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  • Get a Taste of Murder at Castle Nathria Early With Hearthstone Duels - New Cards Are Now Available in Buckets

    It will

  • Get a Taste of Murder at Castle Nathria Early With Hearthstone Duels - New Cards Are Now Available in Buckets

    What I am curious about is if the Duels can be used to fulfill the new achievements?  I got the daily quest play 6 Locations.  Since I cannot open my packs yet, let alone play them in a standard constructed deck, if I get a Location in my Duels bucket, will it count?

  • Madame Lazul and Maiev Shadowsong Skins Return to Hearthstone's In-Game Shop for a Limited Time

    I was probably gonna buy the Tavern Pass anyway, but I'm definitely gunning for Kyrian Tyrande. I don't play the Priest often, but when I do, I'm playing as an angel.

    Might end up grabbing that Kel'Thuzad, too, if it sounds/emotes better than the Scholomance pre-purchase one. Vashj is cool as well; maybe they're in a bundle? I was on the verge of quitting before this expansion, but alas...in for a penny, in for a pound I guess.

  • Madame Lazul and Maiev Shadowsong Skins Return to Hearthstone's In-Game Shop for a Limited Time

    Just to remind everyone, these skins that you can buy for in-game currency come with more visual effects than most of the newly released ones you can only get for real money.

    Grab 'em while they're hot is all I'm saying...

  • Rewards Track: Current progress 5.0

    I´m at lvl 220 and slowly reaching the end of current RT, might reach lvl 240 and keep my next Weeklies and three Dailies for the new one. My XP achievement count stopped at 96% done, and most likely will stay that way, since it no longer grands XP and I´m missing last two required minions to complete it all - Bottomfeeder and Kotori Lightblade. I´m sooo excited to do the new achievements, hopefully will open most of the required cards. Currently I´m sitting on 9k+ coins so I should be able to open around 100 packs at the launch which feels great (time to start praying to RNG Gods). With mercs I´ve maxed another one, so I´m at round 20 done. Looking forward to the new C´thun event, I hope I´ll be able to get that sweeet diamond version.

    Anyway, fingers crossed for all of you still trying to push forward and get as much levels/gold as you can before the next expansion. Good luck! :)

  • Location, Location, Location - Card Design Competition Discussion Thread

    This feels like it might be too slow and impractical to work as good removal since you need to silence the minion you want to kill first, wait 2 turns (meaning your opponent will be able to attack twice with it before you can use the location again), and then use another point of Durability to kill it. I think it ends up working better as just a way to silence 3 minions rather than being used as a removal since you can just use removal spells to do that same thing.

    That does sound very slow and impractical, but the card isn't meant to be used that way. It relies on synergy. The player is supposed to silence the target first using another effect. The location will then provide you with a cheap removal. Cards that silence are something that people don't include a lot of in their decks, because multiple silences generally aren't worth it. I think this card could change that. And yes, if you don't find the right cards/situation, it would work just fine silencing a few minions instead.

    Feedback Time

    linkblade91
    Thanks!

    I think this should be a 5-Cost. And if you would like to give the player a little less control, sticking to the flavor, you could remove the Rush and instead force the Nightmare to attack its original. That would probably be the intended effect in most scenarios anyway, but that way you can't just copy some big stats and ram them into a different minion with a passive effect.

    Wailor
    Its previous version was too chaotic, but I like Shadowmoon Valley. I like how normally you'd want an AOE effect to only hit enemies, so it's very fitting for Warlock to simply let it hit your own minions to get an extra use out of it. However, I also agree with Demon that its control potential is a little scary. With the Questline and Curses, I think some Warlock decks wouldn't care too much about building their board.

    Based on that, I think Orgrimmar is the better choice. It can be quite obstructive and definitely breaks the mold of what locations are (similar to Bulwark of Azzinoth), so I'm glad you turned it into a Legendary. Only being able to use it every other turn gives it some nice balance and gives the player the choice to save it for a more impactful turn.

