Comments
590 totalI'm not seeing the combo they're going for with this. Maybe a gain armor thing? Seems like control warrior would use this as a combo removal thing.
Dungar never really worked out. I hope he gets his band back together someday.
Rogue card in disguise but it needs to do something when it wakes up to be good.
I don't think we're building our decks with a critical mass of tradable to make this go off.
I don't know how quest lists look, if they're tight on space, but this seems like it could see play in a quest decks looking for value.
Seems like a hard card to get down at 4 mana.
Makes Combustion crazy if all goes to curve.
A lot of stats that stall the game out. I dunno. Seems annoying but not game winning.
Annoying for your opponent but how does it win the game for you? Random. That's how.
Can we make a deck where this only works for me and not my opponent? Super fun card. And if it picks up Aegwynn's DR? Ooooooooh, magical Xmas land.
Neat picture. I want it to be good. Seems kinda clunky. Ship it off! Trade it! It's tradeable!
The first legendary I opened in the pack simulator. I'm getting my bad luck out, OUT OF HERE! In simulations before I open my packs.
The Shaman combo battlecry stuff is mindbending.
Why? This set has a lot of interesting interactions that are hard to evaluate.
I think this ends up bad, though.