All Legend Expy Creation!




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Hello, I am using firefox 67.0.4 windows 10 if that matters, when I press the "leave comment" button I am not taken to the page where I left the comment and it seems as if the button does nothing but…
Hello, I am using firefox 67.0.4 windows 10 if that matters, when I press the "leave comment" button I am not taken to the page where I left the comment and it seems as if the button does nothing but in fact if I refresh the page it does post the comment.. it happens both in the forums and the comment section of articles and it worked before today.
I didn't try other browsers or posting via phone yet.
Edit: seems like it doesn't happen when opening a thread. but it does happen with the edit button.
Is there a report feature on this website already? If so, I couldn't find it. I'm asking because the last post of this thread https://outof.cards/forums/hearthstone/deck-building/697-wild-odd-warrio…
Is there a report feature on this website already? If so, I couldn't find it.
I'm asking because the last post of this thread https://outof.cards/forums/hearthstone/deck-building/697-wild-odd-warrior-best-list has been up for a day. And I'm pretty sure both the user and post don't have a place on this website ;)
Recently I crafted a golden Sonya for my Spectral Pillager Rogue (in the sig) because it has long been my favorite deck. I may also craft a golden Valeera down the road too at some point. Sure, craft…
Recently I crafted a golden Sonya for my Spectral Pillager Rogue (in the sig) because it has long been my favorite deck. I may also craft a golden Valeera down the road too at some point. Sure, crafting cards in golden is certainly not everyone's cup of tea, but once in a long while I like to do a little extra for a deck I really like. Baited for those shinies.
Have you ever crafted a golden legendary for a deck or specific card you really enjoyed?
"The question in each and every thing, 'Do you want this again and innumerable times again?'..."- Friedrich Nietzsche, The Gay Science, 1882 Hi everyone, The "specter of infinite monotony" threaten…
Hi everyone,
The "specter of infinite monotony" threatens many of life's pleasures and sadly Hearthstone is no exception. So why not spice up your HS experience with a new deck to master/improve every week on your journey to legend?!
The game is simple, each week someone (likely me) will post the deck picked by Firebat for his YouTube show Deck Doctor. Your job will be to take Firebat's place!
If there's interest, we could even hold a weekly competition to see who can climb the highest in both Standard and Wild with screenshots/replays uploaded and a leaderboard and all that jazz.
We could also expand the game so that people submit their own decks to be doctored by the OOC community! (slowly morphing the thread into the deckbuilding challenge of old...and then my plan will be complete, muahahah ;D )
OK, enough of this small talk; doctor, you're needed in the OR, Stat!
TLDR: 1.) Advertising a change to bombs (summoning minions instead of doing direct damage) 2.) Not directly implied, but: Bombs should do 3dmg 3.) Nerfing Bomb Warrior this way could nerf Big Priest …
TLDR: 1.) Advertising a change to bombs (summoning minions instead of doing direct damage) 2.) Not directly implied, but: Bombs should do 3dmg 3.) Nerfing Bomb Warrior this way could nerf Big Priest in Wild (simultaneously nerfing two 1-2 tier decks) 4.) I do realize that there exist counters, but having only consistent counters that need 20+ min to win the game might not be healthy for the game overall
So yes, I'm passively ranting against Bomb Warrior and Big Priest since like two months. Ans YES, THIS THREAD MIGHT AS WELL BE IN SOME OF THOSE THREATS - BUT I want to discuss a solution and not the problem... (This is more about wild than standard, but hey there are some interactions that still concern standard players)
But first look at some problems/interactions with:
My proposal to change (nerf/buff) this mechanic:
All bomb generating cards create a proxy card (for your opponent) that reads 'When drawn, summon a 1/1 bomb that deals 5 damage to your hero'. (I still do advertise the 3dmg bombs...)
Why would this be preferable? (Pros:)
Cons:
I know that [card]Akali, the Rhino[/card] and [card]Sweeping Strikes[/card] interaction works as intended if adjacent minions are Overkilled but is [card]Darius Crowley[/card] and [card]Sweeping Stri…
I know that Akali, the Rhino and Sweeping Strikes interaction works as intended if adjacent minions are Overkilled but is Darius Crowley and Sweeping Strikes interaction fixed? I don't have Darius so I can't test the interaction by myself but I remember this interaction still wasn't fixed. Is it still the case? Can someone confirm it?
That's a new thing to me. I care little to none when it comes to deck scores, but I care for reliability/accuracy of system and new deck-ideas. Please have a look at the picture. The deck in questio…
That's a new thing to me. I care little to none when it comes to deck scores, but I care for reliability/accuracy of system and new deck-ideas.
