All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Rogue access to all secrets idea

    Tbh, I think the deck building tech might limit them here. I doubt Team 5 has the code in place to support the scenario where I'm creating a Rogue deck, and when I add Legendary Secretive Catburglar, then suddenly my pool of available cards increases by the number of other secrets in my collection. 

    I think you are correctly guessing that one of the Rogue cards we haven't met yet will offer access to other class secrets. I'll wager that it'll be a Battlecry: Add 2 random secrets to your hand. Infuse (2): Add 4. 

    Secret Rogue was a fun deck in the Galakrond era. I look forward to playing a fresh version of it. 

  • New Druid Spell - Convoke the Spirits

    I'm wondering how many times this will be played in a game before actually reaching T10.  I have played ramp druid for years, and since Guff came around, it has become a wonderland of HAHA moments.   Granted the pool of spells for Druid is pretty harsh.  There are just so many, that this card may not be as good we'd like it to be. 

  • Rogue access to all secrets idea

    Blizzard should look into a long-term solution to all the Secret Rogue stuff they want to do; I say just make them evergreen/continuous, instead of only handing out the occasional cycle. Then we wouldn't need to leech from other classes :P

    Still, your idea is cool and could be really flavorful. We just need to somehow get Mysterious Challenger into Rogue haha

  • Hearthstone Designer Cora Georgiou Shares Insights on Convoke the Spirits - Gameplay, Prioritization & More

    In Wild: summon summon summon, buff buff buff, Astral Communion, Poison Seeds :/

  • Hearthstone Designers Gallon and Songbird Share Insights on Huntsman Altimor - Callbacks, Tavish & More

    Knock off the Infuse (8), upscale the stats on the Gargons, adjust as necessary and bam: you've got a unique card that (hopefully) no one will complain about.

    Summoning two would put it closer to To My Side!, a card that actually has a condition (unlike Call of the Wild, which only has "pay the mana"). You would then be justified to print something similar because not every deck that wants to use To My Side! can manage the requirements. Increasing the stats of the Gargons also makes sense to me, personally, to differentiate from the standard (Animal Companion) and the time they went lower with it (Demon Companion). Altimor should be summoning 5-cost Companions!

  • Hearthstone Designers Gallon and Songbird Share Insights on Huntsman Altimor - Callbacks, Tavish & More

    I think it is fine that old effects can be achieved through different means. I think a great example of this being a positive for the game is Varden Wintergrasp. If it was only possible to freeze enemy boards cheaply with Frost Nova, then decks that primarily runs a specific type of spells could never take advantage of the effect, like old Ignite Mage or Big Mage. It is also very good for deck building to have alternatives as well. What I don't think is fine is that they release weaker alternatives of past cards. 

  • Goodwills Orchestra - A Hearthstone Custom Expansion

    8 new cards have been added, I still cant fix the formatting to make the cards be right in the middle in spoilers so it still looks bad.

  • Rogue access to all secrets idea

    Quote From NegativeNemsy

    Highly doubt the devs would let you do this in the deck construction phase.  This type of experimentation is what modes like duels are for.  We don't know what is coming in the next 4 expansions. Cheap paladin secrets would be very abuseable with combo cards.  I also can't imagine how unfun pirate rogue in wild would be against Freezing Trap and Explosive Runes.  I do not think Ice Block is that problematic nowadays.

    They would probably take the safe route and make a legendary that converts your current spells in hand into secrets from other classes or just shuffle 5 random secrets into your deck.

    Not knowing what's coming in the next 4 expansions doesn't worry me. If nothing stuck out as abusable in all 8 years' of secrets in Wild, it's unlikely they struggle to keep things tame for a year or so.

    Rogue already has so many decent 1-mana cards I doubt the availability of paladin secrets would matter much for combo activation. Some pally secrets are quite good, but I'd be surprised if they out-competed the cards rogue can already use for anything other than secret synergies.

    I'd also be a little surprised if Wild pirate rogue squeezed in Explosive and Freezing Trap, especially as they'd have to find space for the legendary that allows them to do this too. That deck is better at keeping the opponent's board clean than the usual aggro hunter decks that fit those traps in, and they could already use rogue's stall cards like Sap if they wanted that sort of effect.

    I agree the devs are much more likely to take a safe route with another secret-based legendary (if that's even what it ends up being), though they were pretty brave with giving us Hanar to replicate the most notorious boss in Dungeon Run. Still, this is an expansion where they have given extra freedoms in the deck construction phase via Renathal, and Duels has already provided the technology for multi-class deck building, so it's not outside the realm of possibility.

  • Hearthstone Designer Cora Georgiou Shares Insights on Convoke the Spirits - Gameplay, Prioritization & More

    Fair enough.

  • LarryMoments' "Conspiracy Under The Cracks" Custom Mini-Set for "The Dawning Cataclysms" - Hearthstone Fan Community Spotlight

    when the

    when the prophecy is true 0_0

  • Riot Reveals 4 New Cards from the Upcoming "Forces from Beyond" Expansion, Including Landmark and Illaoi Support

    Not sure any of these seem particularly impressive. 2 damage for 2 mana is pretty decent but at slow speed its not likely going to cut it, especially since its likely most often going to fit into a deck style that can run the 1 mana spell that deals 2 if you have a certain amount of units on board. I can see a world where rite of passage has potential but it likely only does if it is doing something degenerate and I'm not sure there is anything degenerate to do with it right now.

