I was thinking the same thing. I love Overlord Saurfang. Maybe combine a big Warrior with the Location for easy triggers on some big Frenzy guys then Saurfang to bring them back. I keep trying to make him work but never quite enough.
Or do a more agressive line with Warsong Envoy and Razormane Raider with some handbuffs from the extractor. Could be real fun.
I'm excited for Tome Tampering. Definitely gonna be busted in wild.
Standard I really don't know what direction I'm going. Everything looks so fun for the most part. It'll all be down to what I open and then crafting to round out a deck or two.
Scuttlebutt Ghoul is kind of a forgetable card in the set. Whenever I hear people talking secrets this set it's mage and rogue for the new stuff. Never thought of it for Paladin but with handbuffs that card is definitely better than it looks. Not sure it'll beat out the pure stuff but still a strong option.
Finding art for this is hard, so I just ended up working around the art. This one's pretty cool. I think it might do well. I just don't like that it doesn't really has any synergies.
This one's got a bit more synergy. And I think it's really nice how all three effects work in tandem.
Edit: Both cards should probably cost 1 more. I made them late at night and the cost of Zorqon is based on Neptulon the Tidehunter, but that one's already quite high in value compared to other Colossal minions.
"I do think she counters the meta, and that really pisses people off"
I explained very detailed what my issue with Kai'Sa is. If the deck draws Kai'Sa and get's evolve together there is nothing you as the opponent can do to stop it.
I would guess the wincondition isn't as easy to accomplish as one would think as you need to draw several units with different keywords but it's completely out of your opponent's agency weather your gameplan comes together or not and THAT is pretty toxic of a game experience if you ask me.
The deck isn't unbeatable, the deck loses to fast aggressive aggro/agressive midrange decks but it's very unfun to play against still.
PS: stop assuming that I am just pissed because my meta deck doesn't work... unless you assume KatarinaGwenTybaulk reanimator to be a t1 meta deck ;D
Edit: if the archetype ever should turn out to viable then I can at least say i've built it and play it without shame :)
I missed the fact that it hit the face at first, that makes it a bit better. I'd prefer Flak Mage over this, but there could be lists that run both for the redundancy.
Questline hunter card is the new hunter weapon meme from wow lol.
It's a very powerful card in that deck, and if you are lucky enough to get the stag, the weapon will provide enough pressure to make some concede through opponents
Very slow and rng dependant to include it, but if you manage to discover it and playing the Naga that casts twice, you probably get an otk out of nowhere
I like the wild seed mechanic, because on the worst scenario is still an ok card, and you can get a highroll if it gives you the stag. On the other hand, you can use the bear or the stag with the location for a good trade gaining some tempo
It have very underwhelming stats for it's cost, the optimistic scenario is when you play it already infused and using the location to guarantee the multiple trade
New Warlock Minion - Lady Darkvein
Having her copy symmetrical AoE sounds like a hilarious time
What We're Playing on Murder at Castle Nathria Day 1
I'm rooting for that tempo warrior deck. It would be nice to see a dedicated frenzy deck be relevant again.
Paladin in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks
Is there some way to bookmark articles? I'll want to consult this several times over the coming days.
First I'm going to use the deck list recommended by the in-game deck creator, then try the Quest Paladin build, here.
Warrior in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks
I was thinking the same thing. I love Overlord Saurfang. Maybe combine a big Warrior with the Location for easy triggers on some big Frenzy guys then Saurfang to bring them back. I keep trying to make him work but never quite enough.
Or do a more agressive line with Warsong Envoy and Razormane Raider with some handbuffs from the extractor. Could be real fun.
Biggest Bug Fix of New Patch
Mogwai already mentioned this in his last video but sharpsight isn't a keyword granter and shouldn't level Kaisa at burst speed.
90% of the broken evolve mechanic can be tracked to this interaction.
What We're Playing on Murder at Castle Nathria Day 1
I'm excited for Tome Tampering. Definitely gonna be busted in wild.
Standard I really don't know what direction I'm going. Everything looks so fun for the most part. It'll all be down to what I open and then crafting to round out a deck or two.
