Comments
13 totalI think it would be better to do years for 2 set rotations instead of 3, but that'd be a pretty major change.
Pretty sure they said they'll still do announcements in place of an actual blizzcon.
They might add more tradeable and frenzy cards in the last miniset, but Alterac will have a new keyword.
Horde/Alliance cards would require a lot to implement properly, but it'd be a lot of fun.
Because there's a lot of really strong long-cooldown nature abilities. Like Call of the Archdruid. Use this, double that. 8 damage to the enemy board. It's pretty rare that Elune's Grace will be used on Tyrande herself anyway, but that's …
I think most of the time mixed comps will be the name of the game. There's a lot of mercs the bridge gaps between say, Orc and Fel, or Human and Shadow or Shadow and Fel, or whatever which lets …
Brightwing and Guff actually have terrific synergy. If your bench wants buffs like that, then you might as well have both in your opening.
Brightwing also has a super fast nature skill for Guff to combo off of and she …
I think it must count while she's on the bench. It's worded that way and it'd be a lot worse if it doesn't.
Meaning her role is really two fold. Late game burst in a comp with a lot of …
Anduin just seems REALLY dependent on role synergy. Even more so than a lot of other characters who have spell school or tribal synergies. (i.e. Voone can summon his own dragons, Jaina can freeze targets with her Water Elemental)
I …
Really fun concept. I feel like one comp I want to try is this with Tyrande & Furion, and then a bunch of attacking-based mercs in the back. (Sylvanas, Illidan, maybe Tirion, probably Grom or something just to not have …
One thing I notice about the pre-order mercs is they all get massive speed upgrades from leveling up their basic abilities. I suppose this is a way to kinda gate them from being too strong right off the bat, while …
Clearly a mid-late game finisher merc. She has obvious synergy with any merc that summons a lot. Looking at Jaina, Voone, Rexxar -- all of which summon tokens of different tribes. So she fits into a lot of different tribal/spell …
Water Elementals just seem stupid powerful on their own. A great anti-tech against attacking mercs. She benefits from Ice Floes on her own, but the Varden synergy is actually great (makes it more likely for them to get procs off …
The Pokemon Daycare doesn't even offer XP anymore.
But I think in *theory* this serves the same purpose. You stick a merc you don't care about, but really need (like a healer or something) to level it up, so that …