
Evil genius with Scarab egg and grim ralley zoo deck seems like it may be good
New Hunter Minion - Vereesa Windrunner
A new Legendary Hunter Minion, Vereesa Windrunner, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
Apxvoid's Odd Mage
Hm, no Arcane Artificer or Astromancer... Maybe they are just too slow but I will change Artificer with Zola since I don't have her. Also no Baron Geddon... Might also change that with Blazecaller. Interesting deck.
Priest Legendary Reveal - Madame Lazul
I love this effect, I'm just sad it's limited to Priest
New Paladin Card - Lightforged Blessing
Looks like Healadin is back
New Druid Legendary - Keeper Stalladris
That might have been correct, except Keeper Stalladris only applies to spells.
New Cards - EVIL Genius & EVIL Conscripter
EVIL Genius will for sure be included for a zoolock type of deck. Many of the lackeys have very nice synergy with fast aggressive decks after all.
Rise of Shadows: Arena Impact
Omega Devastator (1): Ya it's good. First Assembly now, Devastator. Very powerful card.
Improve Morale(2): I like it. It's a stronger [Hearthstone Card (Blood to Ikor) Not Found] since the Lackeys are going to be better then a generic 2/2 often enough.
Rafaam's Scheme (2): Not too hard to squeeze positive tempo from this card. It's similar to keeping the old [Hearthstone Card (Neurbian Prophet) Not Found] in your opener. This can be quite strong in the earlier turns.
Madame Lazul (2): Solid card, similar to [Hearthstone Card (Chamelos) Not Found] in ability but better value since it gives you the 3/2 body as well as the ability to discover the card and view 3 cards at once instead of 1 at a time.
Blastmaster Boom (3): Another War Golem in Arena. Squeezing the bonus boom bots from it will require timing and some luck. Not worth it.
Heistbaron Togwaggle (1): Considering how powerful the Treasure is (think about the penalty Marin takes to have a chance at a random one), and how premium Lackeys are, I predict this as a game breaking minion. It's basically a 7 mana 5/5+1/1 (+ability) discover a Treasure.
Khadgar (3): Similar to Archmage Arugal, but provides tempo as well as value. It won't be as easy to pull off, but it can blow games open.
Power of Creation (1): Would you pay 8 mana for 2x 5/5s ? That is what I am putting this card at for an average baseline. High rolls would probably be something like 2x Reckless Rocketeer or 2x Carines, this is not factoring in the new expansion cards.
Unidentified Contract (1): Card is insanity. Giving Meteor to Rogue, a better Holy Water, etc is just bonkers. It's essentially a 4 mana Assassinate paired with another card. The randomness hurts it a bit and the coin version is a bit awkward in some spots, but it's going to do a worthy job replacing Walk the Plank and Vilespine Slayer.
Wrenchcalibur (3): Has value with the potential face damage, but under powered weapon for T4 seems lackluster.
Clockwork Goblin (3): Playable, and has some value with the bomb, but generic 3/3s can only be so good.
Dr. Boom's Scheme (5): Terrible. Requires it to be a dead card in your hand for over half the game to be worth the mana investment. 2 mana I can see it being good, but 4 mana ? Garbage.
EVIL Cable Rat (2): Seems like a solid neutral option at getting some Lackeys. Considering that Lackeys are worth about 2-2.5 mana each, this card is at least going to pay for itself, and occasionally cheat tempo.
Hench-Clan Burglar (1): Power creep on Blink Fox IMO. Card is a bit too strong I feel. The 4 attack makes for a 5 attack minion with your dagger, and the discover spell ability should lead to a high value surprise.
Messenger Raven (1): Again, similar to Blink Fox this card is even better since it's a discover. Consider a premium card like Stonehill Defender where it's balanced by stat penalty, now consider this Raven which is offensively statted (4 attack with hero power), for a similar effect. It feels too good.
Travelling Healer (2): Great card. Pairing Silvermoon Guardian with Earthen Ring Farseer. Occasionally this card is as good as a Rumbletusk Shaker and a 3 heal attached to it, which makes this card a premium card.
New Priest Minion - EVIL Conscripter
A new Common Priest Minion, EVIL Conscripter, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
New Warlock Minion - EVIL Genius
A new Common Warlock Minion, EVIL Genius, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!