BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Some burst damage for mage, well this is going to see play i think. The second mage gets any kind of spell-damage archetype again this will be pretty strong. Also this could help revive questline mage... which i hope it does not. Still, 1 mana deal 2 damage has seen play quite a bit. It kinda has some competition with First Flame, however Arcane Bolt can target face and First Flame is a stormwind card, and thus will rotate after the next expansion.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Defend the Dwarven District might like this card? Its a hero power refresh and can allow you to deal more FACE dmg thanks to the spell damage. Also seeing hunter with Spell damage really remind me of Vereesa Windrunner, which honestly isn't a good thing. However this being draw in hunter at least makes it a bit better.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Hmm this card is really dependand on druid getting good undead minions. But if they do, then yeah this will be a must-include in aggresive druid decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Spell DH Archetype incoming? That seems pretty bad unless they get some really strong support...
I can only see this getting played if DH gets a strong spell that is a cheap minion generator, and on top of that it needs to be easy to generate... Either that or they make a legendary DH weapon with battlecry: "For the rest of game, whenever you cast a spell, discover a minion"... or a legendary spell with a similar effect.
Hmm, now i think about it i kinda hope they make a card like that. That would be fun to play around with.
Edit: Another thing they could do is push a aggresive Token DH deck that is all about summoning minions with spells, which kinda makes sense i guess. But that would i.m.o. be the more boring option.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
Seems interesting, and it seems NUTS when cast onto Pelagos. untargettable Pelagos sounds like a nightmare to deal with if you dont have any board presence. Yeah this card will see experimentation at the very least, and might just be a surprisingly decent/good card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
This seems good in thief priest, and some of the thief priest cards see play in non-thief priest decks because they are good value cards. So maybe this card can see some play? Not sure because it seems at its best as long as your playing a thief priest deck, and i'm not sure how good those will be unless they get support in future sets. I feel like The Light! It Burns! is better in most decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
Taunt, kinda stickey, gives value as a deathrattle, gives intel about what's in your opponents hand, and it's a deathrattle minion so you get the effect again from the hero card... Yeah this is a really good option for any slower priest decks. Questline priest might also run it because its a 4 cost card, and i think they dont have many good 4 drops? (At least from what i remember) and it generates another card that might progress questline, which is something questline priest loves. So yeah i think this will be a pretty good card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
Good for implock, but i feel like it fits into Handlock as well. Why? Dark Alley Pact summons a imp, and you can then Imp-oster for another giant imp.
In wild, remember that Envoy Rustwix is counted as a Imp (At least i remember one of the devs saying that Rafaam can resummon Rustwix) so i guess you can use Imp-oster for even more primes in a meme deck, which is cool!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
Hmm this has to have some OTK potential, but i can't really tell what though. Still i think this might be a sleeper card everyone needs to look out for.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
Really easy to trigger Assassinate for warlock, i kinda like it. Also it's a fire spell, which warlock doesn't have that many off, which is its downside as well. Warlock doesn't have much synergy for fire spells, which kinda hurts this card. However i still think it will see play in some control warlock decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
Really good secret. This makes sure Halkias has a guaranteed secret your opponent can't trigger, and it also gives some more secret value as well. This seems really good for a couple rogue decks, and it might fool your opponent in trying to play around lets say that one secret that triggers when they spend all their mana, making their turn more akward. This has a lot of potential honestly.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
Hmm seems interesting to say the least. Seems pretty good in Draka decks, but at the same time it can be akward to topdeck after you use edwin as a draw engine. Looking forward to how rogue will use this card in the future.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
Very scary disruption, makes it so you can either play your topdeck or that one card that has been in your hand the longest. (in theory) Imagine your opponent plays this on turn 4 (And they went first, to make this easier to explain) and the leftmost card in your hand is a 6+ cost card. This means you can only play your topdeck, and if your unlucky its too expansive and your locked out from doing anything except using your hero power. Worst case scenario you make your opponents turn kinda akward because they have to order things differently. Best case scenario, it's Time Warp.
