Cg8889's Avatar

Cg8889

Design Finalist
Joined 07/19/2019 Achieve Points 315 Posts 72

Cg8889's Comments

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago

    Saw no Warrior and Rogue but my mind just blocked out neutral lol Will work on more class specific ideas here momentarily.

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago

    First idea that came to my mind for a different take on Pirates, a resource creator and not a pure aggressive Pirate.

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago

    First idea that came to my mind:

    Fits in with the bounce style of Rogue and also adds value when bounced. Worse case scenario, it's a cheaper Assassinate or Vilebrood Skitterer. Best case scenario, it's a source of board resets as the token does hit all minions. Thoughts are appreciated. 

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago

    Ok after feedback and trying to fit everything on the card in four lines, I came up with the new version of the same aspect:

    Feedback

    Show Spoiler

    @linkblade91 - Love the idea behind Primal Fury because I like cards that incorporate cards that don't see play in Standard (hence my design as well). I think it could maybe even less since you still have to play the cards that are added. 

    @Demonxz95 - Really hope we get an expansion soon that focuses on Combo for Rogues. Always thought it was one of the class identities that hasn't seen much support. With that said, card is balanced and fair. Also the art is really cool.

    @KANSAS - Like the re-design of it being a Rogue card. Checks the boxes of things Rogues want. 

    @BloodMefist - Love Something Fishy for the context of the card but seems like a major bummer for one deck in the meta and everyone else it doesn't really affect as you probably aren't wanting to target your own Murlocs. With that said, I think the best design is High Priestess Ishanah but could be a problem in Wild for Divine Spirit / Inner Fire as that one card puts 5 high health minions on the board at one time. 

    @Xarkkal - Agree with your statement about dropping the Rush if keeping it at 3 mana. Raising the card to 4 mana and keeping Rush is the idea I would personally like to see. 

    @Pokeniner - The idea of the card being a Mech is probably best since the change for Fel Cannons would be something unique that I don't believe has happened in the game yet. 

    @Nirast - It's one of those cute combos that have been seen in the game before but just not seeing why anyone would try and run this when we have broken stuff in the game that can get Rag out without a combo to set it up (Big Priest, Shaman, Rogue). I feel like the card could have at least Chillwind Yeti stats as the combo more than likely would be hard to pull off.

    @anchorm4n - Illidari Blacksmith #2 scares me as you are going to get a free 3/4 taunt as we have seen that most DH aren't playing Outcast cards without its effect (plus I think it has to add a card to your hand or shuffle it in the deck so don't think this one works). The first design is better since you have to still play the Warglaives. The legendary is neat but as we already saw with Priestess that 7 Health is an issue and this card in my mind is even scarier of an idea that un-nerfed Priestess.

    @grayghost39 - Not sure if the first option works since it doesn't add the card in some way and just casts it. You could have it where the card added to their hand has a discount and raise the base cost appropriately.

    @CovenantKevlar - Think the card is great flavorwise and having 3 extra Lackey generators would be worth it for certain classes. It does run into the issue eggs have in the game right now and this does seem possibly stronger than eggs. Yes you have to play the Cable Rats but you also are getting 3 of them where eggs just summon a minion on death. Not sure if that is just my take but seem like it could be stronger for a value Lackey deck.

    @MrRhapsody - Love Weather Forecast but definitely change Blizzard to a Shaman spell. Maybe Earthquake would work better.

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago

    Went back to the drawing board and I like this idea a lot. 

    Command the Illidari

    With Outcast, it is a possible +6 attack for 6 mana so may have to change it to Coordinated Strike instead. Is it too strong as is and needs to be changed or is it in line with costing accurately since Inner Demon is a +8 for 8 mana without any other requirements? Feedback appreciated. Will get back on later to provide my insight for others. 

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago
    Quote From Demonxz95
    Quote From Cg8889

    Feel like my last couple of entries have been too out there so decided to go simpler this time around and want more Libram support printed.

    This unfortunately is not eligible.

    From the rules: "Your card cannot pick randomly from a subset of cards - it must be specific"

    Then shouldn't Imprisoned Gan'arg also not be an example since it doesn't specifically state Fiery War Axe?

    Get why my example doesn't work cause Libram isn't specific enough; just wanting to figure out what can and cannot work. Thanks!

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago

    Feel like my last couple of entries have been too out there so decided to go simpler this time around and want more Libram support printed.

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago

    Ok think I have my final design for Aegwynn:

    Changed the wording to say improved by Spell Damage instead of affected by Spell Damage and increased the mana by 1 because of the Battlecry targeting enemies. Feel like where it is now is a strong work towards card that would have to utilize Spell Damage minions (which are normally very weak) towards a great payoff. Thoughts on anything needing to be changed before submitting would be greatly apprecaited.