Please have a look at the picture. The deck in question is circled around with yellow:

It is scored 2 point, which I don't care. But when I have a look, it is scored different. I wish this system error was solely on this deck. Sadly, there's more: Even-Renounce is scored here as 6 points, yet here it's 5 points. I believe this issue should be addressed as soon as possible to bring justice around all decks. Maybe when errors are resolved, we can see other worthy decks on Hot pages that otherwise couldn't due to errors.
Minions have all the fun! I want to be able to line up a couple of spells and then get a reward like a combo or magnetic effect for spells. Say if you manage to cast a fireball and a frostbolt after …
Minions have all the fun! I want to be able to line up a couple of spells and then get a reward like a combo or magnetic effect for spells. Say if you manage to cast a fireball and a frostbolt after one another they melt to become a frostfire bolt doing extra damage. For instance. Only rogues have that atm. Or each consecutive spell in the same turn gets mana reduction. Stuff like that. Or being able to enhance a card in your hand with a spell without the opponent seeing which card you buffed. Some crazy stuff with spells. A spell to revive a spell you cast earlier that game (aka resurrect on spells). A pyroblast! when you have 2 crits in a row would also be nice to have.
Really I think Control Warlock is just a couple cards away from being playable, but without those cards its just awful. I miss [card]Defile [/card] so much.
Really I think Control Warlock is just a couple cards away from being playable, but without those cards its just awful. I miss Defile so much.
First of all, just to get some good boy points, i just recently turned to this site as my main hearthstone website. Well done with the news coverage, you won me over pretty quickly. Since i moved her…
First of all, just to get some good boy points, i just recently turned to this site as my main hearthstone website. Well done with the news coverage, you won me over pretty quickly. Since i moved here i thought i'd take the occasion to add some content myself, even tho i never really did long posts on hearthpwn maybe i can do one here just because.
SO, at the start of the expansion, when dks rotated out, i thought the game would move from the old "infinite value" model to a more oldschool kind of hs where you had to manage your resources more carefully. But it really didnt, actually it got worse, because dks just slooowly gave you value with their hero powers, and everyone had them, now value generation is all over the place.
Following here the things i dont like-->
I don't like conjurer's calling. The card is pretty cool on paper, it's supposed to balance the value it can create with the randomness of the effect, except you can use it pretty consistently cheap mountain giants, with the only results being either 2 mountain giants or 2 grave shamblers, which are basically mountain giants with taunt. I don't have a problem with mountain giant per se, the card is a pretty cool way hand focused control decks can contest the board, but at the moment we don't have bgh anymore as a valuable option to remove it, and if it sticks and a conjurer calling lands, it's pretty much game over (with conjurer calling being twinspell). I really don't like this kind of value because it comes too early in the game and is way too consistent for the value it gives.
I don't like that they put another strong mech removal on warrior. I would have been fine with a generic removal, but with dr boom warrior has too much removal. I don't have a problem with dr boom per se, but the card suffers from deathstalker rexxar syndrome, where he was a perfectly fine card on release, and got completely out of control with the introduction of the new cards. Omega assembly also worsens the problem, as it has the same problem with the cards it generates being too consistently good, which in turn makes the interaction with the dr boom aura stronger.
I don't like bomb hunter, not the concept per se, but i really dont like how the deck interacts with magnetic. When i saw magnetic, and i think a lot of people thought the same, i went "well this mechanic is either gonna be completely useless, or it's gonna be completely overpowered". Matter of fact, magnetic is completely useless in the decks that can't abuse it, and completely broken in the decks that do abuse it. If you manage to make minions stick, it's virtually charge, except the minions that have it don't have bad stats to compensate. "but you can't silence charge" duh, but you can't really silence magnetic either, when every card has magnetic you are not gonna silence every one of them, and even if you do the card most likely already used its value and it's still gona leave behind a body that you can magnetize on.
I don't really like arch thief rafaam either. The effect is very cool, but it was cool as a late game option on elise decks, because you had to decide which removal tools you wanted to use and which you were gonna turn into legendaries. Made for some very cool value battles (incidentally one of my favourite decks was grinder priest with elise and justicar, where the game felt as you were ramping up in power and pretty often games were really close (also a callout to elise ctrl warrior)). Like it is now, it's just another rexxar where you are gonna build the aggroest deck you can make and just drop rafaam to turn into a late game deck if the aggro plan fails. Meh.
SO yeah, i don't like anything sorry, i thought i was going somewhere with this but whatever xD. I just wanted to say what i didn't like and see if anyone else has concerns over this.
Also i didn't give solutions to the stuff, im not some kind of wanna be game designer that is gonna say yeah blizzard is so stupid lmao if i made the cards it would be 10 times better lul. I think if you just write some solutions in a post like this you are gonna get attacked over them. Im just raising the issue, if you guys can think of a "solution" you can share it but i mean, whatever bro do what you want. Some of the stuff they put in the game is flawed at a basic level, i can't just say "remove it from the game" or " yeah let's just make conjurer's calling 10 mana" because the problems are more in the way cards interact with each other than the cards themselves. Hopefully next expansion waters this stuff down enough that it's not as impactful as it is now, blizz pls don't fuck up reno.
