Alfi
LV.12Devoted Academic
Comments
1,368 totalImmune is an ability that prevents characters from receiving any damage, and prevents the opponent from specifically targeting them with any type of action. However, it does not prevent destroy, restore Health, or other non-damaging effects on Immune characters, …
[card]Menagerie Warden[/card] was never played. You can have only one of this in your deck, so miňus for consistency.
Quote From Tetsuo I'm at Level 174. With the new weekly quests I'll be able to clear 180 within the week, but I'm worried the Battle Pass will reset before I can achieve my goal of reaching 200. …
True, playing [card]Scale of Onyxia[/card] on turn 7 is completely fine. Playing it on turn 4 or 5 is too much.
Also, thay need to have 10 new cards in each deck (I think). This makes many decks non-optimal.
If you estimate one set to $50, how can 4 sets be $400? Your math is just plain wrong.
I played a wild game today and [card]Yogg-Saron, Master of Fate[/card] cast [card]Hunter's Pack[/card] which gave me a non-collectible weapon. At least I thought this is some weird weapon from single player game modes, I even took a screenshot of …
So basically [card]Ignite[/card] is a bit weaker version of duels treasure Reno’s Magical Torch
Purify had to target own minions. This can target enemy ones, too.
Except this time it works on enemy minions, too.
Sure, but until now we saw only 2 neutral Dredge cards and no hunter Dredge card. This is why I wrote it needs support.
Literally the bottom card of your d3ck with deathrattle cast a card from your deck needs a LOT of tools to make it good
I tried this once and achieved a 100% winrate.
It is very hard to evaluate how good this will be. You need to play 3 spells after draw it to be good, otherwise it is meh.
Will it work most of the time? Most likely not.
Reminds …
Quote From Joyboy I think 2v2 would see more play than Arena, Duels, and mercenaries. What would be something more innovative than something I haven't already said?
Also an idea is increasing standard deck size to 32 …
I really hate that there are only 4 otters on the image.
This is.. insane.
Also, fun stuff could be achieved by this. You play your [card]Kazakusan[/card] and if it survives a turn, you will remove your opponent ones from existence.
Even after update I still have unclaimable achievements (one).
And also it shows me 108% completeness of achievements even though there are clearly lots of not finished ones (realistically I have ~50% completed)
How are your achievements?

What if you cast five spells. Will it return random 3, last 3, nothing because you cast not exactly 3 spells?
