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  • Warlock in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks

    Rafaam is probably worth a slot, even if you're only getting 1/1 Imps back. In his worst case, you're getting a 6/6 and four 1/1s, refilling the board and pressuring the opponent. Everything above the worst case is still quite good for establishing more board presence, becoming very strong if he's infused.

  • [Custom Expansion, Completed] - HOLIDAYS AT UN'GOL ISLAND

    Hello! I've been working on a custom expansion for fun and I thought I'd share it here.

    The expansion is called Holidays at Un'Gol Island and is themed around the idea that both Azeroth's heroes and villains really need a vacation after the countless world-saving missions and evil world-domination schemes they've been up to in the last years. Both new and familiar faces decide to go to Un'Gol island to either embark in fun new adventures or to finally relax for a while.

    And since our favorite heroes and villains need some time to recover, which keyword would be more fitting than Recoverable?

    Holidays at Un'Gol Island introduces the new keyword Recoverable which allows you to spend 1 Mana to add back to your hand a card you've played. This effect can happen at two different times. Cards with Recoverable have their effect triggered at the start of your next turn. Cards that say "You may Recover a..." instantly offer you the prompt without having to wait until the start of your next turn. It's easier in practice. Let's see an example:

     


    This is a simple exampe of a Recoverable card. If you played Un'Golian Warrior on turn three, at the start of your next turn you would have to choose between Recovering your card or not. If you decide to Recover the minion, you'll start turn four with three mana. You may play Un'Golian Warrior again and, if you wanted to do so, you may Recover it again next turn.    If you decide you don't want to pay the mana cost, the card is gone forever.

    Finally, Holidays at Un'Gol Island reintroduces a keyword from the past in the form of Tradeable. Many heroes, villains and lackeys have decided to dedicate some of their time to trading, shopping and gambling, so this seemed only fitting.

    We are done with introductions. Let's see what each class has been up to, shall we?


    • ROGUE
    • ARCHETYPES: Cannon Rogue, Miracle
    • FUN ACTIVITIES: Tinkering, trading and commerce

    Rogues have decided to spend their holidays in two ways: some have decided to spend their time engineering and tinkering with nautical contraptions,  some have decided to dedicate themselves to trading, bartering, investing... and maybe do a little stealing.

    Our engineering friends, lead by the indomable Hooktusk, Sea Queen have partnered with Pirates and introduce a brand new archetype: Cannons. This is their core package, along with a few relevant Neutral cards:

    Show Spoiler

     

    Rogue who prefer to dabble in some trading may be interested in what the greedy Gallywix, the Hoarder has to offer. Just don't ask what's in the cargo. This package of cards support previously existing Miracle archetypes and introduces a new way to pontentially close games as Rogue.

    Show Spoiler




    • HUNTER
    • ARCHETYPES: Deathrattle Mechs, Poisonous
    • FUN ACTIVITIES: Preparing the fireworks display, caring for exotic pets

    Hunters did not think twice before volunteering themselves for the preparation of the firework display. As the other classes are eagerly awaiting the big fireworks night, I'm beginning to think they haven't been told that Sparkmaster Flark would be organizing the "firework" display... This is an attempt at creating a new form of Deathrattle Mech Hunter that uses 0-Attack Deathrattle mechs like Goblin Bomb, Naval Mine and the new Kadoom Bot.

    Show Spoiler

     

    Hunters that just want to spend some time with animals will be happy to meet Un'Gol's fauna. Lead by the eccentric Kren, Master Smuggler Poisonous Hunter makes a return for this expansion, this time with a possible new win condition

    Show Spoiler

     


    • WARLOCK
    • ARCHETYPES: Mana Destruction, Shadow Spells, Summon minions that cost X+1
    • FUN ACTIVITIES: Completely owning the disco floor

    Not everyone enjoyes the sun. Warlocks looking for some fun in Un'Gol will be happy to know that the island is very well known for its active nightlife. Introduced by the queen of the dance floor herself, Tamsin, Unlife of the Party brings back an old Warlock archetype: strong cards that destroy your own Mana Crystals. In the modern age of Hearthstone big stats are often no longer enough, so this package introduces a brand new way to win in style.

