Sounds like you dealing with a bug coz Kangor doesn't go back to hand if there's no minions in hand, at least that how I've experienced games.
Personally Kangor doesn't bother me but I've only played against it twice so not enough data to make an objective opinion.
Right now I'm only struggling against already refined decks like Frost DK coz they lost nothing. Aggro Pure Paladin is also a pain coz I feel the deck just got better. At the time of writing, Paladin is no. 1 but the best deck isn't running Kangor.
As for nerfs, it's tough to say what exactly is a problem as the meta is still quite fresh so I'll give some card opinions in the next week or so.
I think you're right. I did Twisting Nether because my opponent's hand was empty.. but it went back anyway. That DOES sound like a bud since it's text specifically calls out "SWAP".
That being said, it is still super annoying to continually pump out lifestealing minions that preserve the mid-end game and allows them to get set up for the combo/control fight
Kangor is legendary and paladin does not have a decent way to tutor it out, so this is most like a bad luck from your side. Also, a 5 mana 3/3 is not that threatening
no, you got first pack after 15 mins and second after another 15 mins - the timer started for both at same time, one had 15 mins and second one 30 mins
So warrior got minion which give him +2 armor unitil the 1/2 is in play while druid got a 1 cost minion which will give him +2 armor on hero power for rest of the game. Forced multi-tribe for warrior, but I am not sure it will work.
This is the important question. If healing a healthy minion counts as overheal, than these effects are good. Not busted, because Priest lacks a massive healing right now, but it is not bad. If it only works on damages minions, than the effect is bad.
The Deal 100 damage quest are no longer being generated and they are replaced by Play 12 spells of X or Y spell school (for example Shadow or Fel) so you do not need to play Mercs at all
I agree, out of 10 games in EU it is 6 Death Knights, 1:1 Plague/Rainbow, 3 Warriors and 1 the rest of classes
1 health is actually quite a big deal.
Never saw Serenity played against me. Yet, it would be better as 4/6
Forcing overheal priest archetype. 1/3 would be better.
Main difference between Excavate and Quest is that Quest starts in starting hand.
I got it when I drew a legendary.
Definitely not when drawing golden cards. Maybe it is just a random chance.
Kangor is legendary and paladin does not have a decent way to tutor it out, so this is most like a bad luck from your side. Also, a 5 mana 3/3 is not that threatening
Some are too powerful (like Paradise lost text is, in reality, Win) but I like what you did here
no, you got first pack after 15 mins and second after another 15 mins - the timer started for both at same time, one had 15 mins and second one 30 mins
Yes, it will be gutted, good, good.
So warrior got minion which give him +2 armor unitil the 1/2 is in play while druid got a 1 cost minion which will give him +2 armor on hero power for rest of the game. Forced multi-tribe for warrior, but I am not sure it will work.
This turn because of the armor and attack buff guys
Yes, same happened to me, but this was not a netdeck I just wanted to add him to my old deck.
Btw, this is a Blizz video from 3 months ago. No one see it coming
This is the important question. If healing a healthy minion counts as overheal, than these effects are good. Not busted, because Priest lacks a massive healing right now, but it is not bad. If it only works on damages minions, than the effect is bad.
They are selling old packs so give out all cards for free is not a way Blizz would go
[Hearthstone Card (Rivendare, Warrider) Not Found] can be easily done by the Spell Hunter deck. Deckcode here (first deck) https://outof.cards/news/6014-5-wild-off-meta-decks-using-return-to-naxxramas-new-cards/
Yes, they are regular cards
This is great for thief priest and rogue!
The Deal 100 damage quest are no longer being generated and they are replaced by Play 12 spells of X or Y spell school (for example Shadow or Fel) so you do not need to play Mercs at all