    The only thing I dislike about it is that it break the identity of locations pretty heavily (little early for that lol) and doesn't specify that it can only be attacked while it has Taunt. I think using Bulwark as an example and giving it "Next turn, whenever an enemy damages a friendly character, this loses 1 Durability instead." or something similar, makes more sense from a gameplay-perspective, while not totally messing up the flavor.

    Demonxz95
    Whatever it may be, I hope you have an easy recovery.

    Haunted Grove is some nice Token Druid support, but I feel like the Deathrattle is only there because otherwise it would be too boring. I think Deathrattles on locations could have more interesting uses than this. Perhaps a growth effect that buffs the token with each activation would be more interesting?

    I prefer Scorchland Spires. Its refresh mechanic is unique and completely fits the way locations work and the effect suits its archetype well. I do think it would probably be more worthwhile as a 1-Cost with 4 Durability, since each time it refreshed, it also resets the one turn cooldown. Probably needs new art, somebody used this one in their submission.

    R
    I had the same misconception until halfway during last week's prompt. The site says "a Cooldown of one turn between activations", so after briefly reading over it, once a turn seemed like a logical conclusion until I watched the video of the stream where they showcased the use of locations in play.

    The card looks good. I don't mind Neutral being able to mess with Mana a little and since this can only give you one extra Mana on a turn, I think it's still quite balanced for Neutral, maybe a little slow. Also, all current locations are Rare, so probably stick to that.

    adamsleungcn
    That's a lot of cards! I appreciate the enthusiasm, but in the future, try to stick to the two or three ideas you like best. People won't give feedback to each individual card if you post too many. This is a newcomers exception.

    Hermetist's Room is my favorite from the bunch. You should use the term "transform" and it I think it could be an Epic. I also think transforming spells in your deck is a big downside and should generally be avoided. My reasoning for this is that you choose the spells you put in your deck. Chosen is almost always better than random. This doesn't necessarily count for your hand, because you have direct control over you hand. You can play the spells you want to play and use this location to transform the rest, which I think is cool.

    I see why others like The Highest, but Demon Hunter needs to manage their hand well if they want to profit from Outcast effects and I personally don't like that this card removes that need entirely.

    For Sun Well I noticed the same points Wailor pointed out and I think it should cost quite a bit more. Even at 2 Durability it would be very strong.

    Moon Well is a good option. You should remove the comma and the phrasing should use "refreshes" and "restores". If that makes the text too small, you could remove the word "also".

    The first Altar of Evil is kind of bad. I'm not sure you'd want to discard a minion for a random Shadow spell. It should at least be Discovered.

    The second Altar of Evil is a little too similar to Grim Rally for my liking.

    Edit: Noticed the new cards right as I finished. I'll give more feedback later tonight.

  • Location, Location, Location - Card Design Competition Discussion Thread

    I like the idea of switching to Taunt over Rush, so how about this? It needs to keep the enemy-copying, in my opinion, because the idea is to summon a Nightmare from your opponent's mind; copying your own stats to make a Nightmare ruins the flavor.

    Because it is now much slower, I gave it an additional point of Durability. Not sure if that's necessary.

    Edit: I included a token, but I'm not a fan of it. Mostly because it's not red lol. If anyone could help me find better art of a red spirit/ghost/nightmare, I would be very appreciative :) Edit2: I have an edited version of the Nightmare token's art, courtesy of Shadows :D Very happy with it now!

    @BloodMefist - De Other Side is really cool: I'd go with that one. As much as people complain about Resurrect Priest, it's perfect for the class in flavor and gameplay. The art is also better than the one for Area 52. I think De Other Side is good with 2 Durability: 3 would require five turns to see an outcome, and by then you could be dead :/

  • Madame Lazul and Maiev Shadowsong Skins Return to Hearthstone's In-Game Shop for a Limited Time

    Quite sad they didn't update the Hero Tab for more heroes to be purchasable. Feels like they either forgot or dropped it completely.