    Show Spoiler


     

    Warlocks that might be a bit timorous of the dance floor can always join the spellcasting (and very hungry) Nemsy, Buffet Nightmare in her mission to devour as many sweets as possible. These are the cards for the Shadow package and the Summon a minion that costs X+1 package:

    Show Spoiler




    • SHAMAN
    • ARTCHETYPES: Spell-oriented Murlocs, Single-target Buffs
    • FUN ACTIVITIES: Fishing and cooking a delicious dinner for everyone

    Shamans have convoked the most illustrious Murloc chefs from the entirety of Azeroth to prepare some meals to remember. Most of Shaman's cards from Holidays at Un'Gol Island are centered around a new way to build the old, reliable Murloc decks by adding some new Murlocs that generate strong single-target buffing spells. The two new legendaries allow the player to either go tall, using Athisse, Sea Witch or to go wide using Cookie, Master Chef.

    Show Spoiler

     

    The remaining cards for Shaman are quality cards. They synergize with the main package for this expansion but can have other creative uses as well.

    Show Spoiler




    • PALADIN
    • ARCHETYPES: Pure Handbuff Paladin, Divine Shield, Holy
    • FUN ACTIVITIES: Preparing the most divine tea party in the history of Azeroth

    Paladins are preparing a tea party to remember. It's well known that Paladins can be quite selective when it comes to who they are willing to accept, so if you plan to show up at the party get ready to pass the vibe chec... vibe judgement. Hosting today's festivities and Pure Paladin package is Yrel, Party Organizer:

    Show Spoiler

     

    The remaining cards for Paladin's set are more usual Holy and Divine Shield cards. After all, Tirion, the Blessed is a man of tradition.

    Show Spoiler




    • PRIEST
    • ARCHETYPES: Shadow Pirates, Guessing
    • FUN ACTIVITIES: Going on holy crusades, fortune telling

    Yeah. Pirates in Priest. The majority of Holidays at Un'Gol Island's package for Priest takes inspiration from Defias Leper and, more generally, the United in Stormwind package of cards. Tired of being in the backrow healing incompetent damage dealers and tanks, Priests are rushing to the frontline leaded by the brand new character Vahst, Shadow Captain:

    Show Spoiler

     

    When Lazul the All-Seeing looked into the cards, for once she could only see one thing: a nice vacation. If aggressive Priest variants are not for you, you might enjoy this small fortune telling package:

    Show Spoiler

     


    • DEMON HUNTER
    • ARCHETYPES: Lifesteal, Outcast, Fel
    • FUN ACTIVITIES: Hunting demons for fun, dancing at the masked ball

    Demon Hunters are split into two groups. The first one is led by Kazzak, Soulstealer who introduces a brand new way to play Lifesteal minions. Initially introduced with Il'gynoth, this archetype is all about using Lifesteal minions to play for board instead of attempting an OTK strategy.

    Show Spoiler

     

    Demon Hunters that want to take a break from the usual demon hunting business can join Aranna Starseeker at the masked ball. If you think about it, every ball attended by Demon Hunters is a masked one. They all have a bandage on their eyes. This is the Outcast and Fel package:

    Show Spoiler

     


    • DRUID
    • ARCHETYPES: 1-Cost Token, Unspent Mana Crystals
    • FUN ACTIVITIES: Deep diving and exploring the coral barrier

    The majority of Holidays at Un'Gol Island's Druid package is centered around the idea of a token deck with fewer unique tokens that come back stronger and stronger every time. Helped by Omu, Coral Keeper sea critters and persistent troggs will surely overwhelm your opponent.

    Show Spoiler

     

    If you prefer slower Druid strategies, Faelin, Wise Advisor has your back. Check out the Unspent Mana Crystals package:

    Show Spoiler

     


    • MAGE
    • ARCHETYPES: Elementals, Freezing, Spell Schools
    • FUN ACTIVITIES: Surfing, playing in the water

    Mages have decided to spend their time on Un'Gol island surfing. Unfortunately, the sea wasn't very suitable for this activity: it was way too calm. Fortunately, mages had a solutions. Balinda, Eye of the Storm might have conjured a hurricane. Or two. Or several...

