BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Hmm, this might see play occasionally in some deck. Maybe Priests will tinker around with it? Seems like a priest/control card to me. Aggro wont run this, because they rather vomid good statted minions and minion with better effects.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Hmm. This seems good on paper, but i feel like it might not be good enough to actually run. The only class that probably could run it is Druid, because of their ramping stuff.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
decent minion, seems good in token decks and Undead synergy decks. This will be good only if the undead synergy is good enough. Otherwise it might be alright in arena.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Ahh, the iconic and famous Frostmourne, not changed from it's original version. I feel like Frostmourne alone might not be too great, but with Runeforging it might be playable. And honestly if Frostmourne sucks, i bet Frostmourne will be one of the cards they will buff really quickly simply because it's Frostmourne. And i think that releasing lich king hero/Death Knights without Frostmourne being a good card is a very bad idea.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Hmm, so basically this turns your dead minions into a giant + a 5/5? This sounds very strong if this came out like a year, maybe 2 years ago. The worry with this card is mainly that it consumes too many corpses and it's just stats. And just a pile of stats isn't good enough these days. But hey maybe i'm wrong and Unholy DK has so many ways to generate corpses that they can run this no problem.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
So it now costs 1 less mana, is only runable as long as you run a unholy rune, a.k.a. the "token/corpse generators" rune but gives 1/1 less stats? The original was one of the, if not the best DK card and honestly i feel like this might have just been a buff. The additional stats were often not even the best thing about the original. The best thing about it was the "your minions cant be targetted by spells and hero powers" part, and now you get that for 1 less mana. And for a spell being locked behind a rune, the unholy rune is honestly THE best rune for it. Yeah this is a incredibly strong card. Most classes dont run many board wipe cards, just look at Druid which mostly runs smaller "deal x damage" to a minion spells. This will be very powerfull.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Nearly all weapon tutors have seen play at some point, and i bet this will as well. Also if you spend 1 corpse you can get Frostmourne out on turn 6, which might be a decent play. And of course this card gets better with every weapon that DK gets. Easely a 5 star card i.m.o. Very good in every DK deck that runs a weapon, and this having no rune-cost means all DK decks can use this and that makes this so much more flexible.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Very sticky and good with buff effect... HOWEVER there is 1 thing that cant be ignored. The effect. This effect is very powerfull as long as you have version with reborn, HOWEVER this effect is AWFUL once the reborn triggers. Imagine you play this, and your opponent kills both copies of this minion with a spell, but leaves the non-reborns on board as 2/1s. Well if your opponent has a empty board and you cant kill of your Malignant Horrors, guess what? Your spending 5-10 corpses on summoning 1 or 2 2/1s. And thus your opponent can drain your corpse total in exchance for a bit of health.
However as long as DK has enough ways of buffing this minion, this might still be worth running regardless. But you still have to be wary of your opponent draining your corpses.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Hmm. this is like Arcane Intellect but as a minion, and 1 draw is delayed. Still this being a minion = 1 corpse when it dies which DK might enjoy. I think this will certainly see play in DK decks which dont run a frost rune, considering most of DK draw we have seen so far costs a frost rune. (iirc) This seems very flexble, and flexible cards have often been pretty good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Hmm. A 1 mana 1/3 is pretty good and it gives a corpse which is nice. But i honestly don't think this will see much play. I think DK will rather use some kind of neutral card that summons multiple tokens instead so they can generate corpses... But at least Body Bagger has one thing going for it: You get a corpse instantly, which means you can use a card like Runeforging on turn 2 guaranteed. My guess is that this might see play in some kind of Blood/Frost DK hybrid deck, because they otherwise might not get enough corpses without running a unholy rune.
But even then, this will be powercrept really easely. So not great but decent until it gets powercrept by a random neutral.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
As long as you have enough corpses, this will remove the entire board AND it counters deathrattles that summon minions. This seems really good, but it does need a lot of corpses. I feel like you might need to slot in a Unholy rune so you can get more corpse generating cards. But TBH i feel like Spammy Arcanist can do the same job most of the time.
