Hunter legendary card idea




I haven't seen it announced anywhere yet but it's up on Trent Kanuigas' youtube channel (he does a lot of HS card art)https://www.youtube.com/watch?v=uX-EZxMsi8M Update: Old news, for anyone who doe…
I haven't seen it announced anywhere yet but it's up on Trent Kanuigas' youtube channel (he does a lot of HS card art)
https://www.youtube.com/watch?v=uX-EZxMsi8M
Update: Old news, for anyone who doesn't play wild and missed the new druid art update you can check it out here
(give it a second to load up the card option on the bottom of the description)
I don't understand why blizzard keeps doing it, revealing a few cards, then wait 2~1.5 weeks and then reveal the rest.. Why is that gap necessary? Why announce an expansion and then have 2 weeks of n…
I don't understand why blizzard keeps doing it, revealing a few cards, then wait 2~1.5 weeks and then reveal the rest.. Why is that gap necessary? Why announce an expansion and then have 2 weeks of nothing?
Then have 40+ cards being dumped in the end...
It's 135 cards and there are 34 days till the expansion (but who is counting? ) I mean.. Even a card a day is not enough.
I'm going to begin with making the assumption that there are a considerable amount of new players to Hearthstone who won't know what I'm talking about if I don't otherwise explain some HS history, so…
I'm going to begin with making the assumption that there are a considerable amount of new players to Hearthstone who won't know what I'm talking about if I don't otherwise explain some HS history, so I'll start there. If you're already familiar with the history of this card, feel free to skip ahead.
Warsong Commander has a pretty significant history, though to a newer player, it probably wouldn't seem like it. That's because the current Warsong Commander is an entirely different card than that which was a crucial part in one of the most iconic decks of Hearthstone's history. In the very early days of Hearthstone, Warsong Commander looked like this:

This was actually after a very early buff to the card, in which it was given +1 Health. The issue with this card at the time was probably as obvious as it is now. This version of Warsong Commander caused games in which players had to be cautious of dealing damage to enemy Warriors, because at a certain point they would be able to play Warsong Commander, Molten Giant, Molten Giant, Youthful Brewmaster, Youthful Brewmaster, Molten Giant, Molten Giant, and often deal well over 30 damage. Keep in mind, this is during a time in the game in which giants were 10/10s and playing Warsong Commander into Boulderfist Ogre or Chillwind Yeti was among one of the strongest things you could do. So, the card was problematic. And it was rightfully nerfed, to this version:

This nerf was seen as extremely oppressive to the card, though all-in-all it was a pretty fair one. It was still obviously combo-able with Frothing Berserker and Raging Worgen to get potential lethals with Whirlwind and Inner Rage type effects, but it wasn't a very successful or popular deck; the burst the deck required just wasn't high enough. In 2014, Blackrock Mountain was released, and decks like Freeze Mage, Handlock, and fringe Dragon decks rose in popularity. Mech Mage, Oil Rogue, Face Hunter, Midrange Druid, Midrange Paladin, and Zoo Warlock were among the top tiered decks. From early on, it was apparent that what would become known as Patron Warrior would rise in popularity: "The fix to Warsong Commander* and the introduction of Emperor [Thaurissan] means we will be seeing a lot more huge Warrior combos using Frothing [Berserker], Raging Worgen, and now Grim Patron." (Tempo Storm Meta Snapshot #12)
* - Warsong Commander previously had an issue in which "token" minions, ie. minions from any source other than their own card, wouldn't gain Charge. Additionally, minions with 3-or-less Attack that gained additional Attack (giving them 4 or more) from their Battlecry would not gain Charge, circumventing how effect triggers are supposed to stack.
The additions of Grim Patron and Emperor Thaurissan gave tremendous support to the previously fringe Combo Warrior archetype, and the meta was well suited for Patron Warrior to take off. Decks running small, persistent minions like Haunted Creeper were regularly top tier, and Patron Warrior proved efficient at dealing with small-stats-but-very-wide boards, and these board states grew the power level of eventual Patron combo turns. Additionally, Patrons were impressively stable at dealing with the most powerful minion in the history of the game at that time, Dr. Boom, and nothing stopped Patron Warrior from just also running Boom. If you can sometimes beat 'em, who says you still can't play 'em? Patron Warrior became the anti-aggro police deck on ladder, effectively countering what most of all decks were doing.
