Brandon
LV.15Old God Fanatic
Comments
2,486 totalThis honestly looks pretty bad and awkard on paper. Not only that but it adds the card in hand. While this is nice, it does leave it open for good 'ol [card]Theotar, the mad Duke[/card] and [card]Mutanous the devourer[/card] to …
Seems meh, but i think some kind of dragon priest might use it. After all, priest already has a few good dragons in standard. Emphasis on "a few", considering priest only has 4 dragons, 1 of those being a legendary.
Wow, a spell damage card that prevents spells from going FACE? Unless we get some kind of [card]Il'gynoth[/card]-kinda combo in the future, i dont see this getting played in any deck.
Edit: One of those combos AND a way …
Pretty bad card, and only "meh/decent" this expansion because [card]The Demon Seed[/card] exists, but i dont think this card ressurects that archetype LUCKELY.
Arena card. I dont see any deck wanting this honestly.
[card]Brrrloc[/card] reprint with no tribe and the upside is only later into the game. Seems like either filler or a arena card to me.
Seems meh to me. It's a worse [card]Shadow Hunter Vol'jin[/card] most of the time, and i dont think this sees play because [card]Soul Seeker[/card] does something similar. Honestly this seems like a arena card i guess? But even then you …
Very sticky minion. But i feel like he costs a bit too much mana. Blood DK does have a bunch of ways to heal, but even so i feel like 5 health is too much. But considering this says "return …
Very expensive board clear, but it also generates corpses which Pure Blood DK can have trouble with. Additionally this really pumps up [card]Corpse Explosion[/card] as well. This seems really good. It's kinda like a minion-[card]Twisting Nether[/card] with a upside and …
Every control players dream card. This puts your opponent on a timer, and while their "clock" is running down you have to outlast them with lifesteal cards and removal. This is exactly how old-school control used to work: outlasting your …
Well, THAT is a way to end the game. Morgraine is every Control players dream card lol. This is like old-school control in terms of "outlasting your opponent" but now the timer is at the end of your turns instead …
Hmm. It seems Blood DK will probably be split into 2 different archetypes: Control DK and Handbuff/midrange DK. I guess this seems decent, but handbuff Blood DK might need some help with getting corpses, so maybe they slot in a …
Amazing value card, and getting 1 corpse isn't that difficult. This will be included in nearly every Blood DK deck because it can probably generate some removal option, and control decks often like some value cards.
Hmm could be decent. The highest attack minion can be a good thing to remove. However sometimes your in a situation where you rather kill the smaller minion instead. Just a random example: [card]Spitelash Siren[/card] is on board + a …
5 mana after [card]Runeforging[/card], so basically [card]Arcanite Reaper[/card] with lifesteal. I dont know about this card honestly. You want to draw this using [card]Runeforging[/card], because playing this for 6 mana feels bad. This kinda reminds me of [card]Libram of Judgment[/card] …
Quote From Zyella Deathstrike and Hearthstrike atleast are removal spells, blood controol could want/use
That is true, but i tried reffering the handbuff cards and [card]Noxious Cadaver[/card]. (Weapon also decent in other DK decks including …
Amazing minion. You spend 6 corpses for this reload or board swarm card, and you get all those corpses back after the 1/2 taunts are removed. This looks pretty good. The only problem with this card is that it costs …
Amazing weapon. This is only 2 mana after [card]Runeforging[/card] and you can tutor this out of your deck with [card]Ruenforging[/card]. It's a nice [card]Fiery war axe[/card] with the ability to get some corpses, which Blood DK enjoys. This also seems …
Good aggresive minion, but i'm not sure if Blood DK wants this unless they get some really good handbuff support. And handbuff effects have often failed in HS history, so i'm kinda scared that they are giving Blood DK these …
I guess this has decent stats for 3 mana, and only uses 2 corpses for a good handbuff. I'm just not sure if Blood DK wants to include this card, unless they get some more synergy for it. This does …