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Cg8889

Lv.6

Design Finalist

70 / 200 XP
Joined July 2019 72 posts 370 XP 320 achievement pts

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Saw no Warrior and Rogue but my mind just blocked out neutral lol Will work on more class specific ideas here momentarily.

First idea that came to my mind for a different take on Pirates, a resource creator and not a pure aggressive Pirate.

First idea that came to my mind:

Fits in with the bounce style of Rogue and also adds value when bounced. Worse case scenario, it's a cheaper [card]Assassinate[/card] or [card]Vilebrood Skitterer[/card]. Best case scenario, it's a source of board resets as the token does hit all minions. Thoughts are appreciated. 

Ok after feedback and trying to fit everything on the card in four lines, I came up with the new version of the same aspect:

Feedback

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@linkblade91 - Love the idea behind Primal Fury because I like cards that incorporate cards that don't see play in Standard (hence my design as well). I think it …

Went back to the drawing board and I like this idea a lot. 

[card]Command the Illidari[/card]

With Outcast, it is a possible +6 attack for 6 mana so may have to change it to [card]Coordinated Strike[/card] instead. Is it too strong as is and needs to be changed or is it in line with costing accurately since …

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Feel like my last couple of entries have been too out there so decided to go simpler this time around and want more Libram support printed.

This unfortunately is not eligible.

From the rules: "Your card cannot pick randomly from a subset of cards - …

Feel like my last couple of entries have been too out there so decided to go simpler this time around and want more Libram support printed.

Ok think I have my final design for Aegwynn:

Changed the wording to say improved by Spell Damage instead of affected by Spell Damage and increased the mana by 1 because of the Battlecry targeting enemies. Feel like where it is now is a strong work towards card that would have to utilize Spell Damage minions (which are …

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Since my other idea seems divisive and won't be reacted to positively, decided to come up with another idea:

Another finisher type card but one that take a full game to play towards and could be a nice finisher for a control Mage shell. Let me know what …

Since my other idea seems divisive and won't be reacted to positively, decided to come up with another idea:

Another finisher type card but one that takes a full game to play towards and could be a nice finisher for a control Mage shell. Let me know what you all think of this idea. Thanks!

Wanted to create a build around combo card in line with [card]Star Aligner[/card]. The set up does require 4 minions total (since Arcane Reaper does not have spell damage) and at least 12 mana at the cheapest. The effect is pretty ridiculous but felt like the ability to line everything up was so difficult, you could have some ridiculous …

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Afraid that my other idea was too divisive, decided to try another approach. This idea fits in with the Menagerie Paladin idea while also helping the class that lacks …

Afraid that my other idea was too divisive, decided to try another approach. This idea fits in with the Menagerie Paladin idea while also helping the class that lacks resource generation. Works like [card]Underbelly Angler[/card] but instead of a random Murloc, will add the same minion to your hand.

An extra Hero Power would mean that you could use both Hero Powers every turn. For instance, as a Priest, you can heal for two and discover the warrior Hero Power to gain 2 armor. Each one would still cost its original cost but you could pick which one you want to use or both each turn.

Two ideas this week:

"Nothing more punk rock then a little bit of blood."

A vanilla minion on curve but can be a board flip if you are barely hanging on. A very specific condition that can be met but a powerful one.

He's a great host. An out-going socialite that makes a wicked martini.

This is a super fun competition! Created five so far and may continue as there are a ton of Boss encounters I wish were in the game (mainly as Portraits but cards would have been awesome as well.

Ideas behind the creations:

Craggtor - The Monster Hunt version of him is all about big minions and reduction …

Agree 100%

Pure Paladin is fun but isn't competitive. However, adding in the dragon package with neutral dragons to Libram Paladin so far seems to work pretty well. Hoping next expansion sees at least one Libram and hopefully another 'Pure' card to help both decks.

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Am I the only one who's irritated by the widespread use of double quotation marks ("Hero Power") instead of single ones ('Hero Power')? Even some of the veterans do this. Are there old cards where doubles were used so it's okay to do so? 

(Also: as far as I know, if your card ends …

The idea is that as you win more games at the Darkmoon Faire (destroy enemy minions), you get a better prize (a stronger 1-Cost spell). 

Need some help with balancing as I think the idea is sound, just need to tweak numbers.

Ideas that I have had include:

-Only allowing one Darkmoon Prize in hand at …

Already submitted my Paladin card for this competition but its been a slow day of work so decided to create another one that I had an idea for.

I fill like it would be balanced since it could summon anything that has died including tokens. But also feel like it could be too swingy since it could summon …