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Brandon

Lv.15

Old God Fanatic

1,812 / 2,150 XP
Joined May 2019 2,486 posts 12,560 XP 1,355 achievement pts

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Actually a pretty good card for all kinds of DH decks. Aggro/tempo DH appreciates being able to clear opposing minions while also playing minions, and [card]Kurtrus Ashfallen[/card] with the outcast effect helps a lot. Control/Soul/Midrange DH also appreciate being able to remove some minions. [card]Kurtrus Ashfallen[/card] is a strong DH card, which will see lots of play.

I BET were going to see some more [card]Fallen Hero[/card] kinda cards. I wouldn't even be surprised to see a 0 mana "your hero power deals 1 more damage this turn" spell printed. (Would be pretty safe now, considering [card]Mana Cyclone[/card] rotates.) [card]Reckless Apprentice[/card] without hero power boosts is also strong enough, and IT GOES FACE with the battlecry! Most …

4 years, 11 months ago · on New Mage Minion - Reckless Apprentice

CALLED IT! i KNEW Mage was going to have hero power syngergy like in Rastahkans arena when i saw [card]Fallen Hero[/card] and [card]Coldarra Drake[/card] in the core set! (also said that prediction in the Core set Guide/card ratings.)

[card]Mordresh Fire Eye[/card] seems like a really powerfull [card]Jan'alai, the Dragonhawk[/card]/[card]Pyroblast[/card]/[card]Highkeeper Ra[/card] hybrid. And with [card]Fallen Hero[/card], [card]Coldarra Drake[/card] and [card]Reckless …

4 years, 11 months ago · on New Mage Minion - Mordresh Fire Eye

Hmm, potentially worse [card]Petting Zoo[/card], and paladin secrets often are REALLY bad. But with the return of [card]Avenge[/card] and the fact that there probably printing some new paladin secrets, it might become really good. Wait the "They transform back when they die" part makes it a LOT harder to deal with it actually. Kill one, it transforms back and now …

INCREDIBLE card for control decks, it guarantees that you draw your highest cost spell which is really good. Okay let me just list the highest cost spells for each class so far.

DH: [card]Cycle of Hatred[/card]/[card]Expendable Performers[/card]/[card]Fel Guardians[/card]. Seems like DH can only run it so far alongside some token synergy.

Druid: [card]Survival of the Fittest[/card]. That's a …

Old [card]Kazakus[/card] is an incredibly strong card that makes it a must-include in highlander decks, and now it's back with golems instead of spells. It's also interesting that [card]Kazakus, Golem Shaper[/card] now has a [card]Prince Keleseth[/card]/[card]Prince Valanar[/card]/[card]Prince Taldaram[/card] effect. Not gonna lie [card]Kazakus, Golem Shaper[/card] already seems pretty good, despite the fact that we don't know what all the effects …

These lists looks fun! Always loved [card]Immortal Prelate[/card] Paladin decks. Certainly will try them all out in a bit! Interesting to see [card]Moonfang[/card] included into a deck! (And [card]Sir Finley of the sands[/card] is often so underrated, he can often win games on it's own.)

The only card i don't have [card]Wickerflame Burnbristle[/card], so i'll include [card]The last Kaleidosaur[/card] …

4 years, 11 months ago
Quote From Zyella
Quote From Brandon

Alright, [card]anyfin can Happen[/card] Paladin is saved! Nice. [card]Stonetusk Boar[/card] isn't losing charge and will be super strong alongside [card]The Caverns Below[/card]... NOOO!!.. 

I'm really happy that [card]Bluegill Warrior[/card] didn't get it's charge removed, but i'm sad that [card]Stonetusk Boar[/card] keeps charge. [card]Stonetusk Boar[/card] is i.m.o. too problematic because …

Alright, [card]anyfin can Happen[/card] Paladin is saved! Nice. [card]Stonetusk Boar[/card] isn't losing charge and will be super strong alongside [card]The Caverns Below[/card]... NOOO!!.. 

I'm really happy that [card]Bluegill Warrior[/card] didn't get it's charge removed, but i'm sad that [card]Stonetusk Boar[/card] keeps charge. [card]Stonetusk Boar[/card] is i.m.o. too problematic because it's always 1 good card away from being able to …

I certainly hope it isn't a typo! [card]Nitroboost Poison[/card] is too good and way too easy to corrupt. At 2 it will still be really strong, after all a similar card: [card]Tinker's Sharpsword Oil[/card] still sees play to this day and that costs 4 mana, so why shouldn't [card]Nitroboost Poison[/card] see play at only 2 mana? For those who for …

Changes i like:

[card]Undertaker[/card] Strong card back then, but i don't think it will be that oppresive today.

[card]Saronite Chain Gang[/card]: "How long can this go on?" Well it took long enough, but it's finally reverted. [card]Shudderwock[/card] Shaman can now use it instead of [card]Doppelgangster[/card]. [card]Saronite Chain Gang[/card] also really helps the decks ability to survive the early …

This may look weak, but always be careful around it, because this.. thing.. is a cold blooded killer. "aww it's so cute" is the last thing you think before it absolutely destroys you. Anyone who watched some of GrosGhiles videos knows the truth about this murderous thing.

Okay, enough joking around. [card]Murloc Tinyfin[/card] is actually going to be a …

It was completely unplayable until Stealth Rogue showed up, and now it's amazing. Really shows that even the worst cards can become good as long as they get good support. (Come on Blizz give us some OP Freeze shaman stuff. xD)

Meh, only good for heal zoolock in wild which isn't good. Oh and i guess arena?

AMAZING CHANGE. I'm so glad those sons of a *Yoggs* finally did it! [card]Stonetusk Boar[/card] was often very problematic and allowed for way too many cheaty things. This nerf should have been like 7 years ago. And now that we see that [card]The caverns Below[/card] got unnerfed i'm only more happy with this nerf. No R.I.P for [card]Stonetusk Boar[/card], rather …

[card]Pen Flinger[/card] completely powercrept her, so she won't see play. Okay it will see play in arena, if someone didn't get a better ping option.

Maybe it sees play in aggro druid? Meh i don't think so..? It never saw play before, so i dunno if something like a [card]Mark of the Wild[/card] buff will be good enough to make it playable? I feel like Token druid prefers things like [card]Enchanted Raven[/card]. 

Solid for mech decks. But that said, there aren't many mech in standard right now. So this could hint towards some more mech support in the future? Could be cool.

Just here to make sure [card]First day of School[/card] doesn't get too good. Won't see play.

Solid minion, still sees play occasionally? (At least in Wild, i think?) Decent minion.