    Show Spoiler


    The rough sea is a bit too much for you? Join Reno, King of the Party in the pool and get ready to cast some unique spells!

    Show Spoiler

     


    • WARRIOR
    • ARCHETYPES: Fire Spells, Enemy Disruption, Menagerie
    • FUN ACTIVITIES: Exploring a dangerous volcano

    Warriors have been busy exploring the Un'Golian Volcano, a very popular tourist attraction. If you feel up for the hike, you might want to join them. Who knows, you might even meet the scorching Geddon, Volcanic Lord.

    Show Spoiler

     

    Alternatively, Warrior's Holidays at Un'Gol Island package offers a few new pieces for Menagerie strategies. Oh, and Patches, the Captain is back.

    Show Spoiler





    • REMAINING NEUTRALS


    Finally, these are the remaining Neutral cards that were not showcased in the previous packages.

    Show Spoiler




    • EXPANSION LAUNCH


    If I could organize everything, I'd pick this as my pre-order skin and free Legendary that's granted before the expansion launch to all players:

     



    If you've taken a look at the post I hope you found at least a few interesting concepts here and there. This was fun. Thanks for reading!

  • Demon Hunter in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks

    Murlocula should be mentioned here.

    Murlocula should be mentioned on every class page that has an aggro concept.

    It needs to be tested first and foremost, because if it works, it will be rotation-defining.

  • New Paladin Minion - Sinful Sous Chef

    I always wanted to see Rise to the Occasion in meta, becuase I just love the dude mechanic, this card alone it's a potential 3 procs on quest. And I think that using Lady Prestor or Elise Starseeker after completing the quest will make the rest of the deck useful on a later game stage,

  • New Priest Minion - The Harvester of Envy

    If we take into account that if you have played some copies of cards in your opponent deck before playing the harvester, it will become something like battlecry: destroy the original copied card, so on a right decks it will be a deck destroyer on turns 8+, at least on paper it seems strong, but very rng dependant

  • Warrior in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks

    I have to agree that, timing-wise, Murder at Castle Nathria hasn't been the best expansion ever. At least I am glad that you are enjoying our efforts!

  • New Priest Spell - Boon of the Ascended

    This card + Blackwater Behemoth will be some crazy to play with a 12/12 taunt body, is just a very powerful turn 9

  • New Priest Minion - Mysterious Visitor

    Ok, i think by the wording it refers to all cards copied, included Archbishop Benedictus and any other meanings of copy cards from your opponent

  • Warrior in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks

    I just want to say that I'm loving that you guys is covering the empty week before the expansion with a lot of great articles. You made the hype be alive, at least for me

  • Castle Nathria Expansion Is Almost Here, and You Can Get a Head Start on the New Rewards Track

    How did you accumulate 105K gold? Were you not spending much or any gold in the past?

    I consider myself a whale (even though I am cutting down expenses each year) and I have 'finished' the rewards tracks reasonably consistent since inception and I still have only 40K gold saved up at this moment. I am just wondering if I missed out on a 'hidden' strategy to earn more gold that I do not know about (yet), lol.

  • Can A Meta Be fun But Also Volatile?

    To be honest the only good Kaisa list is Sivir Kaisa

    https://runeterra.ar/stats

    has a strong 55 percent winrate

    Why well it has a proactive turn 4 play in a deck that does nothing till turn 5.

    No merciliess, broadwing, and bird don't count.

    Now yes the 8 drop is okay, it's generally worse version of the arsenal and can't really close out games, but it is in fact a card.

    -------------But what else do we see from the first part of the set-------------------

    Bard Illoi at 56%

    TF Annie, and Azir Irellia, Annie Jhin at 53% very respectable

    Like don't get me wrong if they want to make it so evolved needs 1 more keyword to activate go nuts, might drop the deck down an entire percent point

    But then that percent goes straight back into Annie still one of the top played champs, and Bard who goes in everything, and Illoi one of the strong on curve powerhouses.