Following Blackrock Mountain was The Grand Tournament, which did three major things worth noting. First, it offered Patron Warrior almost nothing (Bash would see play in Control Warrior, and Alexstrasza's Champion would see play in Dragon Warrior). However, all Warriors got one of the most crucial cards in the history of Warrior deckbuilding: Justicar Trueheart, who would immediately see play in most slower Warrior decks, inevitably being played in certain Patron builds slightly longer down the road. The second thing TGT did was introduce Mysterious Challenger, Murloc Knight, and Competitive Spirit. This gave the already solid Midrange Paladin the new name Secret Paladin, and it quickly became one of the best decks in the game. Lastly, it gave legs to the big breakout deck of the set, Dragon Priest, with the cards [Hearthstone Card (Wymrest Agent) Not Found], Twilight Guardian, and Chillmaw. However, these decks had no real way of stopping Patron Warrior in the hands of a knowledgeable player, because their few answers weren't enough to outnumber Warrior's removal package, and Patron remained king for several months.
Then, in October of 2015, Warsong Commander was nerfed a final time, and in the following months, it sunk further and further in popularity, until it was essentially a joke. The card read as it now does:

The card was regarded to have such a significant fall from grace that it spawned a lot of both grief and jokes from the community. The card became effectively useless and went from one of the most played cards in the game to one of the least. Only one month later, League of Explorers was released, and became regarded by many as one of the best Hearthstone sets ever. It gave support to the already solid Aggro Shaman, created an entirely new combo deck in Murloc Paladin, gave Priest great control tools in Entomb and Excavated Evil, blew people away with the incredibly efficient Tomb Pillager, birthed entire new archetypes with Sir Finley Mrrgglton, Brann Bronzebeard, Elise Starseeker, and Reno Jackson, and gave Warriors Cursed Blade, which was regarded mostly as a joke. Regardless, everyone was pretty happy with the set, as aggro, control, and combo decks all had support. And furthermore, the following set, Whispers of the Old Gods, completely transformed the game, both by introducing a massive number of archetypes, and by introducing the Wild/Standard formats. This upset a number of Patron players who thought the Wild format would have made a good home for Patron Warrior--others, however, believed Patron Warrior would simply dominate the format forever, and in hindsight there's certainly validity to both of those opinions at the time.
The Discussion in 2019
There are four major points I'd like to present as the primary reasons for which Warsong Commander should be changed yet again. Here's a little more backstory: in early 2017, massive issues with the Classic set were recognized when a number of cards from the set were frequent offenders in powerful decks (or regarded as improper to have in Standard). Ten cards (Conceal, Ice Lance, Power Overwhelming, Azure Drake, Captain's Parrot, Gelbin Mekkatorque, Elite Tauren Chieftain, Old Murk-Eye, Ragnaros the Firelord, and Sylvanas Windrunner) were removed from the Classic set and put into a new, Wild-only set, known as Hall of Fame. A year later, three additional cards (Coldlight Oracle, Ice Block, and Molten Giant) were moved from Classic to Hall of Fame. Molten Giant marked the first card to be unnerfed during this transition, with its cost dropping from a nerfed 25 back down to a pre-nerf 20. In 2019, an additional three cards from the Classic set were moved to the Hall of Fame (Naturalize, Divine Favor, and Doomguard). Again in 2019, an additional two cards were moved from an eternal set to Hall of Fame, however, this time it was from the Basic set (Mind Blast and Vanish). A number of cards were added to Basic and Classic to replace some holes in the set caused by these changes.
1. The first point is, considering that now both a) cards have been unnerfed when being moved from an eternal set to Hall of Fame and b) cards from the Basic set have been moved to Hall of Fame, there's no practical reason restricting Blizzard from making the decision of reverting Warsong Commander to it's text "Whenever you summon a minion with 3 or less Attack, give it Charge." and moving it from Basic to Hall of Fame. In other words, it is not a decision that would go against their previous conduct.
