BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Very interesting card. It's like Greybough but at the same time it works very different.
Greybough was hard to remove because of its taunt, and thus was a lot stickier. But because of that it did not have the greatest aggresive stats.
Infectious Ghoul is easier to remove because it's just stats, but because of that it's a lot more aggresively statted.
So despite the fact that those 2 look very similar, their also quite different. But what does that mean for Infectious Ghoul? I think it still is a good minion, and some aggresive decks probably play it as well. I can easely see this in DK decks, because of additional corpse generation, and the fact that DK has a bunch of Reborn minions. Imagine Infectious Ghoul landing on Malignant Horror... "Everyone, get in here" once the horrors die.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Seems bad honestly, but it might be setting up some kind of BIG deck that uses a couple undead minions? Kinda the same role that Pit Commander did. Still i dont see the synergy for this card just yet.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Seems strong, especially considering this can counter Sire Denathrius, but it thats also the problem. Your opponent will use their Plaguespreader to transform your Sire Denathrius. And i feel like there are better disruption options available, so i dont think this makes the cut.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
I guess decent aggro card, and maybe it will be better as a neutral? Its just unfortunate that this effect doesnt work with deathrattle repeating cards like Priest hero card. But still, knowing how bad the Warrior version was during KoFT, i dont think this sees play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
3 mana discover a spell has always been good, and this has mana cheat on top of it. (IF you fulfill the condition) I think this might be a great include for any deck that runs a bunch of undead minions. And i think Blood DK might run it as well, so they can probably discover non-blood DK spells... at least i think it works like that?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Okay, so this has a lot of potential. It has typical Spider Tank stats + a effect on top of it. I think this might be a great inclusion for DK because of more corpse generation. And maybe there are some other undead minions that haven't been revealed yet which would be super strong when reborned.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Hmm judging this card is difficult. Either it's a very powerful card that has to be answered immediately or played around like Peasant, or its not great. Still, i said the same thing about Peasant, and turns out that forcing your opponent to remove something on turn 1 is often quite good for you. So i guess this has potential.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Very good 1 drop for aggresive decks that summon a bunch of tokens. I think Unholy DK will probably use this, and depending on the Undead synergy some of the other classes might use it as well. Decent all around minion.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Interesting minion. Could be helpfull for decks with Multicaster, and Burgle Rogue might like it.? (Maybe some Magister Dawngrasp synergy?)
But i'm wondering if this can give ANY shadow spell in standard, which wouldn't be that great due to the huge pool of cards. Or if it gives a random shadow spell from your class, which would be amazing for classes with only a couple shadow spells.
Regardless it's a nice value generator i guess, and Multicaster is used quite a bit so i think this might see play just because of the +1 draw alone.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Priest did get a Silence priest package during sunken city. I dont think this makes that deck viable, but its a decent addition i guess. And maybe some aggro decks could run this as a Fireball-like card, where they play it only for additional FACE dmg. But i'm still hesitant about this card. It might be a case of "good on paper, bad in practice".
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Very interesting combo card. It's a deathrattle minion, so your opponent can counter it by silencing it or delay it a bit. Additionally if you see your opponent playing this minion, you can probably Mutanus the Devourer or Theotar, the Mad Duke immediately, because they probably have their combo in hand. So at least you get some ways of countering this card. And this can get generated by Evolve shaman and The Scourge so transform into 6 cost minions effects now have a GIANT lowroll that can cost them the game, which is nice.
So yeah, but what is the pay-off for playing this card? In standard obviously you can play the Sire Denathrius + Brann Bronzebeard combo again. In wild you can probably see tons of combos with this card, i'm expecting a ton of Markmckz combo videos with this card.
So yeah, a good card that has some counterplay to it.
I also think they did the Neutrals before the remaining classes to maximize the theory-crafting for Death Knights. So by tomorrow's end we'll know every card available to them, which is nice.
