The Wildseed package is extremely potent and meta-shaping. They all get 5 stars because they work as a package and would be much, much weaker if you cut even one of them.
In a minion-heavy meta like we're about to see, a rush minion with cleave is definitely worth infusing. That's why Frenzied Fangs does not suck on turn 2 uninfused. This will prove to be a 4-star card. Remember that if you are in a match-up where the cleave doesn't matter, you don't have to infuse it. Flexibility is a great tool if you know how to use it.
... I'm fairly puzzled with the amount of Imp synergy for Warlock. But I'm also midway in my card review have yet to see new imp generator(s). Maybe it'll all make sense once I have seen all Warlock's cards ?
There is absolutely nothing wrong with summoning two 2/1 minions on turn 2, so I don't know why all the negativity about not being able to infuse on curve. Letting Hunter reliably play two 3/3 Beasts on turn two would be utterly game-breaking.
What this is is a totally playable 2-drop that scales nicely if you end up having to save it for later. It's also a 2-for-1 if you want to infuse other cards or the other copy of itself. It's worth 3 stars, possibly more, but at least 3.
The only problem I have with this card is the fact that you need to pay 2 mana to set it all up, and zoolock missing a turn might as well be death.
Perhaps it might see some play, simply because of synergy, but I wouldn't be too surprised if it never does. Buffing one minion is one thing, but requiring imps before it does anything useful? Too inconsistent for my taste.
100% agreed, it seems like a counter-zoo synergy but meant to be added to a zoo-type brew, which makes it barely usable
Think you are right on this one, it is simply a question of time before the right combo pieces get discovered. This has the potential to be abused ; mana cheat always see play!
I've been waiting a long time for this feature, and it looks like I'll continue waiting. This drippy half-measure is not even close to adequate. I want UI elements where I can enter how many to open, and I absolutely want the post-opening summary. Without those, I'm better off with the old one-at-a-time method.
Unfortunately I will never truly understand or experience what it feels like to actually possess so many packs that automation becomes a necessity.
You've pretty much answered your own question. Opening more than a hundred packs at one time is extremely tedious. There's no excitement or anticipation because you know you'll end up with all the cards anyway. The only question is how much dust you'll have to spend to grab the last few legendaries.
I do like how the scalling effect is ongoing, and not limited to its board state when played (battlecry). Cheap (1) drops that do something tend to see play, I don't see why this one wouldn't ... unless there isn't much Imp/Zoo material to work with.
Im still on the fence about Gigantotem, as in the best case scenario, by turn 6-7, you could get about 8 mana discount on it, which would be enough to set a powerful turn 8, but oh so conditional. The game might have been lost before you get to that point ...
Out of the new champions Kai'sa and the evolve mechanic are my favorites, thematically it fits the void and I do like having control over which keywords I can give my unit's rather than just hoping that I won't get screwed over by RNG.
You know how they say better late than never, well it is exactly the case for Totem Shamy, which suffered from too little support for the first 5-6 years of HS, but is now building up to a decent viable standard, which is good news for meta diversity!
New Neutral Minion - Crooked Cook
It's a must kill target if you want to ressist aggro decks first turns
New Hunter Spell - Wild Spirits
I'd give it more than 5 stars if I could, because this is nuts even for a Wildseed card.
New Hunter Spell - Stag Charge
This gets 5 stars, just like the rest of the Wildseeds.
New Hunter Minion - Ara'lon
Easy 5 stars. The Wildseed package is going to dominate.
New Hunter Minion - Spirit Poacher
The Wildseed package is extremely potent and meta-shaping. They all get 5 stars because they work as a package and would be much, much weaker if you cut even one of them.
New Warlock Spell - Tome Tampering
This is indeed scary for Mecha'thun decks.
I also hope that you are wrong ..!
New Hunter Minion - Stonebound Gargon
In a minion-heavy meta like we're about to see, a rush minion with cleave is definitely worth infusing. That's why Frenzied Fangs does not suck on turn 2 uninfused. This will prove to be a 4-star card. Remember that if you are in a match-up where the cleave doesn't matter, you don't have to infuse it. Flexibility is a great tool if you know how to use it.
New Warlock Spell - Impending Catastrophe
... I'm fairly puzzled with the amount of Imp synergy for Warlock. But I'm also midway in my card review have yet to see new imp generator(s). Maybe it'll all make sense once I have seen all Warlock's cards ?