I feel like Blood DKs that run a unholy rune might use this regardless, and Blood DKs that run a frost rune will run Spammy Arcanist instead.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
This seems REALLY strong, especially because you can go over max health with this card. but the downside is that you MUST have 3 blood runes... Which means that you cant slot in a Undead rune for more corpses or Frost rune for draw/shenanigans. Which honestly might be a big downside. I feel like Blood DK needs more pay-offs in order to run this card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Must-kill spider tank, and from what we have seen so far DK loves ressing minions which makes this a mass-card draw option. Honestly i feel like the unholy DKs will slot their last rune into frost just so they can run this card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
I think this might see some play, just because this effect works as long as a friendly undead minion died during your previous turn or during your opponents turn. Also this might be nice in a Evolve shaman deck because it fills board. Still, i fear that Clownfish + murlocs are just too good. However if Shaman gets good enough Undead minions then i think Unliving Champion might have a chance.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Shadow spell, which shamans dont really have which will be nice because of Multicaster. But outside of that it might be a decent enough spell, not bad but also not amazing. I think it might see some play in shaman decks that want to aggro down opponents or want to Infuse some stuff. I still think it sees play just because of +1 card draw from Multicaster.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Cheaper and probably better Houndmaster Shaw, and it is also pretty good when buffed. This seems decent.
The only problem i see with this card is that Blood Matriarch Liadrin seems best when your behind and want to retake board control... Which is a problem in aggresive decks. After all, if you lost the board chances are that you probably don't have many cards/minions in hand to combo with Blood Matriarch Liadrin. AND on top of that, maybe thanks to some aura-effects like the Paladin Questline you might summon Silver Hand recruits that have too much attack, making it so you cant use them alongside Blood Matriarch Liadrin... Honestly now that i think about it, i fear Blood Matriarch Liadrin might be too akward to play... This is basically kinda like a Reverse-Rokara. Rokara is at its best when you have lots of minions on board, and Blood Matriarch Liadrin is at it's best when you dont have much on board.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Hmm. This actually seems pretty good if you think about it. As long as you have a minion on board this is 2 mana deal 5 damage, which is good. Additionally it's a holy spell, which means this discounts The Garden's Grace, and has lots of holy synergy with cards like Kotori Lightblade. This seems really solid. This will be a VERY important card for aggresive Paladin decks, which really needed some more burst damage.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
I think this might see play. This really reminds me of Thorngrowth Sentries but a bit more flexible. This seems decent in control, but maybe too some more aggresive strategies.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Well, Big Spell mage will LOVE this card. Kind of a shame most of Big Spell Mage will rotate the expansion after March of the Lich King. Still before then i bet this will see a lot of play, and it might replace Drakefire Amulet in some decks.
Hmm, this might see play occasionally in some deck. Maybe Priests will tinker around with it? Seems like a priest/control card to me. Aggro wont run this, because they rather vomid good statted minions and minion with better effects.
Hmm. This seems good on paper, but i feel like it might not be good enough to actually run. The only class that probably could run it is Druid, because of their ramping stuff.
decent minion, seems good in token decks and Undead synergy decks. This will be good only if the undead synergy is good enough. Otherwise it might be alright in arena.
Ahh, the iconic and famous Frostmourne, not changed from it's original version. I feel like Frostmourne alone might not be too great, but with Runeforging it might be playable. And honestly if Frostmourne sucks, i bet Frostmourne will be one of the cards they will buff really quickly simply because it's Frostmourne. And i think that releasing lich king hero/Death Knights without Frostmourne being a good card is a very bad idea.
Hmm, so basically this turns your dead minions into a giant + a 5/5? This sounds very strong if this came out like a year, maybe 2 years ago. The worry with this card is mainly that it consumes too many corpses and it's just stats. And just a pile of stats isn't good enough these days. But hey maybe i'm wrong and Unholy DK has so many ways to generate corpses that they can run this no problem.
So it now costs 1 less mana, is only runable as long as you run a unholy rune, a.k.a. the "token/corpse generators" rune but gives 1/1 less stats? The original was one of the, if not the best DK card and honestly i feel like this might have just been a buff. The additional stats were often not even the best thing about the original. The best thing about it was the "your minions cant be targetted by spells and hero powers" part, and now you get that for 1 less mana. And for a spell being locked behind a rune, the unholy rune is honestly THE best rune for it. Yeah this is a incredibly strong card. Most classes dont run many board wipe cards, just look at Druid which mostly runs smaller "deal x damage" to a minion spells. This will be very powerfull.
Nearly all weapon tutors have seen play at some point, and i bet this will as well. Also if you spend 1 corpse you can get Frostmourne out on turn 6, which might be a decent play. And of course this card gets better with every weapon that DK gets. Easely a 5 star card i.m.o. Very good in every DK deck that runs a weapon, and this having no rune-cost means all DK decks can use this and that makes this so much more flexible.