Ah okay, so that explains it. I probably should have paid more attention towards the reveal schedule. This is actually a pretty smart decision by blizz, especially with that DK showmatch on the 16th.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Is it just me, or do MOST of these neutrals just look like pack fillers? I understand that there have to be bad cards, but i'm surprised they show such weak neutrals so early.
Perhaps they want us to look at the bad neutrals first, and then forget them while they show use the good cards later on? If so, thats certainly a different way of doing this. Normally they just dump these after the final reveal stream.
Edit: I probably should have been more aware of the reveal schedule, instead of just checking the site every few hours. Either, way i would like to retract my previous statement about the reveal schedule, its actually pretty smart to reveal neutrals first. This way people can theorycraft for DKs, and there also is the showmatch on the 16th for which they need all neutrals to be revealed. However i still think most of these cards look pretty bad.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Might be a better Mo'arg Artificer in some scenarios, and considering we also got Silvermoon Arcanist i'm suddenly scared that we are going to get a Il'gynoth kinda card this expanion, or in some expansion next year.... plz no blizz.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
Wow, a neutral that actually has the SLIGHTEST bit of a chance to see competative play? I thought this would never happen. This card seems good in aggresive decks because its sticky and it can give some nice buffs. The only bad thing i can see about this card is the fact that it only gives minions you PLAY the buff. So no summoned minions getting any kinda buff, which is a good thing honestly. Otherwise the deathrattles would chain infinitely. (*Shudders thinking about infinite chains + denathrius*)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 1 month ago
a 3 mana 3/2 that REQUIRES you to wait to play it until you got 5 mana, otherwise it does nothing. And even on 5 mana, it summons a 3 drop. Honestly i dont know what kind a deck wants to include this. Aggro prefers something that can do anything immediately, midrange wants better stuff and Control deck don't want this anywhere near them.
This only seems decent in arena, because there it can be a good topdeck later into the game i guess?
Very interesting card. It's like Greybough but at the same time it works very different.
Greybough was hard to remove because of its taunt, and thus was a lot stickier. But because of that it did not have the greatest aggresive stats.
Infectious Ghoul is easier to remove because it's just stats, but because of that it's a lot more aggresively statted.
So despite the fact that those 2 look very similar, their also quite different. But what does that mean for Infectious Ghoul? I think it still is a good minion, and some aggresive decks probably play it as well. I can easely see this in DK decks, because of additional corpse generation, and the fact that DK has a bunch of Reborn minions. Imagine Infectious Ghoul landing on Malignant Horror... "Everyone, get in here" once the horrors die.
Seems bad honestly, but it might be setting up some kind of BIG deck that uses a couple undead minions? Kinda the same role that Pit Commander did. Still i dont see the synergy for this card just yet.
Seems strong, especially considering this can counter Sire Denathrius, but it thats also the problem. Your opponent will use their Plaguespreader to transform your Sire Denathrius. And i feel like there are better disruption options available, so i dont think this makes the cut.
I guess decent aggro card, and maybe it will be better as a neutral? Its just unfortunate that this effect doesnt work with deathrattle repeating cards like Priest hero card. But still, knowing how bad the Warrior version was during KoFT, i dont think this sees play.
3 mana discover a spell has always been good, and this has mana cheat on top of it. (IF you fulfill the condition) I think this might be a great include for any deck that runs a bunch of undead minions. And i think Blood DK might run it as well, so they can probably discover non-blood DK spells... at least i think it works like that?
Okay, so this has a lot of potential. It has typical Spider Tank stats + a effect on top of it. I think this might be a great inclusion for DK because of more corpse generation. And maybe there are some other undead minions that haven't been revealed yet which would be super strong when reborned.
Arena card. Not much else to say about this card.
Hmm judging this card is difficult. Either it's a very powerful card that has to be answered immediately or played around like Peasant, or its not great. Still, i said the same thing about Peasant, and turns out that forcing your opponent to remove something on turn 1 is often quite good for you. So i guess this has potential.