2. The second point is that the card in its most previous iteration would not go against the design team's philosophy of interaction in the Wild format. Hearthstone is a game with specific types of interaction, which gives a specific perception on how interactive a deck, card, combo, mechanic, or interaction can be. To efficiently interact, you need specific ways of preemptively resisting or negating what your opponent will do, in the context of dealing with combo (otherwise, interaction can be as simple as using a spell to remove an in-play creature, but in this instance we're discussing preventing OTKs). Keeping Patron Warrior's history in mind, we can make note of a couple of things: a) Warsong Commander was nerfed before the introduction of the Wild format, b) cards designed explicitly for Wild have so far not been made (at least not as a part of Standard sets), c) Patron Warrior typically requires Emperor Thaurissan to function optimally, which is mostly considered very slow for combos in Wild, and d) cards have been made since the nerfing of Warsong Commander that either preemptively interact with or simply outpace Patron Warrior. Existing cards that can collectively hinder the power of Patron Warrior include Ice Block, Evasion, Explosive Runes, Potion of Polymorph, Reno Jackson, Ironwood Golem, Thing from Below, Sludge Belcher, Twilight Guardian, Rotten Applebaum, Zilliax, Tar Creeper Obsidian Statue (and several Big Priest cards), Voidlord, Mal'Ganis, Bloodreaver Gul'dan, Molten Giant, Mountain Giant, Arcane Giant, Defender of Argus, Loatheb, Dirty Rat, Hecklebot, Chillmaw, Tunnel Blaster, Twin Emperor Vek'lor, and Soggoth the Slitherer, and decks that would likely do well or average against Patron Warrior include Quest Mage, Big Priest, Handlock/Control Warlock, Control/Odd Warrior, Control Paladin, Odd Rogue, Taunt Druid, and certain Shudderwock Shaman builds. It's also worth noting that in regards to interactivity, many have argued that certain Wild decks have little options in regards to effective interaction, and while these complaints have been officially addressed, no solutions have so far been made, and considerable buffs and options have been given to those decks since (chiefly, I'm talking about Big Priest).
3. The third point is actually a challenge to the design team's Hall of Fame philosophy and the broader concept of the Wild format. In 2017, former Lead Producer Yong Woo spoke about their plans for Hall of Fame, stating "For us, the most important aspect of [the] Standard format is diversity. If a metagame largely consists of decks with similar cores and ideas, we'll consider making changes." (Woo's interview with invenglobal). I want to challenge that statement in an honestly sneaky way, but I believe it to be relevant. The Basic and Classic sets seem to exist with two ideas in mind that were to an extent relevant at inception and especially relevant now: to introduce a pool of cards to new players that offer some level of significance to basic deckbuilding without being abhorrently quintessential to certain decks or strategies, and to offer experienced players some deckbuilding options when theoretically superior options aren't available at the time or when there is a significant importance from what that card offers without being build-around cards themselves (Novice Engineer and Fireball being two examples; Mind Blast and Vanish being not (thus the Hall of Fame rotation)). Out of the 133 cards currently in the Basic set, many are playable and relevant both in the hands of new players and veterans, and can often be bought up in discussion as potential inclusions in competitive decks. What statistically unplayable/underplayed cards in the Basic set means is that those cards are likely inherently unusable in decks for any player regardless of their level of skill or experience. When options in the Basic set are compromised by unplayable/unused cards, those who feel it the most are the newer players. Moving back to actual design philosophy, here's another extract from that same interview with Yong Woo. When asked what to expect for the Wild format, Woo says, "We think of the Wild format as a place to play with all the cards that ever have been or will be a part of Hearthstone, so we want to support the format accordingly." This obviously should not be taken at strictly face value, because when a card is nerfed, fixed, or tweaked, it is technically no longer that original card. But what if a card's name, cost, stats, and art remain the same, but the effect changes entirely? When comparing the current and previous iterations of Warsong Commander, they're all very different, but it's quite obvious that the most previous iteration is a direct nerf from the iteration before it. However, the current iteration of Warsong Commander isn't functionally similar to the most previous iteration in any way other than the stats, and that the word Charge appears on the card. It's an entirely different card, and the previous version, a nerf from it's even earlier version, is no longer a usable card in the game, despite being a considerable part of the game's history.
4. The fourth point is an address to part of the reason why Warsong Commander/Patron Warrior was nerfed in the first place, and why a lot of cards historically got nerfed in Hearthstone: they were too tournament-meta warping, and in part with that, cards that eventually required nerfs typically limited design space in some way. Steamer TrumpHS and former Hearthstone Game Director Ben Brode cover it best. In Wild, Patron Warrior with the inclusion of Warsong Commander has enough strong counters against it that considerable tournament meta warping is unlikely aside from being great tech against decks like Odd Paladin and Murloc Shaman. In Wild, an eternal format, the issue of cards limiting design space is far less of an issue considering that the card pool in Wild is considerably larger with a greater number cards that counteract the impacts of otherwise problematic cards that may cause issues in formats that have smaller card pools, like Standard. Often times, card game designers must ban cards for the health of their game, but later find the opportunities to unban those cards once more cards have been added to the format in question. In the case of Hearthstone, bans and unbans don't exist outside of the Odd/Even effective-bans in Standard, so an unnerfing of an older card isn't something to shy away from.
