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After you play a Secret, deal 2 damage to all enemy minions.
Ancient pandaren proverb: He who is without secrets lacks flak.
Card Stats
- Mana Cost
- 2
- Attack
- 3
- Health
- 2
- Type
- Minion
- Class
- Mage
- Rarity
- Rare
- Minion Type
- Invalid
- Spell School
- UNK_
- Set
- Saviors of Uldum
- Artist
- Ursula Dorada
- Crafting Cost
- 100
- Disenchant
- 20
- Reveal Date
- Jul 23, 2019
- Release Date
- Mar 26, 2021
Keywords
Card Sounds
Sound Effects
Play VO_ULD_240_Female_Orc_Play_01
Play ArcaneMagic_Play_Underlay
Attack VO_ULD_240_Female_Orc_Attack_01
Attack ArcaneMagic_Attack_Underlay
Death VO_ULD_240_Female_Orc_Death_01
Death ArcaneMagic_Death_Underlay
Game Accessories
Discuss Arcane Flakmage
Head over to the Card Discussion forum to share your opinion on Arcane Flakmage.
Saviors of Uldum Expansion Guide
Learn more about Saviors of Uldum in our expansion guide including all the new card reveals.
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Format Legality
Standard
Not Legal
Wild
Legal
Arena
Not Available
Saviors of Uldum
- Release Date
- Mar 26, 2021
- Set Type
- Expansion
- Rotation
- Rotated to Wild
Deck Rules
- Copies per Deck
- 2
- Collectible
- Yes
Comments
As if Wild Tempo Mage wasn't annoying enough, now they have the possibility to cast AoEs without hurting their own board and get ahead of their opponent with an indescribable ease. Odd paladin was one of their worst MUs and now they can completely shut them down with a single 2-drop (and a couple of secrets ofc). And not just once - if the 2-drop somehow survives a turn, the mage can play another secret and stop yet another wave. I think Arcane Flakmage should have been a 2/2 due to balance and flavour reasons.
The thing that wild Secret Mage lacks is - board clear.
This card seems to be a solution to dealing with small minions (murlocs, paladin tokens, zoo etc.)... BUT...
...Will there be enough space in the deck to include it? I'm not sure.
In some match-ups (Big Priest, combo & control decks), it would be a bit useless card.
Play couple of secrets to get a Flamestrike