  • Rogue access to all secrets idea

    Highly doubt the devs would let you do this in the deck construction phase.  This type of experimentation is what modes like duels are for.  We don't know what is coming in the next 4 expansions. Cheap paladin secrets would be very abuseable with combo cards.  I also can't imagine how unfun pirate rogue in wild would be against Freezing Trap and Explosive Runes.  I do not think Ice Block is that problematic nowadays.

    They would probably take the safe route and make a legendary that converts your current spells in hand into secrets from other classes or just shuffle 5 random secrets into your deck.

  • New Neutral Minion - Theotar, the Mad Duke

    Looks like a fun gimmick, but I don't see this being meta defining. But then, if they made it too powerful, everyone would be raging.

  • Introduction to Dragonmaid-To-Order - Yu-Gi-Oh Master Duel's New Structure Deck

    One day I hope there will be a theme deck festival (Maybe you can only build a deck using cards that were in theme decks??). I want to try Dragonmaids but its totally pointless with Floo around.

  • New Druid Spell - Nightshade Bud

    Quote From YourPrivateNightmare

    Looks weak to me but maybe getting Neptulon or Onyxia  2-turns early is strong enough for it to matter.

    Not sure you'd want Onyxia since she would just be an 8/8 with rush

  • Hearthstone Designer Cora Georgiou Shares Insights on Convoke the Spirits - Gameplay, Prioritization & More

    Knowing my luck, it will cast Mark of the Wild 8 times on my opponent’s minions, giving them +16/24 in stats

  • Sesselie of the Fae Court is a New Castle Nathria Card Revealed by Blizzard

    8 mana on druid means nothing, btw in wild still exist hadronox, this minion have big body and taunt plus can draw minions from deck.

  • Hearthstone Designer Cora Georgiou Shares Insights on Convoke the Spirits - Gameplay, Prioritization & More

    These spells could function as a last resort. Nowadays mages  use it at least 4 times in a game.

    I think that this card does not have any impact, since Druid spells dont pack a punch.

  • New Neutral Minion - Ashen Elemental

    I'm sure this will be good in or against some deck. Maybe Agony Curse Warlock? Maybe not, since in order to increase the chance of triggering it, you'd probably want to wait until their deck is mostly agonies, and at that point you've probably already won.

  • New Priest Spell - Clean the Scene

    This is a pretty damn powerful board clear. Not so much the base version, but I don't think it will be very hard to infuse this. Not really sure how useful this will be though.

  • New Druid Spell - Nightshade Bud

    Well, unless the minion or spell you pick costs 8 or more, playing this will suck. You also have to pick something that doesn't rely on a battlecry, and I expect any spell will be cast with a random target. Maybe the right deck can make this work.

  • New Druid Spell - Convoke the Spirits

    Doesn't even say "targets enemies if possible." Probably lame.

  • Ashen Elemental is a New Card Revealed by Corbett for Castle Nathria

    You don't understand how turns work.

  • Rogue access to all secrets idea

    First off, I have no expectation that the idea I present below will actually happen. I just wanted to put it out there to bring in other thoughts and opinions since I find it a surprisingly interesting possibility that's worth entertaining before next week's card reveals show it (probably) won't happen.

    So what's the idea? Well, we know rogue is getting some secret stuff this expansion, but we don't yet know what the secrets themselves are. The idea is that there are no new rogue secrets, but instead the second rogue legendary lets you use secrets from other classes when building the deck.

    Now, normally I'd be the first person to shoot down ideas about multi-class deck construction, but in this limited case my hunch is it might actually be OK. The primary reason being that secrets are rarely that good on their own, and their real strength almost always comes from the secret synergy cards instead. There are a few exceptions to that, but even most of the good secrets wouldn't suddenly cause any big crisis because the very nature of secrets puts control over their power into the opponent's hands. So the rogue couldn't really exploit some hitherto unavailable combo that usually plagues multi-class deck-building.

    Plus of course, rogue's full list of secret synergies is currently very limited, being only Shadowjeweler Hanar, Blackjack Stunner, Sparkjoy Cheat and Ghastly Gravedigger. These aren't made significantly more dangerous by having access to the other classes secrets, and introducing all-class secret access while there's no dangerous synergies around would be the best time to do it.

    The burgle rogue side of things is probably where real problems arise, though I'm not sure they matter much. Secrets are often quite good to get for Tess and Contraband Stash because you can guarantee they will be useful when re-played, but they do lose their secrecy in the process so they don't cause massive trouble. It's also already super easy to get cards from other classes into your hand for burgle synergies, so you don't really need to add out-of-class cards into the deck to make that easier (especially with Maestra around).

    Currently the biggest issue I can think of is that Ice Block exists, and Wild won't be thankful for two of these being added alongside Evasion, Cloak of Shadows and Valeera the Hollow, especially as the Ice Blocks could be replayed a couple of times with things like Contraband Stash. That's really not fun to play against. At least anti-secret tech and Ashen Elemental exist for when that gets too obnoxious.

    So what do you think? Have I missed something or is it a surprisingly plausible idea?

  • New Expansion Cards Worth Talking About

    yeah 'or' as you gotta pick one.

    Also just realized rite is a Zillian card.

    rather then draw 2 bombs and this never happens if you've played zil, you now play one and have the guaranteed tutor.

    That's pretty darn good.