5. The fifth point may be a bit ridiculous to some, but it's absolutely worth mentioning. Patron Warrior had a considerable difference in win rate based on the player's skill with the deck. Many players had remarkably low win rates with the deck, while others dominated the ladder. The deck was likely a difficult one to nerf because it heavily rewarded skilled players, rather than rewarding players for just playing it, like many decks get accused of having the issue of.
6. The final point I'd like to present has less to do with Hearthstone, and more to do with games that see updates and changes over long periods of time. I want to refer to an example from another card game, Magic: the Gathering, and a specific story from it, that I'll call The Boogeyman. I'd like you to take a break from reading, if you want, and watch a video--don't worry, you don't need to know anything about the game to enjoy the video. If you're familiar with the legend of Jace, the Mind Sculptor, you're fine, but I still recommend that video. Jace, the Mind Sculptor has a very interesting story. In Standard, a format near-identical to Hearthstone's, Jace, the Mind Sculptor dominated on all levels, and the decks playing it were consistently winning--it was metawarping. In the right hands, it often felt unbeatable, and at a point the format became significantly warped around the card that mirror matches were decided and won by the deck that specifically planned ahead to win the mirror match. It didn't win with combo, but when the pieces moved it often felt like one. One year after the release of Jace, the Mind Sculptor and its dominance over Standard, the new eternal format Modern was created, and Jace, the Mind Sculptor was immediately banned from being played in Modern. For seven years it was remembered by Modern players as overpowered, infuriating, and scary, until it was unbanned in February of 2018. People lost their minds, but as it turned out, Jace underperformed after his debut into the format. The card is played, and in some of the best decks in the format, but it seemed the legacy had outhyped the legend. A big consideration of how Warsong Commander would impact Wild is the meta; it historically had really great success against decks flooding the board with small bodies, and that isn't what's currently dominating the ladder. People are playing control, and combo, and decks oozing with value. The dominance of Jace, the Mind Sculptor over the pool of cards in MTG's Standard at the time and the relative unimpressive performance in MTG's Modern seems comparable to the potential impact Warsong Commander would have over Hearthstone's Wild when remembering only its Standard.
In closing, I quite obviously believe in a return of pre-nerf Warsong Commander to exclusively Wild, but I am very curious what others think about this topic.
Some Nostalgia
Hey, There are two new codes added: PlayM20 LevelUp
Hey,
There are two new codes added:
PlayM20
LevelUp
This is a Wild Play Mode discussion. Please answer if you are a seasoned wild player. Please answer if you are a good wild player. Thank you for your time, ideas and suggestion…
For few months now, I have been trying to make this deck work: https://outof.cards/hearthstone/decks/2826-wild-hybrid-hunter-secret-beast.
The original idea was to use the card draw advantages of Master's Call and Subject 9, while utilizing fun cards like Zul'jin and Deathstalker Rexxar. That did not work. This deck simply cannot climb past rank 5, and honestly is struggling through ranks 9-10 this season (falling all the way from Rank 3 to Rank 10 in one week is painful).
SO....
I am open to any suggestion (I can't fall lower than rank 10 this season anyway...)
THANKS!
[card]Summoning Portal[/card] now does not reduce cards below 1 mana when discounted by Thaurassan (it has for well over a year or more). Now it just reduces discounted cards to 1 mana if they were a…
Summoning Portal now does not reduce cards below 1 mana when discounted by Thaurassan (it has for well over a year or more). Now it just reduces discounted cards to 1 mana if they were already at 1 mana.
Unless I'm mistaken I did not see any patch notes for this anywhere.
I forgot my password and now I want to log in on another device, but when I opt for “forgot my password” and put in my email, the link sent to me always says “The password reset lin…
I forgot my password and now I want to log in on another device, but when I opt for “forgot my password” and put in my email, the link sent to me always says “The password reset link was invalid, possibly because it has already been used. Please request a new password reset”. I’ve requested multiple times, and the response is always the same. Any advice or help would be appreciated.
Seems legit?
Seems legit?