--- edit
-- Since i'm getting a lot of replies about rafaam not being that strong, im gonna clarify. When i said that i didn't like rafaam and compared it to rexxar, what i meant was that the cards share a similiar theme where you get to turn an aggro plan into a slower but inconsistent value game. The fact that rexxar got blown completely into overpowerdness by the ww beast package full of rush beasts, lifesteal and poisonus is another discussion. I specifically said that the effect, is actually a pretty fun one to toy with in control decks, citing old elise-the golden monkey decks as an example, but is not the kind of effect in my opinion that should be so easily available as to just put in a single card in your deck for more aggressive strategies. --
I mean, I read this 2 years ago;https://www.reddit.com/r/hearthstone/comments/4x3i6l/reno_jackson_is_a_dragon_theory/and They revealed [card]Nozari[/card] after Peter Whalen said something about the …
I mean, I read this 2 years ago;
https://www.reddit.com/r/hearthstone/comments/4x3i6l/reno_jackson_is_a_dragon_theory/
and They revealed Nozari after Peter Whalen said something about the protector of Dalaran as "the mighty, the incredible powerful dr..." in this video;
https://www.youtube.com/watch?v=F_taTpyXKYE
now we are getting -probably- LoE related expansion;
This theory also answers why League of Explorers helps Dalaran to fight with E.V.I.L.
Also, Nozari has almost same effect with Reno Jackson. They both heals fully our heroes.
That's all, it may be silly thought but it is what I can't stop thinking.
A simple idea I had.
A simple idea I had.

Back when Hearthpwn was the main hs site, forums discussing the movement of mind blast were not uncommon. I was against that idea, and I didn’t articulate my feelings in the most polite way. To…
Back when Hearthpwn was the main hs site, forums discussing the movement of mind blast were not uncommon. I was against that idea, and I didn’t articulate my feelings in the most polite way. To anyone who may remember all of that stuff: You’re right and I’m sorry.
We know that with the teaser reveal it's going to relate to the League of Explorers. Based on this image... I can only guess that the 2nd expansion is going to be about the League…
We know that with the teaser reveal it's going to relate to the League of Explorers.
Based on this image...

I can only guess that the 2nd expansion is going to be about the League delving into maybe the Temple of AQ? The symbols look like Heiroglyphs, and we know that the original League of Explorers expansion did have some references to Anubisath Sentinels and Jeweled Scarabs, so it's not entirely impossible to think they may do more "digging" in AQ temples.
Based on the information that the entire "year of the dragon" is themed according to the devs. We have the "Dalaran Heist" as the 1st expansion, an unnamed League of Explorers style expansion for the 2nd image. The 3rd image is not one I'm familiar with but it has what appears to be molten lava behind the card on the top, and a claw/tooth on the bottom. I can only surmise that it may reference another expansion regarding Deathwing possibly Grim Batol?
Anyhow, what's everyone else's thoughts?
Hey yo, I managed to claw my way up to 13 which was really fun (well once I got my first decent deck). I first used Midrange Hunter, then Silent Priest, then Token Druid and then finally Face Priest…
Hey yo,
I managed to claw my way up to 13 which was really fun (well once I got my first decent deck). I first used Midrange Hunter, then Silent Priest, then Token Druid and then finally Face Priest.
Now all of a sudden all I get is Warrior opponents and Mech Hunters, but mostly Warriors. I am obliterated pretty much every game now.
Any tips or tricks to defeat them? 15 - 13 seems like Warrior paradise. I never really hated a hero... but this steroid meathead is really annoying the hell out of me.
I've read and heard some people say they hate wild and some love it. Where do you stand on it? I recently just started playing Wild almost exclusively. I got tired of seeing the sa…
I've read and heard some people say they hate wild and some love it. Where do you stand on it?
I recently just started playing Wild almost exclusively. I got tired of seeing the same decks over and over again in standard and I was struggling to rank up so I figured I would play Wild and at least see some different decks and cards for a while. I didn't start playing Hearthstone until around the time Knights Of The Frozen Throne was released so I missed everything that came before it. After I got my golden Rogue hero I decided to try and get the golden Shaman which I am about 50 wins away. I even bought and played through all the Adventures that were released so I could have access to some older cards without having to spend all my dust (which I ended up doing anyways lol).
I'm still enjoying playing wild more than standard but i'm afraid of getting burned out again because its still a lot of the same decks which is mostly resurrect Priest (which is just BS but i'll save that for the salt thread). I've read and heard some people say they hate wild and some love it so i'm curious to hear this communities opinion. Do you like it? Hate it? What would you change? I don't think we should be allowed to use cards from current expansions. It should only be cards that have rotated out. That way there is a bigger difference between standard and wild.
