This is very very good. Draw 3, 1 mana secrets! Interesting deck building, annoying to play around, even a thought to use it to draw explosive traps for Quest Hunter.
8 mana to kill a minion and leave behind a 5/5 taunt and an 8/somthing... Paladin already has these cards (Varian, Yrel) and doesn't play them. 5 health taunt on 8 isn't saving you either, Uther.
I kinda hate this card: it feeds too much into the Mage BS. You play a 2 health minion? Ha, now I reduce the cost of my spells! Which were already cheaper because Incanter's. All of these feelings are related to how Mage plays now, but this feels like the direction isn't changing: Mage isn't playing minions, and they are being rewarded for you playing them.
Eeeeew. Cheating out big minions. This seems ripe for a Big Something deck. A fun build around card, which I didn't read the text and took the other one. Kinda have buyers remorse now.
Right now it's Ticketmaster and plush bears, which is fun, but slow. I want shuffle rogue to be a thing, but this ain't helping. If'n we get some interesting deathrattles in this set, then we can run this out on 3 and hope the deathrattles slowly triggering twice will help make up the tempo lost. Seems so anti rogue.
I get vibes of that Storm hammer from dragon hunter. Except worse because it relies on what ones opponent plays. Still, a controlling Hunter could want this. So no Hunter wants this.
Seems very powerful in a vacuum. Let's see what the rest of the set brings before overreacting... Oh, wait. IT'S INSANE! CONTROL IS OP. PALADIN IS DERP A DERP!
What they did right was the world building: it drew me in because I was very interested in the story of gods and mythology and such. But then you played the short intro story and then nothing.
Was the world of it original? If so, please make a rpg or shooter or something based on it.
Tenwu of the Red Smoke is one of my favorite cards ever because of the art but more importantly the name. Tenwu of the Red Smoke. (anybody) of the Red Smoke. Sounds cool.
This is very very good. Draw 3, 1 mana secrets! Interesting deck building, annoying to play around, even a thought to use it to draw explosive traps for Quest Hunter.
8 mana to kill a minion and leave behind a 5/5 taunt and an 8/somthing... Paladin already has these cards (Varian, Yrel) and doesn't play them. 5 health taunt on 8 isn't saving you either, Uther.
Awww, I want this to be good in a deathrattle beast hunter, but it's way too slow!
Yeah, not much. Very conditional for not a whole lot of upside. Will definitely see play... In Honor Kill decks slapped together to complete a quest.
I kinda hate this card: it feeds too much into the Mage BS. You play a 2 health minion? Ha, now I reduce the cost of my spells! Which were already cheaper because Incanter's. All of these feelings are related to how Mage plays now, but this feels like the direction isn't changing: Mage isn't playing minions, and they are being rewarded for you playing them.
Eeeeew. Cheating out big minions. This seems ripe for a Big Something deck. A fun build around card, which I didn't read the text and took the other one. Kinda have buyers remorse now.
Interesting for Quest Paladin; something to play later and get stats. Doesn't work with Lothraxion, though, so that sucks.
Right now it's Ticketmaster and plush bears, which is fun, but slow. I want shuffle rogue to be a thing, but this ain't helping. If'n we get some interesting deathrattles in this set, then we can run this out on 3 and hope the deathrattles slowly triggering twice will help make up the tempo lost. Seems so anti rogue.
Boom boom boom big butt paladin incoming.
A nice 1 drop for initiative decks. Would make an opponent think twice about 1 health minions into this.
I get vibes of that Storm hammer from dragon hunter. Except worse because it relies on what ones opponent plays. Still, a controlling Hunter could want this. So no Hunter wants this.
This seems really crazy, but slow.
Seems very powerful in a vacuum. Let's see what the rest of the set brings before overreacting... Oh, wait. IT'S INSANE! CONTROL IS OP. PALADIN IS DERP A DERP!
Cool. I hope to hear more.
What they did right was the world building: it drew me in because I was very interested in the story of gods and mythology and such. But then you played the short intro story and then nothing.
Was the world of it original? If so, please make a rpg or shooter or something based on it.
Tenwu of the Red Smoke is one of my favorite cards ever because of the art but more importantly the name. Tenwu of the Red Smoke. (anybody) of the Red Smoke. Sounds cool.
Here's a thought: the eye action GIFs are great.
Yes. I want this.
Smaller chunks of story, like Book of Mercenaries. Lore explanations are the only way after play through I know what the hell is going on.
Whew. Second loss achieved. That was close. Another 6 wins and I would have had a tough decision.