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Auspicious

Lv.7
435 / 2,500 XP
Joined May 2022 186 posts 935 XP 205 achievement pts

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This is something I noted/complained of years back. Shaman gets burdened with a disadvantageous "advantage" in Overload while Druid's native advantages (mana ramp, stall) negate Overload's disadvantages quite nicely, so Bloom becomse a much nastier Druid tool than a Shaman one. Instead of fixing it, Devs consider this a feature -- after all, this plays to Druids' strengths.

Caria didn't. Blizz, like many game companies, is effectively a cult of the new -- the newest product must be protected. Xhilag has the highest value because of novelty, Caria less so for the opposite reason, so Caria gets rendered basically worthless (she was borderline at 6 in the first place). Xhilag can't be made into a larger value proposition …

Diablo spells will give Naga a boost -- not enough to make up for Stormscale Siren, but not nothing.

The Mystery Node rework described above precludes the Mysterious Stranger being available unless the description was inaccurate. Mysterious Stranger isn't a bonus that appears at the end of the Bounty as that description holds.

There would have to be a new way to trigger the task chain for a given character -- otherwise, one would be forced to rely on daily random procs, which is practically impossible. That feature is the most important one that we'd need to know about.

It is possible to do this with a Murloc opener and few losses.

I stumbled upon this solution when first determining that if you get the Start of Game Murloc stat bonus treasures and stack them, you can possibly kill the cart on round 1. This was a poor plan. First of all, Murky has absolute shit treasure design …