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Auspicious

Lv.7
435 / 2,500 XP
Joined May 2022 186 posts 935 XP 205 achievement pts

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If your MMR is dumpstered in BG, half of the players will be afk from jump in a given game. The only reason nearly all of the players aren't afk is because Blizzard made an undocumented stealth change (that didn't see any discussion in social media) after the very first major overhaul of Battlegrounds where the MMR was reset that …

The intentional lose report function is there to keep the rest of the data clean. Consider:

Player X has a bad time in a match and feels, strongly, that their previous opponent did not conduct themselves in a sportsmanlike fashion and needs to be punished by the admins. They look at the report functions to express their displeasure. They …

The devs have been making the tasks easier, which is a good thing. I was distracted and didn't get the fast completion I was intended but still got it done several days ago with far less pain than any of the other tasklines.

The decks are standard but the format is Wild -- you can discover anything. That's actually an interesting idea, giving one some varied gameplay without the obscenity that is constructed Wild combos.

As an introduction to the newest expansion, however, it's obviously misleading and therefore somewhat counterproductive, though the fact that it's weeks too late is even more counterproductive. …

3 years, 6 months ago · on A Mysterious Recipe!

They won't look at Renathal for the same reason they won't look at Guff: they like what they've done and are indifferent to the implications until the latter becomes intolerable for their own future design. Recall how long it took for [card]Celestial Alignment[/card] to be fixed.

[card]Theotar, the Mad Duke[/card] will, I agree, get nerfed, but it will likely …

Quest Mage, much like Neptulon, is an evergreen problem in Wild and should be dealt with directly instead of resetting the time bomb by crushing some other card that happens to trigger its ascendancy once more.

The other person to reply to you is correct, but the Toxfin/Sefin disparity can't be overstated. I've had Sefins sniped 12 times in a row. You can literally get nothing out of them, wasting the whole investment. In addition, they force you to create really terrible boards where units are deliberately killed, risking your Health and giving dangerous enemies less …

Hearthstone Devs:

• Make a pro-Demon pach.

• Make the best (early) Demon harder to get but don't give it stats to compensate.

• Add lackluster Demons.

• Make Murlocs WAY FREAKN' BETTER.

Sounds about right.

By the way, because the changes are going to mean way more afk players, having a poison generation …

I appreciate the help and my god: the lengths the devs have gone to to not use typical game language and templating (including that already found in HS) is astounding.

Normally, the excuse for poor formatting is space, but that doesn't seem to be the case here.

Consider "your." In alternate-turn games you have to distinguish on whose …

It isn't always clear which of these go off exactly once and which happen every turn, so one assumes that they are every turn. If they vary, then the writing is awful.

I didn't misread it -- but they did, in fact, miswrite it.

After checking on the devs on social media, they clarified that they hadn't written up the announcement all that well and, thankfully, contradicted it.

Congratulations, F2P players: you're looking at what might be the worst patch in Hearthstone history.

The Runestones are an obvious cash grab, but here's what the Battlegrounds changes are really all about:

[quote from="The Devs"]By giving Battlegrounds players their own rewards track, we can give them more rewards they care about, and we no longer need to try …

Just adding my two cents. No packs here after what has to be five hours plus.

The Demon Hunter buffs accomplished little but an uptick in interest -- Relics are still trash and Renathal plus Implock makes aggro DH a joke. [card]Irebound Brute[/card] is worthless because the tools needed to make it, and Quest, work were deliberately rotated out. Some were mentioned above, but one notable misinclusion was [card]Double Jump[/card], which often acted as a guaranteed …

Going to give a little update here, having played with these changes. Despite the herculean effort to maintain positivity, what was almost completely obvious turned out to be true: Relics are still absolute shite and are conceptual failures. Combined with Renathal making 40 the new 30, DH has no real ability to hit hard enough early to matter, no ability …

Never had the chance to use Lich Baz’hial's coins with Nagas, by some weird coincidence, and now it looks like that may never happen.

Elise looks like a super-high-skill ceiling power . . . which will be mostly used to frustratedly attempt to force comps. Good luck, everyone.

Deathwing just seems boring.

Mixed feelings. The nerfs seem solid. The buffs are actually choosing better targets than normal, but I have a minor nitpick with Demon Hunter.

DH has a lot of completely dead spells that never had the mana cost they needed but would otherwise be playable. The buffs here are to cards that don't have the support needed because Team …

After dropping a high-damage minion: "By my calculations, you need to chill out!"

With two more copies in hand, just granted on the draw, not even from the opening or mulligan.

The game mode is . . . limited.

3 years, 7 months ago · on Cloneball!

[card]Murlocula[/card] should be mentioned here.

[card]Murlocula[/card] should be mentioned on every class page that has an aggro concept.

It needs to be tested first and foremost, because if it works, it will be rotation-defining.

They pop this skin sale for a skin I've been waiting for for ages right before the expansion drops. Figures.