Paladin in Murder at Castle Nathria - Top New Cards and Best Day 1 Decks
Scuttlebutt Ghoul is kind of a forgetable card in the set. Whenever I hear people talking secrets this set it's mage and rogue for the new stuff. Never thought of it for Paladin but with handbuffs that card is definitely better than it looks. Not sure it'll beat out the pure stuff but still a strong option.
Absolute Unit - Card Design Competition Discussion Thread
edit: new idea
New Hearthstone Arena Rotation With ‘Murder at Castle Nathria’ - Don’t Forget Your “Free” Tavern Ticket!
FINALLY! Stormwind and Alterac Valley are gone from rotation! I can’t wait to actually enjoy playing the mode agai
Absolute Unit - Card Design Competition Discussion Thread
Finding art for this is hard, so I just ended up working around the art. This one's pretty cool. I think it might do well. I just don't like that it doesn't really has any synergies.
This one's got a bit more synergy. And I think it's really nice how all three effects work in tandem.
Edit: Both cards should probably cost 1 more. I made them late at night and the cost of Zorqon is based on Neptulon the Tidehunter, but that one's already quite high in value compared to other Colossal minions.
Can A Meta Be fun But Also Volatile?
"I do think she counters the meta, and that really pisses people off"
I explained very detailed what my issue with Kai'Sa is. If the deck draws Kai'Sa and get's evolve together there is nothing you as the opponent can do to stop it.
I would guess the wincondition isn't as easy to accomplish as one would think as you need to draw several units with different keywords but it's completely out of your opponent's agency weather your gameplan comes together or not and THAT is pretty toxic of a game experience if you ask me.
The deck isn't unbeatable, the deck loses to fast aggressive aggro/agressive midrange decks but it's very unfun to play against still.
PS: stop assuming that I am just pissed because my meta deck doesn't work... unless you assume Katarina Gwen Tybaulk reanimator to be a t1 meta deck ;D
Edit: if the archetype ever should turn out to viable then I can at least say i've built it and play it without shame :)
New Mage Minion - Chatty Bartender
I missed the fact that it hit the face at first, that makes it a bit better. I'd prefer Flak Mage over this, but there could be lists that run both for the redundancy.
New Warrior Spell - Conqueror's Banner
Way too inconsistent, even in the mythical Big Warrior deck, because it's revealing any card from each player's deck.
Rewards Track: Current progress 5.0
Paid Pass. I'll stop at 217. I'm pretty satisfied considering I took some breaks to play other games this expansion.
New Hunter Spell - Stag Charge
Questline hunter card is the new hunter weapon meme from wow lol.
It's a very powerful card in that deck, and if you are lucky enough to get the stag, the weapon will provide enough pressure to make some concede through opponents
New Hunter Spell - Wild Spirits
If you manage to cast this with the effect of Twinbow Terrorcoil the tempo gain is totally absurd. The best wild seed archetype card imho
New Shaman Minion - The Stonewright
Totem Shaman lives and dies on if it can pull this out of the mulligan, and even then I'd think Shaman is better off building around other things.
New Neutral Minion - Muck Plumber
Pack filler disguised as Tech
New Hunter Spell - Collateral Damage
Very slow and rng dependant to include it, but if you manage to discover it and playing the Naga that casts twice, you probably get an otk out of nowhere
New Hunter Minion - Spirit Poacher
I like the wild seed mechanic, because on the worst scenario is still an ok card, and you can get a highroll if it gives you the stag. On the other hand, you can use the bear or the stag with the location for a good trade gaining some tempo
New Hunter Minion - Stonebound Gargon
It have very underwhelming stats for it's cost, the optimistic scenario is when you play it already infused and using the location to guarantee the multiple trade
New Hunter Spell - Frenzied Fangs
Maybe played on curve with Batty Guest and Maze Guide will give your the fuel to activate the infusion effect
New Hunter Minion - Batty Guest
I like the Hotel Transylvania reference, he even talk like Dracula and the bat form see like him too
New Mage Minion - Kel'Thuzad, the Inevitable
5 stars just because he is Kel'thu-freakin'-zad.
On the other hand, I am sorry for the poor Mr. Bigglesworth, at least he joined it's master in the shadowlands
New Mage Minion - Orion, Mansion Manager
It's super powerful in wild if you didn't manage to kill it asap.
Hope MarkMckz will make another crazy deck trying to get Halkias too