I have seen a lot of people propose either to have the quest reward actually share the damage or not work with fatigue damage - but how about just make it the first time you take damage each of your turns? Yes, it would still work with fatigue but your lifetap would use up that once-per-turn effect if you were to try and accelerate it. So if you have too many self-damage cards, you will still kill yourself but there is an option to go more of a control route.
Resurrection should bring back EXACTLY the body that died, AND remove it from the Ress pool (until it dies again).
That's the first and foremost step to apply, and tbh, how it should have always worked in a world that makes sense.
I agree to this. This kind of mechanic is already in the game with Kangor's Endless Army - making Resurrect and Eternal Servitude bring back a minion with all its enchantments would mean that if you cheat out 1/1 lich king, you can only bring back that 1/1 version of it.
I have seen a lot of people propose either to have the quest reward actually share the damage or not work with fatigue damage - but how about just make it the first time you take damage each of your turns? Yes, it would still work with fatigue but your lifetap would use up that once-per-turn effect if you were to try and accelerate it. So if you have too many self-damage cards, you will still kill yourself but there is an option to go more of a control route.
I agree to this. This kind of mechanic is already in the game with Kangor's Endless Army - making Resurrect and Eternal Servitude bring back a minion with all its enchantments would mean that if you cheat out 1/1 lich king, you can only bring back that 1/1 version of it.