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago
    Quote From Demonxz95
    Quote From Cg8889

    Since my other idea seems divisive and won't be reacted to positively, decided to come up with another idea:

    Another finisher type card but one that take a full game to play towards and could be a nice finisher for a control Mage shell. Let me know what you all think of this idea. Thanks!

    This card unfortunately breaks an unwritten rule that cards cannot have 5 lines of text.

    It won't get you disqualified, but it is frowned upon.

    Dropped the Spell Damage and gave her +1/+1. Figure the stat line isn't as much the card as the effect is.

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago

    Since my other idea seems divisive and won't be reacted to positively, decided to come up with another idea:

    Another finisher type card but one that takes a full game to play towards and could be a nice finisher for a control Mage shell. Let me know what you all think of this idea. Thanks!

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 10 months ago

    Wanted to create a build around combo card in line with Star Aligner. The set up does require 4 minions total (since Arcane Reaper does not have spell damage) and at least 12 mana at the cheapest. The effect is pretty ridiculous but felt like the ability to line everything up was so difficult, you could have some ridiculous payoff. Note it's only minions and not face so would be more of an attrition combo than an OTK.

    Feedback

    Show Spoiler

    @linkblade91 - Love the design of Savage Moonkin and think it's the better of the two options.

    @Demonxz95 - Agree with some other comments that it needs to cost more than 6. Thinking 7 is the better spot but the Rapid Fire on turn 10 for 15 scares the hell out of me.

    @Xarkkal - Love the idea of Arcane Brilliance and seems balanced. But looking at this makes me realize how busted Battle Rage is still.

    @MenancingBagel - Like the second card the most but don't know if it needs to cost 4. Could be wrong but feel like with the health total at 3, it could cost 3 since its easy to trade into on the board. That just might be me thinking the effect is situational and could be completely off base with the power level of it.

    @TheHoax91 - Liked the idea last week and still like it here. 

    @BloodMefist - The idea of Cyanigosa is the best but feel like the effect is a little weak for 9 mana and an on board effect. Compare it to Kalecgos: for one more mana you get value and an even better effect. Either make Cyanigosa a battlecry effect or lower the mana cost.

    @grumpymonk - Like Riptide more but feel like triple the amount is tad excessive for the 1 mana option since Shaman can get a spell damage minion easily off the hero power. Maybe double for the 1 mana option or both. Compare this to Healing Wave and you see how strong this is cause you have more control over having a spell damage minion on board and get more healing.

    @DestroyerR - Foxtrotter needs to be the 3/3 and 4/4 option. My favorite of your designs is Anzu but a stealth spell damage is scary for some classes (how would a Druid deal with this minion ever?).

    @Pokeniner - Think it's really good and not much to say on it. Would feel having this submitted as is.

    @anchorm4n - Read it wrong at first and thought it worked like Forbidden cards and took the rest of the mana and was not on board. But now realizing that it just takes into account remaining mana, think it's a fair card that could be printed.

    @Me0203 - LIghtning Totem for reasons we need more totem cards and would be really good addition to totem Shaman.

    @BasilAnguis - Card is perfectly fine as is but agree with others that Priest seems like a hard class to fit spell damage into unless it became a new archetype that was pushed.

    @Elfensilver - Like it and think it's fine as 2/1. 1/1 I think would make it not worth the set up but like I said, Shaman is the easiest class to get spell damage in.

    @KANSAS - Feel like the card is balanced and would be ran for sure in spell heavy Shaman decks.

    @Fedrion - Seems balanced but may want to find another artwork as the poor guy seems like the card is crushing him :) 

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 11 months ago
    Quote From sinti
    Quote From Demonxz95
    Show Spoiler
    Quote From sinti
    Quote From Demonxz95
    Quote From Cg8889

    Afraid that my other idea was too divisive, decided to try another approach. This idea fits in with the Menagerie Paladin idea while also helping the class that lacks resource generation. Works like Underbelly Angler but instead of a random Murloc, will add the same minion to your hand.

    Neither Mech nor Murloc should be in bold.

    I feel like there's a way to break this, but I'm not sure what way that is.


    Mechwarper + Skaterbot= infinite dmg

    or does it not go under 1 mana anymore, same as Echo cards?

