Well i like the fact that Rogue gets another Secret Support - so maybe some sort of Secret Rogue will have a comeback.
But because it is a Deathrattle it could be easier to play around it so i guess that makes it a little weaker - but could still be good depending on how many secrets and support for secret rogue we will get.
There's about 5 more rogue cards left, so there's bound to be at least 2 secrets, because the current crop of secrets in rogue are fairly abysmal.
What "current crop"? There are no rogue secrets in Standard currently. So it's highly likely there will be 3 added this set like both previous times secrets were added (back) into Standard.
There's about 5 more rogue cards left, so there's bound to be at least 2 secrets, because the current crop of secrets in rogue are fairly abysmal.
Either way, this card is fairly unamazing, but will likely see play as long as secret rogue does. Dont let the deathrattle fool you, there's little to no chance of rogue playing its deathrattle support cards along with this because its nearly impossible to fit both packages into a winning deck. The only worthy support card that will feature in both secret rogue would be Counterfeit Blade, and even then its would be mostly for the 8 damage.
Unless of course the secrets themselves synergizes with deathrattles, but at this point I regard any form of optimism for rogue deathrattle support to be mere sad cases of delusion brought upon by repeated let downs.
Well would you look at that, a rogue deathrattle. And one that costs 4 too so it can actually work well with Sketchy Information, and indeed it's kinda like Korrak the Bloodrager's weird cousin.
I guess the question will be whether rogue's secrets work well with this. I assume at least one of them will trigger upon minion death, else it will be difficult to rely on them still being around when Halkias dies, but quick to trigger and re-summon him afterwards. Edit: it looks like the secret in the video is something like "When a friendly minion dies, draw 2 cards", but it's not super easy to tell when one can't read Korean.
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Most mage spells are so good, you'll most likely be able to choose any one that is offered and still "trick" your opponent into choosing the wrong spell. Playing this minion on turn 1 will be the best way to trick your opponent though coz they won't know what archetype you're playing yet.
Ideally, you'd want to have ~10 health before your play this spell coz if you're under 10 health, chances are you opponent will still manage to kill you with 1 damage chips, especially DH who has their HP. Definitely a great stall card, but not on the same level an Ice Block though. Certain classes will still manage to destroy you if you cast this spell at the wrong time.
Another Infuse (3) for hunter. Least this spell summons 2 minions, which helps to Infuse other minions. The base card is 4/2 in stats across 2 bodies, which is better than your usual 2 drop.
I have a feeling players will just cast this spell on 2, just for the 2/1 bodies so they die easily to activate other infuse minions.
Nice arena card, but won't see play in constructed. The Infuse (3) should* be easy enough to complete, but I doubt midrange hunter will be any good and there's tons of better 4 drops to include in your deck over this minion.
It would seem the card was Burden of Pride (at least the art matches), which Roger revealed alongside the DH legendary. Blizzard just failed to communicate that.
Very cool flavor and the wildseed beasts are not that bad. Also the fact that this minion is 2 minions in 1 helps to progress the infuse minions you'll most likely have (hopefully in hand).
I'm hoping that infusing minions will be easier than we think, coz I'm pretty sure we'd lose the game if we keep Huntsman Altimor in hand during the mulligan in the hopes of summoning all 3 companions.
Somewhat the opposite to Nature Studies, or more like a hybrid between Nature Studies and Lunar Eclipse. Will 100% see play for most of it's time in standard coz this is what every druid decks wants in life, to discover spells and get a cost reduction.
That Infuse (5) seems quite restrictive and I highly doubt anyone would be able to kill off 5 minion before turn 3. It is a Nature spell though, so it's support for Topior the Shrubbagazzor
It has not been revealed yet, but it's been theorized that they have something to do with Evelynn. One Husk has her quote as flavor text (others have quotes from other...Demons/Evelynn followers?), so I'm assuming the theory is correct.
Pretty great spell for Big Druid and it's also Choose one, so Jerry Rig Carpenter and Raid Negotiator will be great but it'll also muck up the Discover minion pool
Halkias is a New Rogue Legendary Card Revealed by Flurry for Murder at Castle Nathria
I keep thinking Shadow Clone is in standard. Oh well
3 secrets it is then. Because any less would be a farce, and any more would be unprecedented
New Rogue Minion - Halkias
Well i like the fact that Rogue gets another Secret Support - so maybe some sort of Secret Rogue will have a comeback.
But because it is a Deathrattle it could be easier to play around it so i guess that makes it a little weaker - but could still be good depending on how many secrets and support for secret rogue we will get.
Halkias is a New Rogue Legendary Card Revealed by Flurry for Murder at Castle Nathria
Because we're in the Shadowlands, so more afterlife = more flavor. I guess.
I was not aware that elementals had souls.
Halkias is a New Rogue Legendary Card Revealed by Flurry for Murder at Castle Nathria
What "current crop"? There are no rogue secrets in Standard currently. So it's highly likely there will be 3 added this set like both previous times secrets were added (back) into Standard.
Halkias is a New Rogue Legendary Card Revealed by Flurry for Murder at Castle Nathria
It's cool.
Halkias is a New Rogue Legendary Card Revealed by Flurry for Murder at Castle Nathria
What kind of wording is this, just say it will resummon when secret triggered. Why the need to explain his soul go here or there?