This might be a bit too strong honestly. This card really gives me Not-united in Stormwind Shadow priest with old Mindrender Illucia vibes, and that was hated and way too powerful and led to Mindrender Illucia being killed. I hope i'm wrong, otherwise this might lead to a lot of non-games and lots of frustrated feelings. Especially because Prosecutor Mel'tranix seems good in both aggro and midrange DH decks. A potential Time Warp seems way too good.... I really hope i'm wrong.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
Very cool disruption, makes it so you can either play your topdeck or that one card that has been in your hand the longest. (in theory) Imagine your opponent plays this on turn 4 (And they went first, to make this easier to explain) and the leftmost card in your hand is a 6+ cost card. This means you can only play your topdeck, and if your unlucky its too expansive and your locked out from doing anything except using your hero power.
This might be a bit too strong honestly. This card really gives me Not-united in Stormwind Shadow priest with old Mindrender Illucia vibes, and that was hated and way too powerful and led to Mindrender Illucia being killed. I hope i'm wrong, otherwise this might lead to a lot of non-games and lots of frustrated feelings. Especially because Prosecutor Mel'tranix seems good in both aggro and midrange DH decks. A potential Time Warp seems way too good.... I really hope i'm wrong.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 3 months ago
This seems really good. Infuse is actually a decent keyword, and Mind Control for 6 mana is really good. And worst case scenario it destroys a minion and leaves a decent body on board. This seems pretty good. It probably will see play in midrange/control decks.
EZ legend. Okay but now seriously, The Jailer seems like a strong card. Immune effects are really strong but there are a bunch of board wipes that can ignore immune effects. Honestly, all i can think of are Whirlpool, Brawl, That shaman evolve/devolve card, Doomsayer + freezes (mage/shaman), Rogue hero card and Twisting Nether, which means 6 out of 10 classes can deal with it. (For as far as i remember) So there is plenty ways to counter this. Oh and i guess The Jailer is also good alongside The Demon Seed (oh no) and Ignite. (Oh no)
However where i think The Jailer will shine most is in WILD. Prepare yourself for Tome Tampering + that imp for some warlock shenanigans, slamming down The Jailer and Bolf Ramshield or Mal'Ganis. Or alternatively, The Jailer to delete your deck into Mecha'thun combo. All of course want Tome Tampering + that imp combo for mana cheat + draw. Yeah i think something in wild might actually get nerfed because of The Jailer. (Yeah i know, them caring about wild lmao. :[ )
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 3 months ago
This seems good for Skeleton mage, Beast Hunter and Totem Shaman. (Lol totem shaman) This is a good card as long as you have a few minion on board ready to be traded in, which is actually pretty common with Skeleton mage and Beast Hunter. Actually i think Afterlife Attendant is pretty good because it lets you infuse a Sire Denathrius if its still in your deck, and it could infuse cards like Famished Fool which can become a topdeck draw 3. I think this will see play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 3 months ago
WOAH a 5 mana 10/10 with lifesteal?!? (Sire Denathrius) That's insane!
Okay honestly, this seems like a good disruption option for control decks, because those are the only decks that would consider running a card like this. It's like a Theotar, but actuallly random and gives your oppnent a bad draw. I think this card might a underestimated a bit. Also in terms of the Sire Denathrius highroll, it's alsmost never going to happen. Why? Everyone knows Sire Denathrius is in your opponents hand, ready to get stolen by your theotar.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 3 months ago
Standard: This seems horrible. Both rogue and mage secret packages have failed horribly, so i dont see it getting played because of that... Unless they get some OP support in future sets. Yes future sets, because this mini set cannot give secret mage/rogue the tools it needs to become meta. Because they need so much more support. So untill that time, this wont see play.
Wild: If you HATE secret mage with a passion, you tech this into all your decks. (Honestly, understandable.) Outside of that, pretty bad tech card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 3 months ago
This seems like a strong aggro druid card, and preventing you from running out of recources. But the effect is both-sided AND similar effects in the past have not been good. However i do think this card can be quite toxic to play against, because its a rest of game effect that is hard to interact with. So i do think Mill Druid might come back. And going back to aggro druid, i dont know if its good enough for aggro decks because if your playing against control.. Well your probably are going to allow your opponent to draw their removal more often by playing this card, so it a doubled edged knife. Additionally your opponent is going to benefit from this card first.
Honestly this is a hard to evaluate card, time will tell if its incredibly good or just bad because of the both-player effect.