    As far as I can tell, that only applies to Echo cards. Everything else of that nature (even "repeatable this turn") can still cost 0

    Well, then this card is broken :)

    Poo :) Back to the drawing board

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 11 months ago

    Afraid that my other idea was too divisive, decided to try another approach. This idea fits in with the Menagerie Paladin idea while also helping the class that lacks resource generation. Works like Underbelly Angler but instead of a random Murloc, will add the same minion to your hand.

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 11 months ago

    An extra Hero Power would mean that you could use both Hero Powers every turn. For instance, as a Priest, you can heal for two and discover the warrior Hero Power to gain 2 armor. Each one would still cost its original cost but you could pick which one you want to use or both each turn.

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 11 months ago

    Two ideas this week:

    "Nothing more punk rock then a little bit of blood."

    A vanilla minion on curve but can be a board flip if you are barely hanging on. A very specific condition that can be met but a powerful one.

    He's a great host. An out-going socialite that makes a wicked martini.

    A pre-cursor to Project cards that would be later seen in Boomsday Project. Didn't know if the health gain was too much but figured it was playing off the idea of a drink helping raise one's spirit to party. Could drop it if I must.

    Thoughts?

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 11 months ago

    This is a super fun competition! Created five so far and may continue as there are a ton of Boss encounters I wish were in the game (mainly as Portraits but cards would have been awesome as well.

    Ideas behind the creations:

    Craggtor - The Monster Hunt version of him is all about big minions and reduction so just kinda carried over that idea but gave it a Druid twist with the choose one. I see this as something that could go in combo, ramp and quest. This can either act as a more expensive Thaurissan for minions if you have drawn the combo pieces or you can get a bigger discount for a later turn.

    Wildtooth - The Tombs of Terror version just destroys the lowest Health minion. I thought the idea of making a Rush minion that got bigger off feeding of small minions was a neat twist on the idea. With the wording from the adventure, this can target friendly minions as well so it would require the player to make some trades if they are wanting to target a specific minion. Thought about adding that but wanted to change it up to being a more positive for the player since the stats were weak. It does have the ability of being a crazy Rotnest Drake with only one minion on the board but felt the stats were low enough and the off chance this arises.

    Kriziki - The idea behind this Battlecry is the special card that Kriziki has in Galakrond's Awakening. The wording of the spell is just returning the cards to their hands but thought making it more in line with something I could see a Priest actually having with the thief aspect. Want that Prime minion on your opponents' board? Want the ability to fill your opponents hand with Highlander cards for their non-Highlander deck? This card accomplishes that feat!

    Jolene - The Tomb of Terror version has this encounter be with a Warlock base deck but the power screamed Rogue to me. Having the ability to Discover is stronger than getting a random spell like in the adventure so I made the reduction part a combo for the card and not in the Battlecry. 

    Magic Mirror - Love the idea of dual effects and this is the Yogg like idea I have had for some time and Magic Mirror is the perfect minion for this ability. Not sure the wording is correct (sure someone can help me out if this isn't right if this is considered the best option of my lot) but thought the card just needed to be made with this prompt.

    Thoughts are greatly appreciated!

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 11 months ago

    Agree 100%

    Pure Paladin is fun but isn't competitive. However, adding in the dragon package with neutral dragons to Libram Paladin so far seems to work pretty well. Hoping next expansion sees at least one Libram and hopefully another 'Pure' card to help both decks.

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 11 months ago
    Quote From anchorm4n

    Am I the only one who's irritated by the widespread use of double quotation marks ("Hero Power") instead of single ones ('Hero Power')? Even some of the veterans do this. Are there old cards where doubles were used so it's okay to do so? 

    (Also: as far as I know, if your card ends with the quote of your new Hero Power, the period should be inside the quotation marks.)

    Demon, that's usually your kind of business. Can you confirm or correct this? 

    I was using Metamorphosis for my basis. I will correct before entering but I just figured that was the norm not the exception. My bad!

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 3 years, 11 months ago

    The idea is that as you win more games at the Darkmoon Faire (destroy enemy minions), you get a better prize (a stronger 1-Cost spell). 

    Need some help with balancing as I think the idea is sound, just need to tweak numbers.

    Ideas that I have had include:

    -Only allowing one Darkmoon Prize in hand at a time (would be stated on card or Hero Power)

    -Lowering the damage amount to starting at 0 damage

    -Raising the cost of the spell itself

    Thoughts?

  • Cg8889's Avatar
    Design Finalist 315 72 Posts Joined 07/19/2019
    Posted 4 years ago

    Already submitted my Paladin card for this competition but its been a slow day of work so decided to create another one that I had an idea for.

    I fill like it would be balanced since it could summon anything that has died including tokens. But also feel like it could be too swingy since it could summon a 1/1 token or something like a Sea Giant for free. Thoughts?

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