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  • New Mage Location - Nightcloak Sanctum

    Yet another Skeleton Mage card that probably sees play in every Mage deck.

  • New Mage Spell - Vengeful Visage

    I still don't get why this card refers to Tyrande (or just another Elune's priestess), maybe just a hint to the mini set or next expansion?

    Or it's just a bloody Mary reference?

     

  • New Mage Spell - Deathborne

    Not particularly high on this one, 2 damage AoE is extremely low for a 6 mana spell.

  • New Druid Spell - Nightshade Bud

    You are either building towards Big Minions or Big Spells. There is no in between.

  • New Shaman Minion - Crud Caretaker

    No short supply for evolve targets it seems.

  • New Mage Spell - Solid Alibi

    I love the art, lore and flavor of this card. He just can't do it because he have to sit all night in the sofa dying of boredom

  • New Mage Spell - Vengeful Visage

    Oh boy, I can't wait to copy my opponent's 1/1!

  • New Shaman Location - Muck Pools

    Mutate that comes back again and again and again!

  • New Paladin Spell - Divine Toll

    Messy board states makes this worse than Consecrate, but might make the opponent overcommit to trading to avoid getting exploded by a +10/+10 swing.

  • New Mage Spell - Deathborne

    Blizzard cousin where you can change the freeze effect for the skeleton. It's better if you already have some skeletons on board to maximize damage

  • New Mage Spell - Solid Alibi

    Probably what pushes Mage back to being the unbearably hard to kill Combo Class again in Wild. Woo...

  • New Mage Minion - Suspicious Alchemist

    Unlike Legendaries, there's a lot of generically good Mage spells. Could work in your favor when all three options are good for you, but that only makes it worse when they do guess correctly.

  • New Mage Location - Nightcloak Sanctum

    Very powerful just for the effect, summoning and freezing are just to powerful, and you can play it twice! Nice card imho

  • New Shaman Spell - Primordial Wave

    I actually sort of agree with ZachO of Vicious Syndicate on this card, putting Evolve and Devolve on the same card actually makes both effects somewhat awkward to use. Revolve at least was 1 mana so it was much easier to combo with a board fill card.

  • New Demon Hunter Spell - Sinful Brand

    Finally a payoff for all those 1/1 tokens!...
    And bloodlust it is not.

  • New Mage Minion - Suspicious Alchemist

    I think the best way to use the suspicious minions is to select the least logic option in order to deny your opponent of a free card

     

     

  • New Mage Minion - Chatty Bartender

    Just another good tool for secret mage in wild, making an aoe every turn while this is alive. Strong card imho

  • Location, Location, Location - Card Design Competition Discussion Thread

    Thanks! I was really proud of this card, so I'm glad it won!

  • Absolute Unit - Card Design Competition Discussion Thread

    I can't believe we didn't have a seahorse card in Sunken City, so here's my take on it.

    This is based on the fact male seahorses get pregnant. They're the best dads in the entire animal kingdom :)

    I realize both tokens need to have a watermark, but I'll correct that later.

  • New Mage Spell - Cold Case

    For 4 mana is a very powerful card even on decks that aren't skeleton based.

    It's an offensive and deffensive cards at the same time

  • Location, Location, Location - Card Design Competition Discussion Thread

    Congratulations to AeroJulwin! 4.21 is an impressive final score :D

  • New Mage Spell - Frozen Touch

    Very powerful with the skeletons and other summon tokens effects, for a constant infusion chain

  • Absolute Unit - Card Design Competition Discussion Thread

    I have two already made:

    Klai, Tiki Terror was my entry for a preorder giveaway last expansion, but I never heard back.

    Edit: I replaced the old Klai with something similar that I like more. Instead of just replacing Treants as they fall - which could get nasty if there was ever a Treant with Rush - now you must sacrifice the trees to the Colossal to keep it alive. An incredibly sticky minion if you can maintain a board.

    Anise, Avatar of Ice is a newer idea, creating a board out of your opponents' popsicles. Ironically a Mage minion so that Freeze Shaman cannot have it XD I was worried about Snowball Fight! and Snowfall Guardian, although Flurry (Rank 1) could be its own problem.

  • Absolute Unit - Card Design Competition Discussion Thread


    Competition Theme: Absolute Unit

    These cards left a Colossal impact, so it's time for an equally massive send-off!

    • You must create a Colossal minion
      • Like the Legendaries from Sunken City, of course - though yours don't need to be either, merely Colossal in their own right!

    Wailor isn't ready to say goodbye to the last expansion, so let's give it one last send-off as we usher in Castle Nathria!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Aug 1 17:00 EDT (GMT -0400). Runs until Sat, Aug 6 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Aug 6 17:00 EDT (GMT -0400). Runs until Sun, Aug 7 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Aug 7 17:00 EDT (GMT -0400). Runs until Mon, Aug 8 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

  • New Paladin Spell - Divine Toll

    The best 2 scenarios are if you or your opponent have a clear board in order to maximise the effect