As if Wild Tempo Mage wasn't annoying enough, now they have the possibility to cast AoEs without hurting their own board and get ahead of their opponent with an indescribable ease. Odd paladin was one of their worst MUs and now they can completely shut them down with a single 2-drop (and a couple of secrets ofc). And not just once - if the 2-drop somehow survives a turn, the mage can play another secret and stop yet another wave. I think Arcane Flakmage should have been a 2/2 due to balance and flavour reasons.
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As if Wild Tempo Mage wasn't annoying enough, now they have the possibility to cast AoEs without hurting their own board and get ahead of their opponent with an indescribable ease. Odd paladin was one of their worst MUs and now they can completely shut them down with a single 2-drop (and a couple of secrets ofc). And not just once - if the 2-drop somehow survives a turn, the mage can play another secret and stop yet another wave. I think Arcane Flakmage should have been a 2/2 due to balance and flavour reasons.
The thing that wild Secret Mage lacks is - board clear.
This card seems to be a solution to dealing with small minions (murlocs, paladin tokens, zoo etc.)... BUT...
...Will there be enough space in the deck to include it? I'm not sure.
In some match-ups (Big Priest, combo & control decks), it would be a bit useless card.
Play couple of secrets to get a Flamestrike