New Warlock Minion - Mischievous Imp
Loved the Harry Potter reference in its flavor text:
Why is it when something happens, it is always you three?
New Warlock Spell - Suffocating Shadows
It ain't random if there's only one minion on your opponent's board ^^
New Hunter Spell - Frenzied Fangs
There is absolutely nothing wrong with summoning two 2/1 minions on turn 2, so I don't know why all the negativity about not being able to infuse on curve. Letting Hunter reliably play two 3/3 Beasts on turn two would be utterly game-breaking.
What this is is a totally playable 2-drop that scales nicely if you end up having to save it for later. It's also a 2-for-1 if you want to infuse other cards or the other copy of itself. It's worth 3 stars, possibly more, but at least 3.
New Warlock Location - Vile Library
100% agreed, it seems like a counter-zoo synergy but meant to be added to a zoo-type brew, which makes it barely usable
[Updated] Hearthstone’s Castle Nathria Patch 24.0 Is Now Live - Duels Refreshed, Battlegrounds and Mercenaries Updates, More Features, & Dev Insights
Why shouldn't I visit the track?
New Warlock Spell - Shadow Waltz
And the discount from Shadowborn still allows for Tamsin Roame Shannanigans!!
New Hunter Minion - Batty Guest
Sticky 1-drops are great, and it's a good 2-for-1 if you are trying to infuse. I give it 4 stars.
New Warlock Minion - Shadowborn
Think you are right on this one, it is simply a question of time before the right combo pieces get discovered.
This has the potential to be abused ; mana cheat always see play!
[Updated] Hearthstone’s Castle Nathria Patch 24.0 Is Now Live - Duels Refreshed, Battlegrounds and Mercenaries Updates, More Features, & Dev Insights
Click "Uncraftable Cards" after selecting crafting in the Collection Manager and it will show you all the cards (filter by MCN).
Continuous Pack Opening Functionality Arrives for Hearthstone’s Desktop Clients With the New Patch - Keep Your Spacebars Ready!
I've been waiting a long time for this feature, and it looks like I'll continue waiting. This drippy half-measure is not even close to adequate. I want UI elements where I can enter how many to open, and I absolutely want the post-opening summary. Without those, I'm better off with the old one-at-a-time method.
Continuous Pack Opening Functionality Arrives for Hearthstone’s Desktop Clients With the New Patch - Keep Your Spacebars Ready!
You've pretty much answered your own question. Opening more than a hundred packs at one time is extremely tedious. There's no excitement or anticipation because you know you'll end up with all the cards anyway. The only question is how much dust you'll have to spend to grab the last few legendaries.
New Warlock Minion - Flustered Librarian
I do like how the scalling effect is ongoing, and not limited to its board state when played (battlecry). Cheap (1) drops that do something tend to see play, I don't see why this one wouldn't ... unless there isn't much Imp/Zoo material to work with.
New Shaman Spell - Criminal Lineup
Im still on the fence about Gigantotem, as in the best case scenario, by turn 6-7, you could get about 8 mana discount on it, which would be enough to set a powerful turn 8, but oh so conditional. The game might have been lost before you get to that point ...
New Shaman Minion - Gigantotem
Totem support - Neat!
Totem Golem's uncle, gone too soon.
[Updated] Hearthstone’s Castle Nathria Patch 24.0 Is Now Live - Duels Refreshed, Battlegrounds and Mercenaries Updates, More Features, & Dev Insights
Don't visit the reward track after you update. Or maybe go ahead. A little bit of you know what.
And probably craft the Murloc Holmes on 1st day to finish the achievement. Everyone got 3 days refund time to complete 3 right guesses in 1 shot.
Although, I can't see any MCN cards yet (in crafting). I thought I could in the past.
Riot Shares Insights on the Designs of Kai'Sa, Gwen, and Evelynn in Legends of Runeterra
Out of the new champions Kai'sa and the evolve mechanic are my favorites, thematically it fits the void and I do like having control over which keywords I can give my unit's rather than just hoping that I won't get screwed over by RNG.
New Shaman Weapon - Carving Chisel
You know how they say better late than never, well it is exactly the case for Totem Shamy, which suffered from too little support for the first 5-6 years of HS, but is now building up to a decent viable standard, which is good news for meta diversity!