Some burst damage for mage, well this is going to see play i think. The second mage gets any kind of spell-damage archetype again this will be pretty strong. Also this could help revive questline mage... which i hope it does not. Still, 1 mana deal 2 damage has seen play quite a bit. It kinda has some competition with First Flame, however Arcane Bolt can target face and First Flame is a stormwind card, and thus will rotate after the next expansion.
Defend the Dwarven District might like this card? Its a hero power refresh and can allow you to deal more FACE dmg thanks to the spell damage. Also seeing hunter with Spell damage really remind me of Vereesa Windrunner, which honestly isn't a good thing. However this being draw in hunter at least makes it a bit better.
Hmm this card is really dependand on druid getting good undead minions. But if they do, then yeah this will be a must-include in aggresive druid decks.
Spell DH Archetype incoming? That seems pretty bad unless they get some really strong support...
I can only see this getting played if DH gets a strong spell that is a cheap minion generator, and on top of that it needs to be easy to generate... Either that or they make a legendary DH weapon with battlecry: "For the rest of game, whenever you cast a spell, discover a minion"... or a legendary spell with a similar effect.
Hmm, now i think about it i kinda hope they make a card like that. That would be fun to play around with.
Edit: Another thing they could do is push a aggresive Token DH deck that is all about summoning minions with spells, which kinda makes sense i guess. But that would i.m.o. be the more boring option.
Seems interesting, and it seems NUTS when cast onto Pelagos. untargettable Pelagos sounds like a nightmare to deal with if you dont have any board presence. Yeah this card will see experimentation at the very least, and might just be a surprisingly decent/good card.
This seems good in thief priest, and some of the thief priest cards see play in non-thief priest decks because they are good value cards. So maybe this card can see some play? Not sure because it seems at its best as long as your playing a thief priest deck, and i'm not sure how good those will be unless they get support in future sets. I feel like The Light! It Burns! is better in most decks.
Taunt, kinda stickey, gives value as a deathrattle, gives intel about what's in your opponents hand, and it's a deathrattle minion so you get the effect again from the hero card... Yeah this is a really good option for any slower priest decks. Questline priest might also run it because its a 4 cost card, and i think they dont have many good 4 drops? (At least from what i remember) and it generates another card that might progress questline, which is something questline priest loves. So yeah i think this will be a pretty good card.
Good for implock, but i feel like it fits into Handlock as well. Why? Dark Alley Pact summons a imp, and you can then Imp-oster for another giant imp.
In wild, remember that Envoy Rustwix is counted as a Imp (At least i remember one of the devs saying that Rafaam can resummon Rustwix) so i guess you can use Imp-oster for even more primes in a meme deck, which is cool!
Also i love the name and flavor of this card.
Hmm this has to have some OTK potential, but i can't really tell what though. Still i think this might be a sleeper card everyone needs to look out for.
Really easy to trigger Assassinate for warlock, i kinda like it. Also it's a fire spell, which warlock doesn't have that many off, which is its downside as well. Warlock doesn't have much synergy for fire spells, which kinda hurts this card. However i still think it will see play in some control warlock decks.
Really good secret. This makes sure Halkias has a guaranteed secret your opponent can't trigger, and it also gives some more secret value as well. This seems really good for a couple rogue decks, and it might fool your opponent in trying to play around lets say that one secret that triggers when they spend all their mana, making their turn more akward. This has a lot of potential honestly.
Hmm seems interesting to say the least. Seems pretty good in Draka decks, but at the same time it can be akward to topdeck after you use edwin as a draw engine. Looking forward to how rogue will use this card in the future.
Very scary disruption, makes it so you can either play your topdeck or that one card that has been in your hand the longest. (in theory) Imagine your opponent plays this on turn 4 (And they went first, to make this easier to explain) and the leftmost card in your hand is a 6+ cost card. This means you can only play your topdeck, and if your unlucky its too expansive and your locked out from doing anything except using your hero power. Worst case scenario you make your opponents turn kinda akward because they have to order things differently. Best case scenario, it's Time Warp.
This might be a bit too strong honestly. This card really gives me Not-united in Stormwind Shadow priest with old Mindrender Illucia vibes, and that was hated and way too powerful and led to Mindrender Illucia being killed. I hope i'm wrong, otherwise this might lead to a lot of non-games and lots of frustrated feelings. Especially because Prosecutor Mel'tranix seems good in both aggro and midrange DH decks. A potential Time Warp seems way too good.... I really hope i'm wrong.
