One Last Turn Card Design Competition
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This Week's Theme: One Last Turn
Proper planning leads to perfect placements - make sure your card has all the set-up it needs!
- You must create a card that has an effect based on something you did the previous turn
- Think of cards like Krag'wa, the Frog or Scorch if you're struggling to see where to take this one!
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Competition Entries
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Submission Description
The following description was written by the creator.
The reason it gives so much stats for cost is because in most cases the minion that gets buffed will need to of been alive for two turns before which is quite hard to do.
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Submission Description
The following description was written by the creator.
The true reward of peace is the chance to grow.
Art by Phillip Zhang
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Submission Description
The following description was written by the creator.
"You no take candle! Or in other words, Forbidden Flame."
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Submission Description
The following description was written by the creator.
The condition is rather specific, as it needs your opponents help.
With other words they can easily play around this card by not killing your Recruits in their first turn. That however gives you buff targets and board in general.
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Submission Description
The following description was written by the creator.
A moment of respite in the heart of battle.
One Day of Peace is a mirrored one-turn timeout for both players. At a cheap Mana cost, it can allow both players some extra time to setup any combos they might be preparing. While an extra turn to setup and stall can be very strong for Combo-based Priests, a prepared opponent will be able to stop this effect by dealing at least one damage to them each turn.
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Submission Description
The following description was written by the creator.
Mana Transmuter can reward interesting deck building by converting your spells into minions that have the same Cost. The artwork shows it combining Frost, Fire and Nature type spells into matter around itself.
I've placed it in Ashes of Outland, where Shaman got cards with similar effects like Marshspawn, Torrent and Shattered Rumbler.
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Submission Description
The following description was written by the creator.
"Strike hard, strike fast, strike twice." Just when you think the Rogue is done popping off their signature combo, here comes Ambusher Fenek to do it all again! Fenek's use is straightforward:
- When you're ready, play your hand out.
- Next turn, Combo with Fenek to recover all the pieces.
- Turn after that, dump your hand out again!
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Submission Description
The following description was written by the creator.
'"What do you Satyr categorizing all the descendants of the Trolls?"
"Naga-na lie, that sounds like hard work."'Exactly what the Battlecry and Deathrattle are remain secret until each is triggered.
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Submission Description
The following description was written by the creator.
She does not claim any favoritism, but she always rigs the games in someone's favor.
Shady Croupier can draw a lot of cards for decks that like to draw a lot of cards. Useful for if you like to immediately play a lot of small cards as soon as you draw them, you can double up on your huge draws with proper planning very efficiently. Worst case scenario, she'll always draw you at least one card should you need to play her that way (unless you happen to be in Fatigue, in which case, you won't draw any cards and that will work out perfectly).
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Submission Description
The following description was written by the creator.
Everybody rolls their eyes when he brags about his last adventure, except for an easily impressed rookie who is ready to join his party.
With this card, you'll never feel bad for having to Hero Power on turn 2. He can also be useful later on, as he thins your deck of low-quality cards.
Get creative - maybe your card could have two completely different effects depending on something you did last turn?