    I don't think the new set destroyed the meta, anymore then Annie and Bard did before Kaisa.

    I do think she counters the meta, and that really pisses people off.

     

  • Castle Nathria Expansion Is Almost Here, and You Can Get a Head Start on the New Rewards Track

    Sunken City rewards track has been the track with the most XP I've earned, sitting at ~206 with the Pass and a big lump of 105k gold. I'm considering going completely F2P this expansion as I haven't bought any pre-orders and the Castle Nathria Tavern Pass doesn't look as rewarding this time. Also got a mixture of 51 packs saved up and ready to open so that'll be a good 156 packs on launch day. 

  • Warlock in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks

    From what I saw on theorycrafting, Fiendish Circle was a lot more important with Vile Library and Impending Catastrophe than with Rafaam. Those two are the ones that push the archetype. I felt Rafaam was more of a win-more card.

    Turn 2 Vile Library, Turn 3 Circle is 9/9 stats on turn 3. If you have coin, you can draw 5 cards with Impending Catastrophe. 9/9 and draw 5 in turn 3 is an insane turn and most probably you won.

  • Demon Hunter in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks

    Only card I'm really excited about is Kryxis the Voracious coz who doesn't enjoy a 4 mana 7/7 that you can cheat out and draw 3 more cards?! Yup, only talking about deathrattle DH and excited to play the archetype again. 

    Not really sold on the Relics tbh, probably need to see the archetype in action first but right now it seems too slow.

  • Warlock in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks

    Same as Hedge Maze, Vile Library will only see play if the whole Implock archetype is powerful, which it might be considering how everyone is worried about Impending Catastrophe. I do appreciate Blizzard making an attempt to bring Zoolock back and looking forward to playing a lot of imps!

    One thing about Imp King Rafaam, is it really worth slotting in cards like Fiendish Circle? I'm sure there's enough "good" imps in standard that you can forfeit the 1/1s

  • New Ionia Card - Kinkou Student

    Above average card

  • Druid in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks

    Out of all the classes, I'm most looking forward to playing druid, purely thanks to Topior the Shrubbagazzor and his insane effect. He can literally fit into any druid archetype coz druid mainly uses nature spells. 

    On Hedge Maze though, I have a good feeling it'll see little to no play in standard just coz there's not enough support.

  • oracledumps

    https://www.oracledumps.in/

  • wombo combo

    Surprising amount of Double Cross ;)

  • Druid in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks

    I was thinking about some kind of spiteful druid

    AAECAZICAq/kBImLBA7/vQSunwSJnwTanwSuwASB1ASA1ATW3gSvgAT64gS4oATPrATe7AOt5QQA

  • New Mechanics Overview of Hearthstone's Newest Expansion, Murder at Castle Nathria

    No, not really, but I see why my choice of words confused you: I will replace this sentence with another so that we'll be able to convey the message in a better way.

  • New Mechanics Overview of Hearthstone's Newest Expansion, Murder at Castle Nathria

    it's not a permanent discount effect like Incanter's Flow for spells

    Wait, does Incanter's Flow really discounts cards that are added into the deck after it is cast?

  • Murder Suspect Speculation

    This.

    "Seeing the teaser- this expansion will be a murder mystery- Denatrhius dies and we try to figure out who is the murderer
    By the end of the expansion (or maybe in the mini-set?) the murderer will be revealed to also be the murder weapon- Remornia."

  • Rewards Track: Current progress 5.0

    Level 180 and just hit Legendary for the 2nd time about six hours before midnight :)

    Also, just hit 5,000 gold which is my normal goal to get 50 packs on launch. Personally, I'm loving the rewards tracks, the consistent nerfs/buffs, and other freebies - haven't paid anything at all in almost two years. 

  • (WIP) SHS Nexus Cup | Hearthstone Tinker Showdown | Core Set List

    Murder at Castle Nathria rotation (WIP)


    Demon Hunter

    Druid

    Hunter

    Mage

    Paladin

    Priest

    Rogue

    Shaman

    Warlock

    Warrior