I'm not seeing the combo they're going for with this. Maybe a gain armor thing? Seems like control warrior would use this as a combo removal thing.
Squirrel! Meat's stringy, like goldfish.
Dungar never really worked out. I hope he gets his band back together someday.
High roll card.
Rogue card in disguise but it needs to do something when it wakes up to be good.
I don't think we're building our decks with a critical mass of tradable to make this go off.
0 mana abuse incoming!
I don't know how quest lists look, if they're tight on space, but this seems like it could see play in a quest decks looking for value.
Seems like a hard card to get down at 4 mana.
Makes Combustion crazy if all goes to curve.
A lot of stats that stall the game out. I dunno. Seems annoying but not game winning.
Annoying for your opponent but how does it win the game for you? Random. That's how.
Cycle and do nothing else? Pass.
Can we make a deck where this only works for me and not my opponent? Super fun card. And if it picks up Aegwynn's DR? Ooooooooh, magical Xmas land.
Neat picture. I want it to be good. Seems kinda clunky. Ship it off! Trade it! It's tradeable!
Build your own deathrattle. I like it.
The first legendary I opened in the pack simulator. I'm getting my bad luck out, OUT OF HERE! In simulations before I open my packs.
The Shaman combo battlecry stuff is mindbending.
Why? This set has a lot of interesting interactions that are hard to evaluate.
I think this ends up bad, though.
My least favorite quest.
I'm not seeing the combo they're going for with this. Maybe a gain armor thing? Seems like control warrior would use this as a combo removal thing.
Squirrel! Meat's stringy, like goldfish.
Dungar never really worked out. I hope he gets his band back together someday.
High roll card.
Rogue card in disguise but it needs to do something when it wakes up to be good.
I don't think we're building our decks with a critical mass of tradable to make this go off.
0 mana abuse incoming!
I don't know how quest lists look, if they're tight on space, but this seems like it could see play in a quest decks looking for value.
Seems like a hard card to get down at 4 mana.
Makes Combustion crazy if all goes to curve.
A lot of stats that stall the game out. I dunno. Seems annoying but not game winning.
Annoying for your opponent but how does it win the game for you? Random. That's how.
Cycle and do nothing else? Pass.
Can we make a deck where this only works for me and not my opponent? Super fun card. And if it picks up Aegwynn's DR? Ooooooooh, magical Xmas land.
Neat picture. I want it to be good. Seems kinda clunky. Ship it off! Trade it! It's tradeable!
Build your own deathrattle. I like it.
The first legendary I opened in the pack simulator. I'm getting my bad luck out, OUT OF HERE! In simulations before I open my packs.
The Shaman combo battlecry stuff is mindbending.
Why? This set has a lot of interesting interactions that are hard to evaluate.
I think this ends up bad, though.
My least favorite quest.