I'm thinking priest could be play X deathrattles again with double rattle passive as reward thought they may want to change it up from the old quest. Priest: might be something like : HEAL X damage.…
I'm thinking priest could be play X deathrattles again with double rattle passive as reward thought they may want to change it up from the old quest.
Priest: might be something like : HEAL X damage. reward: Hero power heal 3 and random enemy takes 2 damage.
Rogue might be assassinate X minions. reward: passive: kill a minion get a coin and a random spell (from any class)
Mage, Cast 3 spells in one turn 3 times. reward: passive: all spells you draw gain twinspell
Hunter: Play X spells reward put a random hunter spell in your hand at the end of every turn.
Paladin: Play X minions with 1 attack. Passive: All minions played gain attack equal to their health
Warrior: Play X rush minions: Passive All your minions have +1 attack and reborn.
Just guesses.
Although I'm not going to pre-order new expansion because both options are too expensive for me, I would like show you how to buy Uldum pre-order cheaper with currency trick. It's widely known that B…
Although I'm not going to pre-order new expansion because both options are too expensive for me, I would like show you how to buy Uldum pre-order cheaper with currency trick. It's widely known that Blizzard Shop is far more expensive than Google Store or Amazon Store because these stores have discount. If you don't want to bother with emulators for Amazon or Google, you can use internet country domains list as your advantage which I found by accident.
As an example, I reside in EU. Before this trick, if I had to buy something special/exclusive on Blizzard Shop:
With these in mind, what I really found by accident is: https://kr.shop.battle.net/en-gb/family/hearthstone (enter via VPN if needed. Opera would be a good browser to access with). It's South Korean link of Blizzard Shop, where the currency is KRW. When I take a look at Uldum-Mega Bundle, which was originally 80 USD/EUR, it was 80000 KRW (equivalent of 60 EUR or 68.42 USD). If you buy this bundle with this link -assuming there is no problem from your bank regarding currency conversion and/or region selection from Blizzard Shop while purchasing for your account-, you will get a fair discount.
In short, have a look at internet country domain lists and currencies Blizzard Shop is supporting. Then, if your bank can convert currencies without any hassle and no problem from region selection, change "eu" to "kr" or any country Blizzard Shop supports its currency. Keep in mind that all links of Blizzard Shop can't be entered via this trick (Example: https://shop.battlenet.com.cn/zh-cn). You need to try with trial-by-error: Either enter TLD at the start of the link or at the end of the link, with country codes in mind.
If I recall, Argentina/Brazil/Mexico links of Blizzard Shop have good discounts thanks to their currencies/policies or whatever. If anyone can share here, I think everyone can purchase bundles far more cheaper than South Korean link of Blizzard shop. I'm sorry that my English isn't that good but I think I did my best for a good tutorial.
A new Legendary Shaman Spell, Corrupt the Waters, has been revealed! [cardimg]6442[/cardimg][cardimg]6443[/cardimg] Discuss this card below or head on over to the card page to give it a rating! …
A new Legendary Shaman Spell, Corrupt the Waters, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Saviors of Uldum!
Hey, folks! So, while I was on the road today, an idea for an expansion came to me and I want you opinion on it. Here's the gist of it: The table above highlights the main idea of the expansion: C…
Hey, folks! So, while I was on the road today, an idea for an expansion came to me and I want you opinion on it. Here's the gist of it:

The table above highlights the main idea of the expansion: CLASS COMBINATIONnationnation! Here's how it works:
This would be accomplished with the following card:

"Wait a minute!", I hear you say. "What if I don't have this card?" Not possible, since this card would be given to everyone, much like C'Thun was back in the day, or Archmage Vargoth more recently. Other features of the expansion:
this is an Iron Hunter card, and belongs to both a Hunter and a Warrior. In terms of burgle cards, they DON'T activate if you're holding a card that belongs to either of your classes.As you can see, there are still a few kinks I need to figure out, such as the reason those classes combine, and even the main theme of the expansion. Now, a few questions:

And that's about it. Thanks a lot for reading and I eagerly await your replies!
Hey Guys, when they will start revealing the new cards? Theres a date or not have been said?
Hey Guys, when they will start revealing the new cards? Theres a date or not have been said?
Note: this article mainly concerns newer, and especially free to play players, so if you're more experienced at the game or don't mind spending a quick buck, then you can ignore this post. Howev…
Note: this article mainly concerns newer, and especially free to play players, so if you're more experienced at the game or don't mind spending a quick buck, then you can ignore this post. However, I am sure most people have made this mistake at least once.
