Comments
691 totalQuote From Horizon Hey, could you show your paladin deck list with sathrovarr?
It should be in the post right above yours. Is it not showing on your end
Quote From RavenSunHS Surely targeted nerfs would be the best solution.
But since the devs are so incredibly reluctant with nerfs in Wild, WHILE being also so eager to release stupidly out-of-place-cards (Arcane Flakmage shouldn't exist …
Quote From RavenSunHS Sniplock is probably the biggest problem, but Secret Mage (post SoU) and Mechadin (post Crystology-completely-unnecessary-buff) are also broken (not just OP, but broken).
All these three decks are capable of repeated insane spikes …
Quote From craigrs84 You cant change it so why whine/debate about it? No one is going to read this thread and feel guilty about playing a tier 1 deck in casual, and you're only reaching a minority of …
I imagine people who drafted a deck with the class bonus still in place will be at a huge advantage against players with significantly less class cards, given that neutrals tend to be weaker on average.
It's …
I could see this turned into a 6 mana 3/3 or an 8 mana 4/4 as an immediate "fix". It doesn't really change anything other than the fact that you won't evolve into the most juicy mana cost.
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Necroing this thread just to gloat and feel vindicated:
"I think with Shaman currently, there's some gameplay patterns that we aren't the most happy with, I think when you do have an eight-Mana minion that you evolved …
Quote From Hydralisk Quote From AliRadicali Been playing a bit of OTK Paladin now that Sathrovarr has been released and I have to say I'm impressed. I thought it would feel like a win-more card but …
Been playing a bit of OTK Paladin now that [card]Sathrovarr[/card] has been released and I have to say I'm impressed. I thought it would feel like a win-more card but it really isn't: it adds a huge spike/recovery turn that …
I find it funny that this would probably be a better card if it just dealt 6 damage to face instead of summoning leper gnomes. At the stage of the game where' you're using hero power turn after turn to …
For me simply opening and closing the deck got rid of the error for most golden cards. Oddly I had to open and close the decks twice to get the game to register a golden Sea Giant, but I haven't …
If you open your decks in the deck editor the missing card error should disappear. Although for me for whatever reason I had to do this twice before the game recognised my golden Sea Giant (oddly enough, the plain Giant …
I don't know about you guys but I'm seeing this message at the bottom of the battlenet app: "We are aware of an issue affecting our authentication servers, which may result in slow or failed login attempts. We are currently …
Very few decks can deal with a turn 2 fairie dragon. It's been in and out of the deck for months, but Rogue hasn't been in the best spot lately so it hasn't shown up that much.
Quote From DoubleSummon Quote From AliRadicali It's not really possible to know whether this will see play until we see the full set of invoke cards as well as all the different Galakrond hero power/invoke effects. …
Quote From DoubleSummon you do get the 2 1/1 imps I am not sure if the 1/1 becomes 3/1 at least and if you summon 2/1 imps on the spell it makes sense they do trigger at the …
Quote From RavenSunHS This is a Value card, as most Sidequests will be by design.
However minor, it requires setup, so it does nothing the turn it is played (poor Tempo), EXCEPT from turn-9 and later, which …
This could be pretty good to set up an AoE swing turn with Flamestrike or Blizzard. Sticking a 6/6 on an empty board is a lot more threatening than playing it into enemy minions, even if you're playing control.