Microsoft unveiled a new type of Gamepass plan at this year's E3 which includes Xbox Live Gold and Xbox Game Pass all-in-one. The name of the new subscription is Xbox Game Pass Ultimate and you can c…
Microsoft unveiled a new type of Gamepass plan at this year's E3 which includes Xbox Live Gold and Xbox Game Pass all-in-one. The name of the new subscription is Xbox Game Pass Ultimate and you can currently buy a month from Microsoft for $1 which will also convert your active subscription of Live and Game Pass over to Ultimate.
Now, how do you get this cheaper? Your Ultimate plan converts Live and Game Pass days to Ultimate days. For example:
This can be abused!
If before converting your account into an Xbox Game Pass Ultimate account you add a bunch of extra Xbox live time, that will convert 1:1 into ultimate access. Currently, a 12 month card for Live is $60 USD. A year of Game Pass Ultimate is around $180. That is a savings of $120 a year! Microsoft allows you to convert up to 3 years of active subscription time into Ultimate time which means if you buy 3 12 month cards, you save $360 on game pass ultimate and will have it until this time in 2022.
So, here's the links you need.
I'm kinda happy I've got it for the next 2 years, though 3 would have been awesome.

Hi team, I continue to struggle using the site menu on mobile. I am using the latest iOS on an iPhone 6s Plus, and I’ve tried on both Chrome and Safari. I tap the bars to open the menu,…
Hi team,
I continue to struggle using the site menu on mobile. I am using the latest iOS on an iPhone 6s Plus, and I’ve tried on both Chrome and Safari.
I tap the bars to open the menu, and then I tap one of the headers (e.g. Forums) to expand that section. If I try to scroll down, it expands wherever I tap and hold to scroll. Then, if I try again it will jump to the page of whatever I touch rather than letting me scroll down. In short, I can only access things at the top of the menu. Scrolling down doesn’t seem to work for me.
Feel free to point out if this is just user error ;)
I noticed that, when I use the general search box at the right of the top menu, Decks are displayed as default results. I find this confusing, as I would click in the "Decks" menu if I wanted to sear…
I noticed that, when I use the general search box at the right of the top menu, Decks are displayed as default results. I find this confusing, as I would click in the "Decks" menu if I wanted to search decks. I guess most people would also use that search box to search in the forum, not in the list of decks.
I just noticed that, when I'm browsing decks from a class and I want to filter by archetype, all archetypes from all classes are listed in the drop down. This should be restricted to Rogue archetypes…
I just noticed that, when I'm browsing decks from a class and I want to filter by archetype, all archetypes from all classes are listed in the drop down. This should be restricted to Rogue archetypes only.
Hi there, Silence Priest was in the Meta some time ago and as of right now im pretty sure it is back :) - So far im having fun with this list and a decent Winrate. Here's the list and i also tried …
Hi there,
Silence Priest was in the Meta some time ago and as of right now im pretty sure it is back :) - So far im having fun with this list and a decent Winrate.
Here's the list and i also tried to write a little Guide (just click on the Deck-Name) :)
Let me know what you think!
Hi dear hs players, I want to craft a deck or two in wild and I need your ideas to help me choose :) I took a break after gvg adventure and came back after witchwood so I feel like I missed many go…
Hi dear hs players,
I want to craft a deck or two in wild and I need your ideas to help me choose :)
I took a break after gvg adventure and came back after witchwood so I feel like I missed many good content in between, now I want to play some wild to see those cool cards. And as you guess my wild collection is not so wild, it's made of only KoFT year. So I probably can't play 200k dust decks.
My favorite class is Rogue but the rogue decks I checked already seem familiar so I want to try something different. I also enjoy playing warlock, mage and shaman. It doesn't have to be tier 1, I will play it in the rank 10-20 territory. I'd prefer control/combo over aggro.
So what do you guys enjoy playing in wild? What would be the single most enjoyable deck to play in wild occasionally? I'm looking forward to hearing any ideas!
Hopefully this doesn't become a thread for negativity. I thought a thread where feedback purely regarding the website design/layout/etc. would be good. A place where web design feedback can be made a…
Hopefully this doesn't become a thread for negativity. I thought a thread where feedback purely regarding the website design/layout/etc. would be good. A place where web design feedback can be made and taken into consideration by the MODs/Web Developers :)
My initial feedback...
The site (overall) is clean and looks really great, and the content is organized nicely structured and organized, but I find that it's very dark and there isn't enough contrast. I don't have any specific ideas to address this issue, maybe it's a matter of flipping main body sections to a lighter background and a darker font? Site looks great IMO, but I find it hard to focus on the content for any significant amount of time.