Very sticky and good with buff effect... HOWEVER there is 1 thing that cant be ignored. The effect. This effect is very powerfull as long as you have version with reborn, HOWEVER this effect is AWFUL once the reborn triggers. Imagine you play this, and your opponent kills both copies of this minion with a spell, but leaves the non-reborns on board as 2/1s. Well if your opponent has a empty board and you cant kill of your Malignant Horrors, guess what? Your spending 5-10 corpses on summoning 1 or 2 2/1s. And thus your opponent can drain your corpse total in exchance for a bit of health.
However as long as DK has enough ways of buffing this minion, this might still be worth running regardless. But you still have to be wary of your opponent draining your corpses.
Hmm. this is like Arcane Intellect but as a minion, and 1 draw is delayed. Still this being a minion = 1 corpse when it dies which DK might enjoy. I think this will certainly see play in DK decks which dont run a frost rune, considering most of DK draw we have seen so far costs a frost rune. (iirc) This seems very flexble, and flexible cards have often been pretty good.
Hmm. A 1 mana 1/3 is pretty good and it gives a corpse which is nice. But i honestly don't think this will see much play. I think DK will rather use some kind of neutral card that summons multiple tokens instead so they can generate corpses... But at least Body Bagger has one thing going for it: You get a corpse instantly, which means you can use a card like Runeforging on turn 2 guaranteed. My guess is that this might see play in some kind of Blood/Frost DK hybrid deck, because they otherwise might not get enough corpses without running a unholy rune.
But even then, this will be powercrept really easely. So not great but decent until it gets powercrept by a random neutral.
As long as you have enough corpses, this will remove the entire board AND it counters deathrattles that summon minions. This seems really good, but it does need a lot of corpses. I feel like you might need to slot in a Unholy rune so you can get more corpse generating cards. But TBH i feel like Spammy Arcanist can do the same job most of the time.
I feel like Blood DKs that run a unholy rune might use this regardless, and Blood DKs that run a frost rune will run Spammy Arcanist instead.
This seems REALLY strong, especially because you can go over max health with this card. but the downside is that you MUST have 3 blood runes... Which means that you cant slot in a Undead rune for more corpses or Frost rune for draw/shenanigans. Which honestly might be a big downside. I feel like Blood DK needs more pay-offs in order to run this card.
Must-kill spider tank, and from what we have seen so far DK loves ressing minions which makes this a mass-card draw option. Honestly i feel like the unholy DKs will slot their last rune into frost just so they can run this card.
I think this might see some play, just because this effect works as long as a friendly undead minion died during your previous turn or during your opponents turn. Also this might be nice in a Evolve shaman deck because it fills board. Still, i fear that Clownfish + murlocs are just too good. However if Shaman gets good enough Undead minions then i think Unliving Champion might have a chance.
Shadow spell, which shamans dont really have which will be nice because of Multicaster. But outside of that it might be a decent enough spell, not bad but also not amazing. I think it might see some play in shaman decks that want to aggro down opponents or want to Infuse some stuff. I still think it sees play just because of +1 card draw from Multicaster.
Cheaper and probably better Houndmaster Shaw, and it is also pretty good when buffed. This seems decent.
The only problem i see with this card is that Blood Matriarch Liadrin seems best when your behind and want to retake board control... Which is a problem in aggresive decks. After all, if you lost the board chances are that you probably don't have many cards/minions in hand to combo with Blood Matriarch Liadrin. AND on top of that, maybe thanks to some aura-effects like the Paladin Questline you might summon Silver Hand recruits that have too much attack, making it so you cant use them alongside Blood Matriarch Liadrin... Honestly now that i think about it, i fear Blood Matriarch Liadrin might be too akward to play... This is basically kinda like a Reverse-Rokara. Rokara is at its best when you have lots of minions on board, and Blood Matriarch Liadrin is at it's best when you dont have much on board.
Hmm. This actually seems pretty good if you think about it. As long as you have a minion on board this is 2 mana deal 5 damage, which is good. Additionally it's a holy spell, which means this discounts The Garden's Grace, and has lots of holy synergy with cards like Kotori Lightblade. This seems really solid. This will be a VERY important card for aggresive Paladin decks, which really needed some more burst damage.
I think this might see play. This really reminds me of Thorngrowth Sentries but a bit more flexible. This seems decent in control, but maybe too some more aggresive strategies.
Arena card so far. I can only see this getting played IF warrior gets some insane Taunt warrior synergy or handbuff synergy.
Well, Big Spell mage will LOVE this card. Kind of a shame most of Big Spell Mage will rotate the expansion after March of the Lich King. Still before then i bet this will see a lot of play, and it might replace Drakefire Amulet in some decks.