  • Location, Location, Location - Card Design Competition Discussion Thread

    A bit late to the party, but here are a couple of initial ideas:

    De Other Side loses some tempo early, but can potentially be a free deathrattle trigger for things like Undying Disciple. I've thought about pushing it to 3 Durability to make it less likely to be a mid-game swing and make it more late-game oriented. Area 52 provides some handy control for Mage decks that need to build up or stall in the early game. 

    Feedback: 

    linkblade91
    Always a fan of the Emerald Nightmare and the flavor for this works well, for the most part. Copying from an enemy feels more Priest-y and it could be quite annoying to give Druids a potentially very efficient removal tool. I think changing it to use a friendly minion's stats and/or changing the effect from Rush to Taunt is the play.

    Wailor
    Shadowmoon Valley and Orgrimmar are both awesome, but I prefer Valley. Valley makes for more interesting gameplay decisions than Orgrimmar and Orgrimmar doesn't have much counterplay or interactivity for the opponent.

    Demonxz95
    Haunted Grove is very well done. I don't think you need to worry much about its power compared to Nightcloak Sanctum either. Different classes and Nightcloak has much more utility.

    AeroJulwin
    I like Library, but the flavor feels good and bad at the same time. Silencing makes sense, but it feels kinda weird for a library to destroy a minion that is silenced. Maybe some other effect for already silenced minions, like adding a copy to your hand?

    R
    Banking mana as a Neutral card has spooky implications. Escaped Manasaber serves a similar functionality, but can be interacted with. Locations have far fewer ways to be played around, so I worry this would be used too broadly in many strategies.

    adamsleungcn
    I like The Highest the best, but it needs new artwork.

  • Location, Location, Location - Card Design Competition Discussion Thread

    Feedback:

    Show Spoiler

    R - I think it looks fine, art-wise :) Giving everyone a Neutral ramp tool is kind of scary, especially when you can run two and it has barely any down-payment of Mana. Hard to say when you can't test it, though, so I say go for it!

    Demonxz95 - This looks much better with Treants - you can enjoy all the synergies that come with that distinction. I think compared to Nightcloak Sanctum it should be fine, considering that that location can Freeze, their tokens ping when they die, and they're building to an end-game bomb that Treant Druid doesn't have.

    Wailor - I agree with Demon: if you go with Orgrimmar, I would clarify that the location gains Taunt and not your face (I was a little confused initially as well). Still, it feels a little clunky; I think I prefer Shadowmoon Valley: I like the decision-making that comes with blasting your own minion(s) to keep the Valley up.

    adamsleungcn - I didn't say anything properly last time around, so a big "Welcome!" from me :) First things first, I would definitely try to find better art for your ideas: Altar of Evil is mostly fine, but the others use in-game imagery that is very obvious and doesn't look good. Beyond that, I like "The Highest" (if you change that name and art), and the 1-Mana Altar of Evil the most. The Altar is basically good-to-go, so if you don't want to fiddle with The Highest then I can understand just going with the Warlock location.

    AeroJulwin - I think this is a very neat idea. Silence Priest is whatever, but combining Silence with removal is cool and could open the archetype up more to relevancy. The flavor is perfect, as well. Probably my favorite at the moment.

  • Quest Trading - Play A Friend!

    Battletag: done
    Region: EU
    Trade Only?: Yes. I'll show. You go first

  • New Warrior Minion - Suspicious Pirate

    O yeah, you are rigth man.

    Sorry for the confusion

  • Madame Lazul and Maiev Shadowsong Skins Return to Hearthstone's In-Game Shop for a Limited Time

    I always get the paid pass. It ends up giving me a lot of extras, and about 2k-4k more gold than the free track. So it pays for itself. So far I have avoided buying pre releases of expansions up till Nathria. I just didnt play enough to get above 10k gold. I already have Maiev and wouldnt use Lazul over Tyrande for priest so its a pass on it.