Halkias is a New Rogue Legendary Card Revealed by Flurry for Murder at Castle Nathria
There's about 5 more rogue cards left, so there's bound to be at least 2 secrets, because the current crop of secrets in rogue are fairly abysmal.
Either way, this card is fairly unamazing, but will likely see play as long as secret rogue does. Dont let the deathrattle fool you, there's little to no chance of rogue playing its deathrattle support cards along with this because its nearly impossible to fit both packages into a winning deck. The only worthy support card that will feature in both secret rogue would be Counterfeit Blade, and even then its would be mostly for the 8 damage.
Unless of course the secrets themselves synergizes with deathrattles, but at this point I regard any form of optimism for rogue deathrattle support to be mere sad cases of delusion brought upon by repeated let downs.
Halkias is a New Rogue Legendary Card Revealed by Flurry for Murder at Castle Nathria
Well would you look at that, a rogue deathrattle. And one that costs 4 too so it can actually work well with Sketchy Information, and indeed it's kinda like Korrak the Bloodrager's weird cousin.
I guess the question will be whether rogue's secrets work well with this. I assume at least one of them will trigger upon minion death, else it will be difficult to rely on them still being around when Halkias dies, but quick to trigger and re-summon him afterwards. Edit: it looks like the secret in the video is something like "When a friendly minion dies, draw 2 cards", but it's not super easy to tell when one can't read Korean.
Halkias is a New Rogue Legendary Card Revealed by Flurry for Murder at Castle Nathria
I'm pretty sure this will have some really weird interactions.
New Rogue Minion - Halkias
A new Legendary Rogue Minion, Halkias, has been revealed!
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Learn more about Murder at Castle Nathria
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New Mage Minion - Suspicious Alchemist
Most mage spells are so good, you'll most likely be able to choose any one that is offered and still "trick" your opponent into choosing the wrong spell. Playing this minion on turn 1 will be the best way to trick your opponent though coz they won't know what archetype you're playing yet.
New Mage Spell - Solid Alibi
Ideally, you'd want to have ~10 health before your play this spell coz if you're under 10 health, chances are you opponent will still manage to kill you with 1 damage chips, especially DH who has their HP. Definitely a great stall card, but not on the same level an Ice Block though. Certain classes will still manage to destroy you if you cast this spell at the wrong time.
New Hunter Minion - Batty Guest
This is a great 1 drop for Infuse heavy decks. Or for Face Hunter, coz we know that archetype always manages to find a way to become relevant.
New Hunter Spell - Frenzied Fangs
Another Infuse (3) for hunter. Least this spell summons 2 minions, which helps to Infuse other minions. The base card is 4/2 in stats across 2 bodies, which is better than your usual 2 drop.
I have a feeling players will just cast this spell on 2, just for the 2/1 bodies so they die easily to activate other infuse minions.
New Hunter Minion - Stonebound Gargon
Nice arena card, but won't see play in constructed. The Infuse (3) should* be easy enough to complete, but I doubt midrange hunter will be any good and there's tons of better 4 drops to include in your deck over this minion.
Three Cards Revealed by Roger for Castle Nathria, Including New Demon Hunter Legendary
It would seem the card was Burden of Pride (at least the art matches), which Roger revealed alongside the DH legendary. Blizzard just failed to communicate that.
New Hunter Minion - Spirit Poacher
Very cool flavor and the wildseed beasts are not that bad. Also the fact that this minion is 2 minions in 1 helps to progress the infuse minions you'll most likely have (hopefully in hand).
Also a side note, not too familiar with Wow Shadowlands lore, but the Wildseed beasts reminds me of the Harvest mechanic in POE: https://www.poewiki.net/wiki/Wild_Thornwolf_Seed
New Hunter Minion - Huntsman Altimor
I'm hoping that infusing minions will be easier than we think, coz I'm pretty sure we'd lose the game if we keep Huntsman Altimor in hand during the mulligan in the hopes of summoning all 3 companions.
New Druid Spell - Planted Evidence
Somewhat the opposite to Nature Studies, or more like a hybrid between Nature Studies and Lunar Eclipse. Will 100% see play for most of it's time in standard coz this is what every druid decks wants in life, to discover spells and get a cost reduction.
New Druid Spell - Natural Causes
I think this spell will probably see play in a more aggressive token druid where they want to swarm the board early. It's simple but decent
Three Cards Revealed by Roger for Castle Nathria, Including New Demon Hunter Legendary
Where is the new card Freaking Hell
New Druid Spell - Plot of Sin
That Infuse (5) seems quite restrictive and I highly doubt anyone would be able to kill off 5 minion before turn 3. It is a Nature spell though, so it's support for Topior the Shrubbagazzor
Riot Reveals 4 New Cards from the Upcoming "Forces from Beyond" Expansion, Including Landmark and Illaoi Support
It has not been revealed yet, but it's been theorized that they have something to do with Evelynn. One Husk has her quote as flavor text (others have quotes from other...Demons/Evelynn followers?), so I'm assuming the theory is correct.
New Druid Spell - Nightshade Bud
Pretty great spell for Big Druid and it's also Choose one, so Jerry Rig Carpenter and Raid Negotiator will be great but it'll also muck up the Discover minion pool
New Druid Spell - Convoke the Spirits
I have a sinking feeling that this spell will only be good and it'll be insane in Alignment Druid. Yay...