During the Knights of the Frozen Throne expansion, my legendary from the first bunch of packs was Hadronox. I took a look at it, thought about it for a good few seconds, and immediately dusted it for a few rares. Then, less than a month later, Taunt Druid becomes a tier one deck, and I have almost all the cards necessary except for one: Hadronox, the core component that makes the deck work. Me being a budget F2P at the time, I couldn't manage to scrounge up enough dust in time to re-craft him.
Another, more recent example, during the Boomsday expansion, my buddy got Dr. Boom, Mad Genius as his free legendary. He tried in vain to make Mech Warrior work throughout Boomsday and Rastakhan's Rumble, but couldn't do it. He eventually gave up and dusted him (he hated playing Odd Warrior). And what do you know, a few expansion later, in the Rise of Shadows, Warrior has two tier 1 decks, both of which include Dr. Boom, Mad Genius. Granted, you don't need him to make the deck work, but it's just such a powerful card that you're really shooting yourself in the foot of you don't use it.
The moral of the story is: don't just dust cards willy-nilly. Suppose you opened Harrison Jones, but you REALLY need that 400 dust to make a second Academic Espionage for your Tess Rogue deck. But soon, you may regret that decision, not just because of the card you crafted, but because you don't have that legendary anymore. What if there's a new weapon-oriented deck like Kingsbane Rogue taking over the meta? You now no longer have an effective way of dealing with that deck. Many classic legendaries will constantly find their way into the meta no matter what, simply because most of them are either tech cards (e.g. Harrison Jones) or they're just good enough to put into the deck (e.g.Edwin VanCleef). And they never rotate, so they will likely find a place in some deck eventually. For a similar reason, it's good to hold onto some underwhelming expansion legendaries as well. It's often the case that Blizzard will print a legendary card one expansion, then print cards to support it in a future one (e.g. Tess Greymane and Academic Espionage), or eventually someone will figure out a deck using that legendary that happens to be very strong (e.g. Kangor's Endless Army and Mech paladin).
The worst feeling for a F2P player is being unable to make a deck because you're just missing one legendary, but you opened it before and dusted it. So I think that if you open a legendary in your pack, you should hold on to it at least for a while. Now, there are exceptions: you could just open a bad legendary like Tyrantus or Harbinger Celestia, or you could get a card for a deck that you know for sure that you won't play (I never play Priest, so I dusted my Raza the Chained and didn't regret it, even when Razakus Priest was stupidly overpowered). Worst case scenario, it's 400 dust in card form, but by dusting it you lose the ability to potentially make a deck. Think of it like having government bonds, but in the form of cards. If you don't need the dust right now, then don't dust it. The disenchant value of cards don't go down over time, so you won't lose anything for the time being.
Sorry if this has already been posted before, but I've had to suffer quite a bit because of this, so I'd rather other people learn from this mistake. Hopefully this helps someone.
I have all the cards for aggro shaman except 2 x [card]Thunderhead[/card], and I'd be interested to know if you think it's worth crafting for the deck. I realise the deck isn't super competitive atm …
I have all the cards for aggro shaman except 2 x Thunderhead, and I'd be interested to know if you think it's worth crafting for the deck. I realise the deck isn't super competitive atm (vulnerable to warrior, etc.), but it looks like a whole lotta fun. I have other aggro decks but shaman looks a bit different, with its insane burst and draw. However, I'm conscious that it's nearing the next expansion and I should perhaps be saving my dust for that.
So, in your opinion, is the deck fun enough to justify the extravagance of crafting the two epics?
Wimps, feel free to down-vote without posting.
Wimps, feel free to down-vote without posting.
We've been hard at work on a few things over the past week behind the scenes so not many user-facing things have changed. More stuff will be visible once we get into card reveal season =) I did want …
We've been hard at work on a few things over the past week behind the scenes so not many user-facing things have changed. More stuff will be visible once we get into card reveal season =) I did want to keep everyone up to date though on what is going on with the site.
Also, it's worth mentioning that Blizzard announced Tavern Brawls are now going to last all week, so we're going to find a better way to display pro decks on the homepage - we can't have brawls taking it over all the time.
I figured I'd post this here since I only found out about the changes while playing the heist. The Dalaran Heist Balance Changes – July 1, 2019 Today we will be applying the…
I figured I'd post this here since I only found out about the changes while playing the heist.
