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Brandon

Lv.15

Old God Fanatic

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Joined May 2019 2,486 posts 12,560 XP 1,355 achievement pts

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Hmm, this might see play occasionally in some deck. Maybe Priests will tinker around with it? Seems like a priest/control card to me. Aggro wont run this, because they rather vomid good statted minions and minion with better effects.

3 years, 4 months ago · on New Neutral Minion - Sunfury Clergy

Hmm. This seems good on paper, but i feel like it might not be good enough to actually run. The only class that probably could run it is Druid, because of their ramping stuff.

decent minion, seems good in token decks and Undead synergy decks. This will be good only if the undead synergy is good enough. Otherwise it might be alright in arena.

Ahh, the iconic and famous [card]Frostmourne[/card], not changed from it's original version. I feel like [card]Frostmourne[/card] alone might not be too great, but with [card]runeforging[/card] it might be playable. And honestly if [card]Frostmourne[/card] sucks, i bet [card]Frostmourne[/card] will be one of the cards they will buff really quickly simply because it's [card]Frostmourne[/card]. And i think that releasing lich king hero/Death …

Hmm, so basically this turns your dead minions into a giant + a 5/5? This sounds very strong if this came out like a year, maybe 2 years ago. The worry with this card is mainly that it consumes too many corpses and it's just stats. And just a pile of stats isn't good enough these days. But hey maybe …

So it now costs 1 less mana, is only runable as long as you run a unholy rune, a.k.a. the "token/corpse generators" rune but gives 1/1 less stats? The original was one of the, if not the best DK card and honestly i feel like this might have just been a buff. The additional stats were often not even the …

Nearly all weapon tutors have seen play at some point, and i bet this will as well. Also if you spend 1 corpse you can get [card]frostmourne[/card] out on turn 6, which might be a decent play. And of course this card gets better with every weapon that DK gets. Easely a 5 star card i.m.o. Very good in every …

Very sticky and good with buff effect... HOWEVER there is 1 thing that cant be ignored. The effect. This effect is very powerfull as long as you have version with reborn, HOWEVER this effect is AWFUL once the reborn triggers. Imagine you play this, and your opponent kills both copies of this minion with a spell, but leaves the non-reborns …

Hmm. this is like [card]Arcane Intellect[/card] but as a minion, and 1 draw is delayed. Still this being a minion = 1 corpse when it dies which DK might enjoy. I think this will certainly see play in DK decks which dont run a frost rune, considering most of DK draw we have seen so far costs a frost rune. …

Hmm. A 1 mana 1/3 is pretty good and it gives a corpse which is nice. But i honestly don't think this will see much play. I think DK will rather use some kind of neutral card that summons multiple tokens instead so they can generate corpses... But at least [card]Body Bagger[/card] has one thing going for it: You get …

As long as you have enough corpses, this will remove the entire board AND it counters deathrattles that summon minions. This seems really good, but it does need a lot of corpses. I feel like you might need to slot in a Unholy rune so you can get more corpse generating cards. But TBH i feel like [card]Spammy Arcanist[/card] can …

This seems REALLY strong, especially because you can go over max health with this card. but the downside is that you MUST have 3 blood runes... Which means that you cant slot in a Undead rune for more corpses or Frost rune for draw/shenanigans. Which honestly might be a big downside. I feel like Blood DK needs more pay-offs in …

Must-kill spider tank, and from what we have seen so far DK loves ressing minions which makes this a mass-card draw option. Honestly i feel like the unholy DKs will slot their last rune into frost just so they can run this card.

I think this might see some play, just because this effect works as long as a friendly undead minion died during your previous turn or during your opponents turn. Also this might be nice in a Evolve shaman deck because it fills board. Still, i fear that [card]Clownfish[/card] + murlocs are just too good. However if Shaman gets good enough …

Shadow spell, which shamans dont really have which will be nice because of [card]Multicaster[/card]. But outside of that it might be a decent enough spell, not bad but also not amazing. I think it might see some play in shaman decks that want to aggro down opponents or want to Infuse some stuff. I still think it sees play just …

3 years, 4 months ago · on New Shaman Spell - Deathweaver Aura

Cheaper and probably better [card]Houndmaster Shaw[/card], and it is also pretty good when buffed. This seems decent.

The only problem i see with this card is that [card]Blood Matriarch Liadrin[/card] seems best when your behind and want to retake board control... Which is a problem in aggresive decks. After all, if you lost the board chances are that you …

Hmm. This actually seems pretty good if you think about it. As long as you have a minion on board this is 2 mana deal 5 damage, which is good. Additionally it's a holy spell, which means this discounts [card]The garden's grace[/card], and has lots of holy synergy with cards like [card]Kotori Lightblade[/card]. This seems really solid. This will be …

I think this might see play. This really reminds me of [card]Thorngrowth Sentries[/card] but a bit more flexible. This seems decent in control, but maybe too some more aggresive strategies. 

Arena card so far. I can only see this getting played IF warrior gets some insane Taunt warrior synergy or handbuff synergy.

Well, Big Spell mage will LOVE this card. Kind of a shame most of Big Spell Mage will rotate the expansion after March of the Lich King. Still before then i bet this will see a lot of play, and it might replace [card]Drakefire Amulet[/card] in some decks.

3 years, 4 months ago · on New Mage Spell - Arcane Defenders