  • Madame Lazul and Maiev Shadowsong Skins Return to Hearthstone's In-Game Shop for a Limited Time

    99% sure I am not going to buy the pass, but boy I am in love with that Kyrian Tyrande skin.

    I just have to hope it doesn't have whack emotes...

  • Card Design Conversation - Murder Mystery

    Busy week I didn't pay enough attention to the WCDC as I usually do. That spirit tamer has a great effect. Glad it won. 

  • Madame Lazul and Maiev Shadowsong Skins Return to Hearthstone's In-Game Shop for a Limited Time

    That new KT looks great. Probably my favorite of the new ones. 

  • [Updated] Hearthstone’s Castle Nathria Patch 24.0 Is Now Live - Duels Refreshed, Battlegrounds and Mercenaries Updates, More Features, & Dev Insights

    I played a duels run with Darius and my first impression is that he's absolute trash. Other than your treasure there's basically no way to synergize with the cannon, and more often than not the cannon feels like a worse mage hero power.

  • [Updated] Hearthstone’s Castle Nathria Patch 24.0 Is Now Live - Duels Refreshed, Battlegrounds and Mercenaries Updates, More Features, & Dev Insights

    Meanwhile, you can try going into your Android settings, navigate to Apps, locate Hearthstone, and then clear cache and/or data. Might also need to restart your device after all that. That's what did the trick for me this time after getting hit with the update process error way too much. 

  • [Updated] Hearthstone’s Castle Nathria Patch 24.0 Is Now Live - Duels Refreshed, Battlegrounds and Mercenaries Updates, More Features, & Dev Insights

    I saw the error code in the corner and wrote to tech support

  • Introducing Out of Cards Merch! Enamel Pins, Tees, Stickers, and More!

    Staff

    There are some in the store already. Check out the FV Merch Store link in the article 😉

  • [Updated] Hearthstone’s Castle Nathria Patch 24.0 Is Now Live - Duels Refreshed, Battlegrounds and Mercenaries Updates, More Features, & Dev Insights

    Mmm, I've just added a new section to cover these. There is also a new daily quest (to use Locations 6 times), and most likely Tradeable/Stormwind Questlines are now gone. Might be more to find, for all we know. 

    You could technically finish it with tons of patience and time to run Duels, but yeah... not particularly recommended. ;) 

  • Madame Lazul and Maiev Shadowsong Skins Return to Hearthstone's In-Game Shop for a Limited Time

    They pop this skin sale for a skin I've been waiting for for ages right before the expansion drops. Figures.

  • Madame Lazul and Maiev Shadowsong Skins Return to Hearthstone's In-Game Shop for a Limited Time

    Psycho? That is slanderous! I'll have you know that it's perfectly reasonable to keep a shirtless, sculpted, slab of a man locked up for only yourself to watch over because he's been a bad, bad, boy ! And if somebody steals your man, you have get him back because he's M I N E. Perfectly. Reasonable.

  • Madame Lazul and Maiev Shadowsong Skins Return to Hearthstone's In-Game Shop for a Limited Time

    The original Maiev skin is still the best. The new versions just don't do justice for that psycho.

  • Hearthstone's Murder at Castle Nathria Rewards Track Detailed - Diamond Cards, New Coins, Tavern Pass Benefits, & More

    Quote From BasilAnguis

    Seems to me Blizzard is really taking the word Skins literally. No alternate heroes, just... same character, different clothes. Starting to feel like League of Legends here. Just last expansion we got water Sylvanas. We have normal Sylvanas, fire Sylvanas, now blood Sylvanas. We got normal Tyrande, water Tyrande, ice Tyrande, fire Tyrande, now we get holy Tyrande. Its like pokemon evolution lmao.

    Morgl Holmes and Prince Renathal  are the only true new skins imo, and we already have several murlocs for shaman. Just wish we'd get other big characters from WoW as heroes, like the first skins. There's yet to be any worgen or goblin or pandarean skins!

    Worst fo all, Still no Rafaam Skin!

    he dint get a hero card like mage in DoD either