The Dalaran Heist Balance Changes – July 1, 2019
Today we will be applying the following adjustments to the The Dalaran Heist solo adventure:
General
Moved some Normal and Heroic bosses to different difficulty tiers.
Adjusted the contents of the following starting decks:
Normal
Heroic
This season is one of my favorite seasons. Prediction Season. Just 10 or less cards are revealed and others are waiting us to speculate, so I'm starting it.Firstly Plagues;They've said all of the Vil…
This season is one of my favorite seasons. Prediction Season. Just 10 or less cards are revealed and others are waiting us to speculate, so I'm starting it.
Firstly Plagues;
They've said all of the Villain classes will have Plague cards as board clears. Priest's one is revealed, Plague of Death
My personal sentiment about plagues are that They will be refferances of real 10 Plagues of Egypt;
https://en.wikipedia.org/wiki/Plagues_of_Egypt
For shaman; Plague of Frogs or Plague of Thunder and Hail
For Warlock; Plague of Blood
For Rogue; Plague of Darkness
For Warrior; Plague of Disease
Well, I can only predict names tho. I couldn't really imagine what will they do mechanically.
Second Heroes and Villains;
We all saw this expansion will be around our beloved LoE Heroes; Brann, Elise, Reno and Finley
Elise and Brann's classes are obvious;
Elise will be Druid and Brann will be Hunter but Finley and Reno ?
Finley fits in Paladin mechanically and Reno fits in Mage mechanically but I don't think they will do this mechanically,
There are some rumors about Reno being bronze dragon and I also support this rumors.
I am seeing this like Reno Jackson being Paladin card and Finley being Mage card.
In the cinematic of the expansion, Reno uses a crystallic weapon and crystals are Paladin's science area in Boomsday, Also we know Dranei Paladins uses Gem Mauls. Also Reno Jackson casts a spell in the cinematic which blows in Yellow Light like Holy Light.
If we come to the Finley, I can only speculate it like "Murlocs are mostly shamans and Shamans uses Elements, Mages also uses elements and Finley is an intelligent Murloc ( he can even speak in common language) so maybe This intelligent murloc could use magic."
Also I remember a quote from Brann Bronzebeard. He was claimed that murlocs can be more intelligent then people thought. I don't think the leader of the Explorer's League will be mistaken.
I want to add Harrison Jones here too. He is a student to Brann Bronzebeard and Uldum is his quest area iirc. So I think we will see a neutral Harrison Jones in this expansion.
If I would speak about Villains, I need to speak about themes also.
Peter Whaleen said that we could see same characters in next expansions, so I guess we will see all of the Villains in the expansion as Legendary cards.
Mostly Rafaam, because sands are his territory.
Themes of Villain classes will change in this expansion imo. Mostly Dr.Boom's theme.
I think Warrior will have mummy theme instead of science/boom/mech theme. We will see less Dr. Boom in this expansion because his territory is cities, labarotories etc. Leader of Villains need Boom because of his rockets.
Same with Rogue, E.V.I.L. needed Togwaggle's spying, burgling for stealing Dalaran. Now rouges will have a different theme. It will be deathrattle-ish imo but well I may be wrong.
These 2 classes are like lesser evils. Maybe Shaman could be lesser evil too but a bit more than other two. At least E.V.I.L. still needs her because of her conjuring talents. Some Shamans ended up being Warlocks after all. Shaman's theme will be elements and totems instead of murlocs in this expansion imo.
If we come to the Priest, Lazul is a servant of old gods. I only can think about Infinite Dragonflight here. We saw Puzzle Box of Yogg-Saron as a callback of old gods. Maybe we can see other artifacts which belongs to old gods thematically but I'm hoping for Dragons. :) Theme of priest will continue to be shadow-y and old god-ish, imo.
Warlock's theme might change too because Rafaam is trying to locate Dalaran in his territory. He is supreme archeologist in first look. His Quest card is archeology related. We will see Tol'virs and sand related stuff in Warlock instead of demons in this expansion imo.
I would claimed that this expansion's callbacks will be Un'goro, Old Gods and LoE before the reveal. It became true mostly.
We will have quests from Un'goro, Heroes from LoE, but Old Gods ? We only saw an artifact related Yogg-Saron, Hope's End and that's a thing at least. It is also a callback mechanically. I've thought that maybe we can see Infinite Dragons because it is Uldum. It seems it won't be the fact but;
I think there is a fact about Blackrock. In the next Event, We will fight against Nefarian and Ragnaros the Firelord as Villains as the result of the Mountain Crash and this is the Year of the Dragon. They've said that all of the year is in same theme.
