To make it good this should cost less (with less stats) like 3 to 5 mana, then it would see play. As of now it should be too slow against the faster decks and not enough against the greedy decks.
for those of you who are saying "LOL this class does not have this weakness because one card, DuH". a class weakness does not mean that in all of hearthstone ever they cannot have one/two cards that can give them that.
Basically this, guys. These aren't hard and fast rules that they must always adhere to strictly. They're general guidelines that can be toyed with to fit whatever fantasy the current set of expacs are selling.
I get those are no hard rules but why bring them out at all, just be sincere and say "we can't balance vanish and mind blast so we're gonna dump em into wild, cya"
for those of you who are saying "LOL this class does not have this weakness because one card, DuH". a class weakness does not mean that in all of hearthstone ever they cannot have one/two cards that can give them that.
for example, people are laughing at shamans 'bad card generation'. but without hagatha the witch, kragwa, and underbelly angler, they really don't have very good card advantage, and kragwa and underbelly are only viable in one/two decks. and no, cards like shudderwock, and hagatha number 2 don't count because they generate value, they don't add cards to your hand.
and all those cards are adventure cards, but in the core of shaman, there is not much card draw outside of manatide totem, which is kind of really bad.
Anyway they made those cards so what's the point of bringing up class identity when they feel like it and turn a blind eye to other cards?
it's fine. People are already big on thinking of themselves as a particular class player. This just encourages it. If you like going face you are a hunter player. That sort of thing. I would think that it would make it harder to make cards over time as the class ends up locked to an archetype that you cant' really experiment away from. But that's a matter of the design teams to worry about, not me.
Not sure what you mean by laughing at warlock's 'weaknesses'. They don't have good healing or great ways to burn an opponent from the hand anymore and the past has shown that they REALLY go off the rails whenever they have either. That's the point of the 'weaknesses': it's a reminder for the team that a class should NOT have everything at once. Don't let a warrior be able to zoo out or they go Pirate Warrior on you. Jaina DK shows why mage shouldn't have reliable healing. That sort of thing. This is them deciding to remember that decks shouldn't be able to do everything well.
Lol yeah, like Jaina decks have ever gone past tier 2.
What about mage difficulty to swarm boards and then conjurer's calling into 5 minions?
Hunter card draw limitation? Just draw 3 beasts from your deck already! Master's Call
Shaman's card draw? Spirit of the Frog half your deck. Shaman's card generation? Are you kidding me? 2 Hagatha's, infinite murlocks, various battlecrys also repeated by shudderwock...
Ansewring OP:
Yes. They wrote such a lengthy explanation (full of obvious well known facts and partial lies) just to justify them removing mind blast and vanish. Two wonderful, perfect fitting cards that they obviously can't balance.The hilarious thing is that the cards are going into wild (standard's dumpster) where apparently all this class identity importance does not apply :)
I don't understand why they had to put such a bad card into priest basic set. They missed the opportunity to finally give priest a new weapon instead of the same old innerfire combo.
Guess we'll have to craft the strong new cards in future expansions to actually play Priest on ladder.
Animal companion is really strong in hunter as it is. Getting the companions in your hand from card generation would be definitely worse, I don't think it would even see play.
Companions excel in midrangey/aggro decks that thirst for tempo, not value. You'd want to close the game as fast as possible, moreover as overstatted as they may be in the end game their power is considerably lower.
Yeah, that was the intention behind this rotation. Might want to pick those Wargears, i dont think iv been givin them enough credit myself, but i recall that they do get offered quite often, had at least 3 of them offered in last few runs. Will have to focus on them a bit more, they swing games hard.
Yeah Wargear is insane and almost noone expects it, carried my mech hunter average deck to 7 wins. Mechs are out of control right now.
I think we are back to the old mage dominion. I've encountered mostly mages after 3 wins with crazy decks. One opponent was litterally playing a constructed mech-mage. Firelands portal is giving me PTSD.
Paladins seem strong too due to murloc knight and muster.
I don't like this rotation, heavy draft and rng dependant.
Hi, just a simple question, will we be able to merge our old hearthpwn accounts with the new ones in this forum? I am mainly thinking about the achievements and titles I got there :D
OH YESSSSSSSSS! MAKE PRIEST GREAT AGAIN
It's exactly what blizz has been doing with evolve mechanics in the past without you realizing :)
Yeah sure, let's all believe the class identity tale haha
To make it good this should cost less (with less stats) like 3 to 5 mana, then it would see play. As of now it should be too slow against the faster decks and not enough against the greedy decks.
I get those are no hard rules but why bring them out at all, just be sincere and say "we can't balance vanish and mind blast so we're gonna dump em into wild, cya"
1.5/5
Pack filler
1/5
Costs too much otherwise it would be broken. Likely won't see play 2/5.
Decent card, won't see play at the moment, but maybe Blizz will push demon warlock in the future.
Anyway they made those cards so what's the point of bringing up class identity when they feel like it and turn a blind eye to other cards?
Lol yeah, like Jaina decks have ever gone past tier 2.
What about mage difficulty to swarm boards and then conjurer's calling into 5 minions?
Hunter card draw limitation? Just draw 3 beasts from your deck already! Master's Call
Shaman's card draw? Spirit of the Frog half your deck. Shaman's card generation? Are you kidding me? 2 Hagatha's, infinite murlocks, various battlecrys also repeated by shudderwock...
Ansewring OP:
Yes. They wrote such a lengthy explanation (full of obvious well known facts and partial lies) just to justify them removing mind blast and vanish. Two wonderful, perfect fitting cards that they obviously can't balance.The hilarious thing is that the cards are going into wild (standard's dumpster) where apparently all this class identity importance does not apply :)
I don't understand why they had to put such a bad card into priest basic set. They missed the opportunity to finally give priest a new weapon instead of the same old innerfire combo.
Guess we'll have to craft the strong new cards in future expansions to actually play Priest on ladder.
Animal companion is really strong in hunter as it is. Getting the companions in your hand from card generation would be definitely worse, I don't think it would even see play.
Companions excel in midrangey/aggro decks that thirst for tempo, not value. You'd want to close the game as fast as possible, moreover as overstatted as they may be in the end game their power is considerably lower.
Yeah Wargear is insane and almost noone expects it, carried my mech hunter average deck to 7 wins. Mechs are out of control right now.
I think we are back to the old mage dominion. I've encountered mostly mages after 3 wins with crazy decks. One opponent was litterally playing a constructed mech-mage. Firelands portal is giving me PTSD.
Paladins seem strong too due to murloc knight and muster.
I don't like this rotation, heavy draft and rng dependant.
Ok, thank you Flux.
R.I.P. old account :(
Hi, just a simple question, will we be able to merge our old hearthpwn accounts with the new ones in this forum? I am mainly thinking about the achievements and titles I got there :D