Auspicious's avatar

Auspicious

Lv.7
435 / 2,500 XP
Joined May 2022 186 posts 935 XP 205 achievement pts

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Psycho? That is slanderous! I'll have you know that it's perfectly reasonable to keep a shirtless, sculpted, slab of a man locked up for only yourself to watch over because he's been a bad, bad, boy ! And if somebody steals your man, you have get him back because he's M I N E. Perfectly. Reasonable.

Combine that with a record of each pack's contents so you can enter them in a tracker to get an idea of what you should buy in the future and the result is perfect.

The problem is that the devs don't want to eliminate the animation entirely because it engenders addiction, but if you make them sufficiently fast, I …

[card]Sire Denathrius[/card] being free just straight-up saved me 1600 dust. Glad for that. That would've been a day-one craft.

This might be the first pass I try to hold some quests for, because getting [card]Murlocula[/card] for free is worth. Though I still have no idea what to take out for it -- but it absolutely has to be broken. …

If it wasn’t for the fact that Findley was calved-off to a post-track pack for non-Tavern-Pass-Buyers, this would be an absolutely perfect patch for Nature players. As it stands, it’s still very good.

Anacondra has felt like she was missing a third of her kit the whole time; her numbers never looked right. This is a massive change to …

This is an excellent review of recent history.

For the billionth time, the way HS handles announcements is terrible. Well, I came to this site because it was the only way to catch announcements and you all announced, so good on you for that one.

Seemed like you were attacking the thousands upon thousands of people who want the game to be clearer not just for themselves, but for new players and casual players. And those players deserve the best they can be given; I think you reduced the issue to "me and you" but it's really about more than just the aesthetics you favor. …

Quote From davidwizard

Their job isn't to communicate clearly - their job is to create a fun experience.

 

That's an utterly bizarre formulation. Clear communication makes for a fun experience. Board games have been made sources of acrimony because of ambiguity. There are several decades of imperfect experiences due to poor writing in …

If your job is to communicate clearly and you don't do that job, but you produce a beautiful painting, you may be a good painter, but you're a crap communicator and didn't do your job. It isn't creative that they did their job badly; they may have been creative doing something other than their job (I don't agree, but ymmv) …

a) The wording isn't creative imo and b) people have complained about this since beta, noting freeze and windfury. They have solutions to this problem (mouseover) and creative use of that solution has been praised. They're doing a deliberately bad job here where they could do better by the team's own past standards.

This doesn't even need murloc synergies to justify a slot -- dude pally (which will likely be bad), could run this, for example. Demon Hunter could, conceivably, run this in an aggro package because it has an ultra-earlygame card that summons small minions. Maybe weenie DH gives it a go. Hunter could slot this in, but doesn't need it.

Every rule of this card should be available both in the deckbuilder and in-game.

I enjoy knowing what cards do. Hearthstone has gone from making that difficult to actively hating it.

When an expansion lets you do the same thing you were doing more cheaply, your class gains relative strength against the others. Druid and, to a lesser but notable extent, Hunter get exactly that this expansion but are already meta at the moment. On day 1, if you want to climb and have no regard for the opponent having fun, …

[quote from="dapperdog"]Its not really about us hating disruption. Its more on team5's design decisions making one sided metas, filled with uninteractive bs.[/quote]

Indeed, and Ayala missing that the titanic amount of self-developing mana cheat is what drives the game is either deliberate or foolish to the point of absurdity. Here's the thing: the most horrific decks that everyone hates …

[quote from="OldenGolden"]but I guess we'll be stealing their stuff too with our own Theotar, so who knows?[/quote]

I know. The strongest decks will be the least affected, while the weakest ones will be worst affected, aggravating pre-existing balance problems and creating even less deck diversity because a) concepts vulnerable to [card]Theotar, the Mad Duke[/card] will be disfavored, narrowing the …

Not good, but better than Against the Odds in Quest Priest, which is also not good. This also doesn't answer any problems Priest has, which is either how to out-health an inevitability kill from Warlock or how to play for board as opposed to simply wiping the latter (since playing for board gives you a win condition -- the other …

When I loaded up the main page with the thumbnail I thought I'd somehow hit a spoof site for a second because that image contains a very suggestive head.

shrug

I'm looking at the bare minimum you need for Totem synergy and Infuse jumpstarting and it produces no consistent threat on board and no board speed (rush) in a world where Druid gets several dozen mana's worth of minions for free without similar hoop-jumping.

Given the current reveals, if this worked, it would be better fodder for …

The fact that Toplor is a permanent effect is being overlooked and people are underselling how violently toxic this card is. This combination of free board presence plus face threat wouldn't be tolerated in many other classes. Not a day ago people were criticizing mana cheats and asking why they exist: witness the positive reception of what is one of …