Obviously, you want the location down before you start playing relics. So, done correctly, even the first one isn't bad at all. I like it, but it's not the strongest class package of the expansion, so I'll only give it 4 stars even though I think this new archetype will be somewhat viable.
Is it? That would not trigger the Battlecry :( Capture Coldtooth Mine would be a better tutor for sure, with Topior and maybe Sire Denathrius as the two top-ends (with Scale of Onyxia as well, perhaps, but pulling that ain't a bad thing either).
Kind of dumb, kind of annoying, probably kind of a trap just like Iceblood Tower is a trap. You should never use it the way you'd use Puzzle Box because Druid spells are nothing like Mage spells. This is not a come-from-behind spell because you're a lot better off playing it when you have a board, which makes it a bit of a win-more. I don't like it -- 2 stars.
So I guess it's a great target for Nightshade Bud since you absolutely need to find this ASAP in the deck that uses it. I'm not sure how well the deck will function if you have trouble finding it, so you'll want to have no more than three different minions in the deck. Is that going to wreck it? I think it can be done. I'll give it 4 stars because it's extremely strong but has a lot of moving parts.
Actually too much stuff to pack into one card. It gets 5 stars and needs to be nerfed before release. If it makes Celestial decks viable, I shall be very cross.
The ultimate tutor card, but it's too expensive. The obvious synergy with Celestial Alignment is disgusting, obviously, but I cannot believe they will ever allow that card to become good and stay good for any length of time. This card gets 2 stars from me, but I'm sure we'll see plenty of people trying to make it work.
Owls, mines, Stoneborn General, Sesselie ... there are plenty of ways to abuse this. Hadronox is probably the most boring synergy you could come up with. I give this 4 stars. I'd give it more, but only two activations seems a little stingy.
By all means, let's let Druid cheat mana on the very first turn because why not?! This card is actually too good -- Lightning Bloom good -- I give it 5+ stars and hope it gets nerfed.
We already know how good a card like this can be, but it's going to take a minute to infuse it fully. As a rule, even slow Hunter decks don't like to wait, so I'm only giving it 4 stars.
Only one of the three Wildseeds has rush, so you are going to want this on the board when they wake up. Also, there are probably some good non-rush beasts you'll be happy to use if there's a good chance you can help them out a little bit. This is a 4-star card because it opens up a lot of tactical and strategic possibilities for very little cost.
New Demon Hunter Minion - Artificer Xy'mox
A 4-star legendary to top off a 4-star package. It looks fun, actually, but it's too fiddly to fully compete with some of the other stuff we've seen.
New Demon Hunter Minion - Kryxis the Voracious
The aggro package seems stronger than the relic package. This gets 4 stars instead of 5 because it doesn't rush.
New Demon Hunter Spell - Relic of Dimensions
I give the whole relic package 4 stars, but this is definitely the best of the bunch.
New Warrior Spell - Conqueror's Banner
I think this is a great draw engine for big warior but only time will tell if it is a functional archetype
New Demon Hunter Spell - Sinful Brand
Can result in a lot of cheap damage, but you need a very specific setup, so 3 stars.
New Demon Hunter Spell - Relic of Phantasms
The whole relic package gets 4 stars because it will be viable, but some of the other classes have stronger packages.
New Demon Hunter Spell - Dispose of Evidence
Easy extra damage after you've already emptied your hand or are already wielding the Magnifying Glaive. Way too strong -- 5 stars.
New Warrior Minion - Crazed Wretch
Very strong synergy with Sanguine Depths and some handbuff in order to make him hit like a truck
New Demon Hunter Weapon - Magnifying Glaive
Oh, good, easy card draw for Aggro DH. Sigh ... 4 stars.
New Demon Hunter Minion - Bibliomite
I didn't like it at first glance, but it's easy enough to empty your hand and get more cards with the Glaive. I hate this class so much. 4 stars.
New Demon Hunter Spell - Relic of Extinction
Obviously, you want the location down before you start playing relics. So, done correctly, even the first one isn't bad at all. I like it, but it's not the strongest class package of the expansion, so I'll only give it 4 stars even though I think this new archetype will be somewhat viable.
New Druid Minion - Sesselie of the Fae Court
I see massive mana cheat that can be double-activated with the location, I give 5 stars.
New Druid Minion - Topior the Shrubbagazzor
Is it? That would not trigger the Battlecry :( Capture Coldtooth Mine would be a better tutor for sure, with Topior and maybe Sire Denathrius as the two top-ends (with Scale of Onyxia as well, perhaps, but pulling that ain't a bad thing either).
New Druid Spell - Convoke the Spirits
Kind of dumb, kind of annoying, probably kind of a trap just like Iceblood Tower is a trap. You should never use it the way you'd use Puzzle Box because Druid spells are nothing like Mage spells. This is not a come-from-behind spell because you're a lot better off playing it when you have a board, which makes it a bit of a win-more. I don't like it -- 2 stars.
New Druid Minion - Topior the Shrubbagazzor
So I guess it's a great target for Nightshade Bud since you absolutely need to find this ASAP in the deck that uses it. I'm not sure how well the deck will function if you have trouble finding it, so you'll want to have no more than three different minions in the deck. Is that going to wreck it? I think it can be done. I'll give it 4 stars because it's extremely strong but has a lot of moving parts.
New Druid Minion - Widowbloom Seedsman
Actually too much stuff to pack into one card. It gets 5 stars and needs to be nerfed before release. If it makes Celestial decks viable, I shall be very cross.
New Druid Spell - Nightshade Bud
The ultimate tutor card, but it's too expensive. The obvious synergy with Celestial Alignment is disgusting, obviously, but I cannot believe they will ever allow that card to become good and stay good for any length of time. This card gets 2 stars from me, but I'm sure we'll see plenty of people trying to make it work.
New Druid Location - Hedge Maze
Owls, mines, Stoneborn General, Sesselie ... there are plenty of ways to abuse this. Hadronox is probably the most boring synergy you could come up with. I give this 4 stars. I'd give it more, but only two activations seems a little stingy.
New Druid Spell - Plot of Sin
Solid early-game cards that scale up into huge headaches are always great. This gets 4 stars.
New Druid Spell - Planted Evidence
By all means, let's let Druid cheat mana on the very first turn because why not?! This card is actually too good -- Lightning Bloom good -- I give it 5+ stars and hope it gets nerfed.
New Druid Spell - Natural Causes
Everything a Druid could ask for on turn 2. It fits in every possible Druid deck in Standard, so 4 stars.
New Druid Minion - Death Blossom Whomper
It's a tutor! It's an effect copy! It's good stats for the mana! It can work in several archetypes! It's a 4-star card!
New Hunter Minion - Huntsman Altimor
We already know how good a card like this can be, but it's going to take a minute to infuse it fully. As a rule, even slow Hunter decks don't like to wait, so I'm only giving it 4 stars.
New Hunter Spell - Collateral Damage
Strong, but limited usability due to the cost. This is more of a card you discover, not one you include, so 2 stars.
New Hunter Location - Castle Kennels
Only one of the three Wildseeds has rush, so you are going to want this on the board when they wake up. Also, there are probably some good non-rush beasts you'll be happy to use if there's a good chance you can help them out a little bit. This is a 4-star card because it opens up a lot of tactical and strategic possibilities for very little cost.