Brandon
LV.15Old God Fanatic
Comments
2,486 totalActually a pretty good card for all kinds of DH decks. Aggro/tempo DH appreciates being able to clear opposing minions while also playing minions, and [card]Kurtrus Ashfallen[/card] with the outcast effect helps a lot. Control/Soul/Midrange DH also appreciate being able …
I BET were going to see some more [card]Fallen Hero[/card] kinda cards. I wouldn't even be surprised to see a 0 mana "your hero power deals 1 more damage this turn" spell printed. (Would be pretty safe now, considering [card]Mana …
CALLED IT! i KNEW Mage was going to have hero power syngergy like in Rastahkans arena when i saw [card]Fallen Hero[/card] and [card]Coldarra Drake[/card] in the core set! (also said that prediction in the Core set Guide/card ratings.)
[card]Mordresh …
Hmm, potentially worse [card]Petting Zoo[/card], and paladin secrets often are REALLY bad. But with the return of [card]Avenge[/card] and the fact that there probably printing some new paladin secrets, it might become really good. Wait the "They transform back when …
INCREDIBLE card for control decks, it guarantees that you draw your highest cost spell which is really good. Okay let me just list the highest cost spells for each class so far.
DH: [card]Cycle of Hatred[/card]/[card]Expendable Performers[/card]/[card]Fel Guardians[/card]. Seems …
Old [card]Kazakus[/card] is an incredibly strong card that makes it a must-include in highlander decks, and now it's back with golems instead of spells. It's also interesting that [card]Kazakus, Golem Shaper[/card] now has a [card]Prince Keleseth[/card]/[card]Prince Valanar[/card]/[card]Prince Taldaram[/card] effect. Not …
These lists looks fun! Always loved [card]Immortal Prelate[/card] Paladin decks. Certainly will try them all out in a bit! Interesting to see [card]Moonfang[/card] included into a deck! (And [card]Sir Finley of the sands[/card] is often so underrated, he can often …
Quote From Zyella Quote From Brandon Alright, [card]anyfin can Happen[/card] Paladin is saved! Nice. [card]Stonetusk Boar[/card] isn't losing charge and will be super strong alongside [card]The Caverns Below[/card]... NOOO!!..
I'm really happy that [card]Bluegill Warrior[/card] …
Alright, [card]anyfin can Happen[/card] Paladin is saved! Nice. [card]Stonetusk Boar[/card] isn't losing charge and will be super strong alongside [card]The Caverns Below[/card]... NOOO!!..
I'm really happy that [card]Bluegill Warrior[/card] didn't get it's charge removed, but i'm sad that [card]Stonetusk …
I certainly hope it isn't a typo! [card]Nitroboost Poison[/card] is too good and way too easy to corrupt. At 2 it will still be really strong, after all a similar card: [card]Tinker's Sharpsword Oil[/card] still sees play to this day …
Changes i like:
[card]Undertaker[/card] Strong card back then, but i don't think it will be that oppresive today.
[card]Saronite Chain Gang[/card]: "How long can this go on?" Well it took long enough, but it's finally reverted. [card]Shudderwock[/card] Shaman …
This may look weak, but always be careful around it, because this.. thing.. is a cold blooded killer. "aww it's so cute" is the last thing you think before it absolutely destroys you. Anyone who watched some of GrosGhiles videos …
It was completely unplayable until Stealth Rogue showed up, and now it's amazing. Really shows that even the worst cards can become good as long as they get good support. (Come on Blizz give us some OP Freeze shaman stuff. …
Meh, only good for heal zoolock in wild which isn't good. Oh and i guess arena?
AMAZING CHANGE. I'm so glad those sons of a *Yoggs* finally did it! [card]Stonetusk Boar[/card] was often very problematic and allowed for way too many cheaty things. This nerf should have been like 7 years ago. And now that we …
[card]Pen Flinger[/card] completely powercrept her, so she won't see play. Okay it will see play in arena, if someone didn't get a better ping option.
Maybe it sees play in aggro druid? Meh i don't think so..? It never saw play before, so i dunno if something like a [card]Mark of the Wild[/card] buff will be good enough to make it playable? I feel like …
Solid for mech decks. But that said, there aren't many mech in standard right now. So this could hint towards some more mech support in the future? Could be cool.
Just here to make sure [card]First day of School[/card] doesn't get too good. Won't see play.
Solid minion, still sees play occasionally? (At least in Wild, i think?) Decent minion.