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Brandon

Lv.15

Old God Fanatic

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Joined May 2019 2,486 posts 12,560 XP 1,355 achievement pts

Comments

Very interesting card. It's like [card]Greybough[/card] but at the same time it works very different.

[card]Greybough[/card] was hard to remove because of its taunt, and thus was a lot stickier. But because of that it did not have the greatest aggresive stats.

[card]Infectious Ghoul[/card] is easier to remove because it's just stats, but because of that it's a …

Seems bad honestly, but it might be setting up some kind of BIG deck that uses a couple undead minions? Kinda the same role that [card]Pit commander[/card] did. Still i dont see the synergy for this card just yet.

3 years, 3 months ago · on New Neutral Minion - Flesh Behemoth

Seems strong, especially considering this can counter [card]Sire Denathrius[/card], but it thats also the problem. Your opponent will use their [card]Plaguespreader[/card] to transform your [card]Sire Denathrius[/card]. And i feel like there are better disruption options available, so i dont think this makes the cut.

3 years, 3 months ago · on New Neutral Minion - Plaguespreader

I guess decent aggro card, and maybe it will be better as a neutral? Its just unfortunate that this effect doesnt work with deathrattle repeating cards like Priest hero card. But still, knowing how bad the Warrior version was during KoFT, i dont think this sees play.

3 mana discover a spell has always been good, and this has mana cheat on top of it. (IF you fulfill the condition) I think this might be a great include for any deck that runs a bunch of undead minions. And i think Blood DK might run it as well, so they can probably discover non-blood DK spells... at …

Okay, so this has a lot of potential. It has typical [card]Spider Tank[/card] stats + a effect on top of it. I think this might be a great inclusion for DK because of more corpse generation. And maybe there are some other undead minions that haven't been revealed yet which would be super strong when reborned.

Arena card. Not much else to say about this card.

Hmm judging this card is difficult. Either it's a very powerful card that has to be answered immediately or played around like [card]Peasant[/card], or its not great. Still, i said the same thing about [card]Peasant[/card], and turns out that forcing your opponent to remove something on turn 1 is often quite good for you. So i guess this has potential.

3 years, 3 months ago · on New Neutral Minion - Banshee

Good pun, and as for the effect/stats i would say its good. Egg cards have often seen play, so i expect this to see play as well.

3 years, 3 months ago · on New Neutral Minion - Foul Egg

Very good 1 drop for aggresive decks that summon a bunch of tokens. I think Unholy DK will probably use this, and depending on the Undead synergy some of the other classes might use it as well. Decent all around minion.

3 years, 3 months ago · on New Neutral Minion - Arms Dealer

Interesting minion. Could be helpfull for decks with [card]Multicaster[/card], and Burgle Rogue might like it.? (Maybe some [card]Magister Dawngrasp[/card] synergy?)

But i'm wondering if this can give ANY shadow spell in standard, which wouldn't be that great due to the huge pool of cards. Or if it gives a random shadow spell from your class, which would be amazing …

3 years, 3 months ago · on New Neutral Minion - Umbral Geist

Priest did get a [card]Silence[/card] priest package during sunken city. I dont think this makes that deck viable, but its a decent addition i guess. And maybe some aggro decks could run this as a [card]Fireball[/card]-like card, where they play it only for additional FACE dmg. But i'm still hesitant about this card. It might be a case of "good …

Very solid minion. You can play its battlecry on ANY minion, which is good. I think this will see play in most aggro decks.

Very interesting combo card. It's a deathrattle minion, so your opponent can counter it by silencing it or delay it a bit. Additionally if you see your opponent playing this minion, you can probably [card]Mutanus the Devourer[/card] or [card]Theotar, the mad duke[/card] immediately, because they probably have their combo in hand. So at least you get some ways of countering …

Quote From linkblade91

I also think they did the Neutrals before the remaining classes to maximize the theory-crafting for Death Knights. So by tomorrow's end we'll know every card available to them, which is nice.

Ah okay, so that explains it. I probably should have paid more attention towards the reveal schedule. This is actually …

Is it just me, or do MOST of these neutrals just look like pack fillers? I understand that there have to be bad cards, but i'm surprised they show such weak neutrals so early.

Perhaps they want us to look at the bad neutrals first, and then forget them while they show use the good cards later on? If …

Might be a better [card]Mo'arg Artificer[/card] in some scenarios, and considering we also got [card]Silvermoon Arcanist[/card] i'm suddenly scared that we are going to get a [card]Il'gynoth[/card] kinda card this expanion, or in some expansion next year.... plz no blizz.

3 years, 4 months ago · on New Neutral Minion - Enchanter

Wow, a neutral that actually has the SLIGHTEST bit of a chance to see competative play? I thought this would never happen. This card seems good in aggresive decks because its sticky and it can give some nice buffs. The only bad thing i can see about this card is the fact that it only gives minions you PLAY the …

a 3 mana 3/2 that REQUIRES you to wait to play it until you got 5 mana, otherwise it does nothing. And even on 5 mana, it summons a 3 drop. Honestly i dont know what kind a deck wants to include this. Aggro prefers something that can do anything immediately, midrange wants better stuff and Control deck don't want …

3 years, 4 months ago · on New Neutral Minion - Crystal Broker

Seems horrible. Its technically a "tech card", but its easely removed and honestly pretty expensive for its effect. Pack filler.