Very cool disruption, makes it so you can either play your topdeck or that one card that has been in your hand the longest. (in theory) Imagine your opponent plays this on turn 4 (And they went first, to make this easier to explain) and the leftmost card in your hand is a 6+ cost card. This means you can only play your topdeck, and if your unlucky its too expansive and your locked out from doing anything except using your hero power.
This might be a bit too strong honestly. This card really gives me Not-united in Stormwind Shadow priest with old Mindrender Illucia vibes, and that was hated and way too powerful and led to Mindrender Illucia being killed. I hope i'm wrong, otherwise this might lead to a lot of non-games and lots of frustrated feelings. Especially because Prosecutor Mel'tranix seems good in both aggro and midrange DH decks. A potential Time Warp seems way too good.... I really hope i'm wrong.
This seems really good. Infuse is actually a decent keyword, and Mind Control for 6 mana is really good. And worst case scenario it destroys a minion and leaves a decent body on board. This seems pretty good. It probably will see play in midrange/control decks.
Step 1: Pick Druid
Step 2: Play The Jailer
Step 3: Kazakusan
Step 4: Win.
EZ legend. Okay but now seriously, The Jailer seems like a strong card. Immune effects are really strong but there are a bunch of board wipes that can ignore immune effects. Honestly, all i can think of are Whirlpool, Brawl, That shaman evolve/devolve card, Doomsayer + freezes (mage/shaman), Rogue hero card and Twisting Nether, which means 6 out of 10 classes can deal with it. (For as far as i remember) So there is plenty ways to counter this. Oh and i guess The Jailer is also good alongside The Demon Seed (oh no) and Ignite. (Oh no)
However where i think The Jailer will shine most is in WILD. Prepare yourself for Tome Tampering + that imp for some warlock shenanigans, slamming down The Jailer and Bolf Ramshield or Mal'Ganis. Or alternatively, The Jailer to delete your deck into Mecha'thun combo. All of course want Tome Tampering + that imp combo for mana cheat + draw. Yeah i think something in wild might actually get nerfed because of The Jailer. (Yeah i know, them caring about wild lmao. :[ )
This seems good for Skeleton mage, Beast Hunter and Totem Shaman. (Lol totem shaman) This is a good card as long as you have a few minion on board ready to be traded in, which is actually pretty common with Skeleton mage and Beast Hunter. Actually i think Afterlife Attendant is pretty good because it lets you infuse a Sire Denathrius if its still in your deck, and it could infuse cards like Famished Fool which can become a topdeck draw 3. I think this will see play.
WOAH a 5 mana 10/10 with lifesteal?!? (Sire Denathrius) That's insane!
Okay honestly, this seems like a good disruption option for control decks, because those are the only decks that would consider running a card like this. It's like a Theotar, but actuallly random and gives your oppnent a bad draw. I think this card might a underestimated a bit. Also in terms of the Sire Denathrius highroll, it's alsmost never going to happen. Why? Everyone knows Sire Denathrius is in your opponents hand, ready to get stolen by your theotar.
Standard: This seems horrible. Both rogue and mage secret packages have failed horribly, so i dont see it getting played because of that... Unless they get some OP support in future sets. Yes future sets, because this mini set cannot give secret mage/rogue the tools it needs to become meta. Because they need so much more support. So untill that time, this wont see play.
Wild: If you HATE secret mage with a passion, you tech this into all your decks. (Honestly, understandable.) Outside of that, pretty bad tech card.
This seems like a strong aggro druid card, and preventing you from running out of recources. But the effect is both-sided AND similar effects in the past have not been good. However i do think this card can be quite toxic to play against, because its a rest of game effect that is hard to interact with. So i do think Mill Druid might come back. And going back to aggro druid, i dont know if its good enough for aggro decks because if your playing against control.. Well your probably are going to allow your opponent to draw their removal more often by playing this card, so it a doubled edged knife. Additionally your opponent is going to benefit from this card first.
Honestly this is a hard to evaluate card, time will tell if its incredibly good or just bad because of the both-player effect.