I am speculating that We will see neutral dragons in this expansion. Dragons from Blackrock. There is a big MAYBE here. I can't be so sure about it. It is just a speculation.It could be just an event tho.
and thirdly Quests,
I will make very detailed predictions here because quests are one of my favorite mechanics in Hearthstone. but details for cards, not themes.
We saw a Passive hero power which excites me most. I love the idea of Passive hero powers. So my predictions;
Priest Quest: " play 7 cards from your opponents deck, reward: 'hero power name', Passive hero power; Your healing effects damages instead"
Warrior Quest "kill 15 minions in your turns, Reward: 'hero power name', Hero Power: Deal 1 damage to a minion and give it 2 attack"
Rogue Quest "Trigger 8 deathrattles of your cards, Reward: 'hero power name', Hero Power: Trigger a friendly deathrattle"
Shaman Quest "Overload 10 mana crystals, Reward: 'hero power name', Hero Power: Deal damage equal to your overloaded mana crystals, or, Unlock your overloaded mana crystals." (revealed - Corrupt the Waters )
Paladin Quest: " Lose 10 Divine shields on your minions Reward: 'hero power name' Hero Power: Give a friendly minion Divine Shield"
Mage Quest: " Play 10 different spells, Reward: 'hero power name', Passive Hero Power: Spell Damage +3"
Hunter Quest: " Play 10 battlecry minions, Reward: 'hero Power name' Passive Hero Power: Your beasts have rush"
and Lastly Other Stuff;
We will see at least 1 lackey according to blizzard; It might be like "Battlecry: Discover a 2-cost minion."
Like I said above, I am expecting to see Harrison Jones again,
Like Plagues, All of the LoE Hero Classes might have an artifact about Old Gods, Mage got Puzzle Box of Yogg-Saron
it could be like C'Thun artifact for Druid, N'Zoth, the Corruptor artifact for Hunter and Y'Shaarj, Rage Unbound artifact for Paladin. Because there are 4 hero classes and 4 Old Gods.
(If my Artifacts of Old Gods speculation became true, My prediction about Hunter's quest will be meaningless, so Hunter's quest could be around deathrattles instead.)
We might see Glibb as a token of Brann Bronzebeard legendary card, it is the Gorilla Companion of Brann Bronzebeard like Misha of Rexxar
Druid's theme will be around damaging spells, starfalls etc. Not around minions this time imo.
Well, it is like that for now. If I find anything to speculate I will add here. Let me know your predictions and expectations too.
Btw, sorry for so long thread. :)
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Original post came from Magic Arena forum.
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My heart is always with AOE2. However, after a long year passed, we can finally play this game on Steam next month. Are you hyped for AOE1? Feel free to share your thoughts.
My heart is always with AOE2. However, after a long year passed, we can finally play this game on Steam next month. Are you hyped for AOE1? Feel free to share your thoughts.
I don't want to sound annoyed or smth. But there was a patch today (correct me if I'm wrong) which brought some card art updates and dalaran heist stuff. Have I missed the post or something went wron…
I don't want to sound annoyed or smth. But there was a patch today (correct me if I'm wrong) which brought some card art updates and dalaran heist stuff. Have I missed the post or something went wrong?
I've been watching this free to play series on youtube: https://www.youtube.com/watch?v=Jxht-L8vCng&list=PL6pNhtiaol0n9CUcpKkMKUtJ16cm-sV0e Just wanted to share it because it has been inte…
I've been watching this free to play series on youtube: https://www.youtube.com/watch?v=Jxht-L8vCng&list=PL6pNhtiaol0n9CUcpKkMKUtJ16cm-sV0e
Just wanted to share it because it has been interesting to watch complete n00bs at this game try to advance on the ladder, and i have been crazy annoyed by their misplays and bad deck building. At the same time it's really cool to see them grow as players and in skill level, they are still not great and haven't gotten too high on the ladder yet... but its a really fun thing to watch. It could be worthwhile for any new players or anyone who wants to remember the old days when you knew nothing about the game.
And if not, will you? I have. Best thing about pre-order for me at least are the heroes. We just need more of them. :)
And if not, will you?
I have. Best thing about pre-order for me at least are the heroes. We just need more of them. :)