Immuneis an ability that prevents characters from receiving any damage, and prevents the opponent from specifically targeting them with any type of action. However, it does not prevent destroy, restore Health, or other non-damaging effects on Immune characters, which can still be affected by randomly or automatically targeted effects, including area of effect.
I'm at Level 174. With the new weekly quests I'll be able to clear 180 within the week, but I'm worried the Battle Pass will reset before I can achieve my goal of reaching 200. Will the Battle Pass reset at the end of March or by the end of rotation? I've been burned before by something resetting before the new expansion even hit, I just can't remember if it's the battle pass or achievements.
I believe the achievements reset (after patch on April 5th the old achievements will not provide XP but the new ones will provide it instead)
I played a wild game today and Yogg-Saron, Master of Fate cast Hunter's Pack which gave me a non-collectible weapon. At least I thought this is some weird weapon from single player game modes, I even took a screenshot of that weird card.
To my surprise, this is a real Hearthstone card from Forged in Barrens. Never saw it before. Never.
I think 2v2 would see more play than Arena, Duels, and mercenaries. What would be something more innovative than something I haven't already said?
Also an idea is increasing standard deck size to 32 or 34. Sometimes we just want to fit that last card in our deck and don't have a slot. Just adding 2-4 more cards to decks would be a cool change.
In MTG you can have as many cards in your deck as you want. Yet, everyone plays with 60 cards, because adding more cards will just increase the inconsistency of your deck.
Also, adding the 2x2 mode definitely cannot be " easily made". This is a major overhaul and redesign of complete UI and logics.
Also, just imagine, now you have to wait 75 seconds for your opponents turn. In 2x2 you could be waiting 225 seconds, roughly 4 minutes for your next turn.
Immune is an ability that prevents characters from receiving any damage, and prevents the opponent from specifically targeting them with any type of action. However, it does not prevent destroy, restore Health, or other non-damaging effects on Immune characters, which can still be affected by randomly or automatically targeted effects, including area of effect.
https://hearthstone.fandom.com/wiki/Immune
Menagerie Warden was never played. You can have only one of this in your deck, so miňus for consistency.
I believe the achievements reset (after patch on April 5th the old achievements will not provide XP but the new ones will provide it instead)
BTW, level 203 achieved today.
True, playing Scale of Onyxia on turn 7 is completely fine. Playing it on turn 4 or 5 is too much.
Also, thay need to have 10 new cards in each deck (I think). This makes many decks non-optimal.
If you estimate one set to $50, how can 4 sets be $400? Your math is just plain wrong.
I played a wild game today and Yogg-Saron, Master of Fate cast Hunter's Pack which gave me a non-collectible weapon. At least I thought this is some weird weapon from single player game modes, I even took a screenshot of that weird card.
To my surprise, this is a real Hearthstone card from Forged in Barrens. Never saw it before. Never.
We still miss one legendary tied to Sunken City
So basically Ignite is a bit weaker version of duels treasure Reno’s Magical Torch
Purify had to target own minions. This can target enemy ones, too.
Except this time it works on enemy minions, too.
Sure, but until now we saw only 2 neutral Dredge cards and no hunter Dredge card. This is why I wrote it needs support.
Literally the bottom card of your d3ck with deathrattle cast a card from your deck needs a LOT of tools to make it good
I tried this once and achieved a 100% winrate.
It is very hard to evaluate how good this will be. You need to play 3 spells after draw it to be good, otherwise it is meh.
Will it work most of the time? Most likely not.
Reminds me of the Spreading Plague, but much worse.
In MTG you can have as many cards in your deck as you want. Yet, everyone plays with 60 cards, because adding more cards will just increase the inconsistency of your deck.
Also, adding the 2x2 mode definitely cannot be " easily made". This is a major overhaul and redesign of complete UI and logics.
Also, just imagine, now you have to wait 75 seconds for your opponents turn. In 2x2 you could be waiting 225 seconds, roughly 4 minutes for your next turn.
I really hate that there are only 4 otters on the image.
This is.. insane.
Also, fun stuff could be achieved by this. You play your Kazakusan and if it survives a turn, you will remove your opponent ones from existence.
Even after update I still have unclaimable achievements (one).
And also it shows me 108% completeness of achievements even though there are clearly lots of not finished ones (realistically I have ~50% completed)
How are your achievements?
What if you cast five spells. Will it return random 3, last 3, nothing because you cast not exactly 3 spells?