I think DR Rogue is missing minion pressure: what deathrattles are we playing? We've got a spell and a weapon and Ticketmaster. Let's get some more cards for this archetype.
Could have used this Sigil in the Barrens. F that Sigil trigger achievement. Good card, though. Can pre load it to draw an extra card on a big draw quest turn.
One will have played a couple by the time 4 mana comes around, so I imagine on curve this is a 4 mana 5/5. Seems decent, but is probably the first SI card cut from quest lists.
Oh, here's the draw (get it) for minion based token decks. Though they, sadly, have to die to draw, so if you can kill them, you trade, draw, refill, try again next turn.
My head jumps to magical Xmas land of this going face after a board clear and Jace shenanigans...
I think this would be really fun if evolve effects didn't exist. As such, this will suck to play against.
There is probably a magical Xmas land where this is insane. Consistency is probably an issue, and tradable really helps.
If this is what Priest is doing, I'll be highly annoyed. Seems slow, though.
Cool art. What's the deal with shadow stuff in priest? This would have been sick as a dual class card with Warlock.
More fel support coming in the mini set?
I think DR Rogue is missing minion pressure: what deathrattles are we playing? We've got a spell and a weapon and Ticketmaster. Let's get some more cards for this archetype.
Keep an eye on this. Another set worth of DR Rogue stuff and this could be really good.
Could have used this Sigil in the Barrens. F that Sigil trigger achievement. Good card, though. Can pre load it to draw an extra card on a big draw quest turn.
I'm excited to try this quest out!
Another I dunno quest piece. Will be fun to try out.
I like this in the quest deck or a stealth aggro deck. Very good.
One will have played a couple by the time 4 mana comes around, so I imagine on curve this is a 4 mana 5/5. Seems decent, but is probably the first SI card cut from quest lists.
I don't like any of this handbuff stuff. The high end is too many hoops to jump through, the low end is too fair.
I could, and probably am, wrong. I'll be happy to play it if I am.
Clunky and too much going on to get the benefit. Better weapons too. Pass.
Could be a nice heal and is a board wide ping, but... Seems pretty meh withough spell damage or being at 1 mana to go in the quest deck.
Seems pretty good in DRDH.
3 stars for interesting... It's interesting.
I've never played handlock, so I don't know how to say if this is good or not, but warlocks seem to think they can use this guy, so have at it.
Oh, here's the draw (get it) for minion based token decks. Though they, sadly, have to die to draw, so if you can kill them, you trade, draw, refill, try again next turn.