Good pun, and as for the effect/stats i would say its good. Egg cards have often seen play, so i expect this to see play as well.
Very good 1 drop for aggresive decks that summon a bunch of tokens. I think Unholy DK will probably use this, and depending on the Undead synergy some of the other classes might use it as well. Decent all around minion.
Interesting minion. Could be helpfull for decks with Multicaster, and Burgle Rogue might like it.? (Maybe some Magister Dawngrasp synergy?)
But i'm wondering if this can give ANY shadow spell in standard, which wouldn't be that great due to the huge pool of cards. Or if it gives a random shadow spell from your class, which would be amazing for classes with only a couple shadow spells.
Regardless it's a nice value generator i guess, and Multicaster is used quite a bit so i think this might see play just because of the +1 draw alone.
Priest did get a Silence priest package during sunken city. I dont think this makes that deck viable, but its a decent addition i guess. And maybe some aggro decks could run this as a Fireball-like card, where they play it only for additional FACE dmg. But i'm still hesitant about this card. It might be a case of "good on paper, bad in practice".
Very solid minion. You can play its battlecry on ANY minion, which is good. I think this will see play in most aggro decks.
Very interesting combo card. It's a deathrattle minion, so your opponent can counter it by silencing it or delay it a bit. Additionally if you see your opponent playing this minion, you can probably Mutanus the Devourer or Theotar, the Mad Duke immediately, because they probably have their combo in hand. So at least you get some ways of countering this card. And this can get generated by Evolve shaman and The Scourge so transform into 6 cost minions effects now have a GIANT lowroll that can cost them the game, which is nice.
So yeah, but what is the pay-off for playing this card? In standard obviously you can play the Sire Denathrius + Brann Bronzebeard combo again. In wild you can probably see tons of combos with this card, i'm expecting a ton of Markmckz combo videos with this card.
So yeah, a good card that has some counterplay to it.
Ah okay, so that explains it. I probably should have paid more attention towards the reveal schedule. This is actually a pretty smart decision by blizz, especially with that DK showmatch on the 16th.
Is it just me, or do MOST of these neutrals just look like pack fillers? I understand that there have to be bad cards, but i'm surprised they show such weak neutrals so early.
Perhaps they want us to look at the bad neutrals first, and then forget them while they show use the good cards later on? If so, thats certainly a different way of doing this. Normally they just dump these after the final reveal stream.
Edit: I probably should have been more aware of the reveal schedule, instead of just checking the site every few hours. Either, way i would like to retract my previous statement about the reveal schedule, its actually pretty smart to reveal neutrals first. This way people can theorycraft for DKs, and there also is the showmatch on the 16th for which they need all neutrals to be revealed. However i still think most of these cards look pretty bad.
Might be a better Mo'arg Artificer in some scenarios, and considering we also got Silvermoon Arcanist i'm suddenly scared that we are going to get a Il'gynoth kinda card this expanion, or in some expansion next year.... plz no blizz.
Wow, a neutral that actually has the SLIGHTEST bit of a chance to see competative play? I thought this would never happen. This card seems good in aggresive decks because its sticky and it can give some nice buffs. The only bad thing i can see about this card is the fact that it only gives minions you PLAY the buff. So no summoned minions getting any kinda buff, which is a good thing honestly. Otherwise the deathrattles would chain infinitely. (*Shudders thinking about infinite chains + denathrius*)
a 3 mana 3/2 that REQUIRES you to wait to play it until you got 5 mana, otherwise it does nothing. And even on 5 mana, it summons a 3 drop. Honestly i dont know what kind a deck wants to include this. Aggro prefers something that can do anything immediately, midrange wants better stuff and Control deck don't want this anywhere near them.
This only seems decent in arena, because there it can be a good topdeck later into the game i guess?
Seems horrible. Its technically a "tech card", but its easely removed and honestly pretty expensive for its effect. Pack filler.