I got my 2 packs on the first day. But you can only get 2 guaranteed packs for watching (one at 3 hours and a second at 6 hours). The would be SoU packs.
I did get lucky and got a Classic pack for watching the last day. So I know the random packs were working the last day.
Thank you for the great guide!! I love this card and this type of design.
One request: If possible please make/keep a section of "fixes" or things Zyphrys learns when they become public. I would love a place to check every so often to see if there has been any changes.
Wonder if this will make it to the rest of the world. I know I am still waiting to get the more complete user data/history. I would really be interested in seeing that information.
... rage quit more than any other class? It seems that the people who play a lot of hunter (this is usually golden hero Hunters) are more prone to rope or rage quite if they start to loose the game. Is this your experience?
Does it tilt you if some waists your time this way instead of conceding? Or, do you just tell you self that you just ruined someone day enough to make them rage quit?
ALSO: [sarcasm]
Obviously I have a ton of anecdotal evidence here so I know my rant spot on.
Preemptive argument: Get your LOGIC out of *my* rant!! If all you are going to do is spew common sense, wisdom, logic or facts at me, go elsewhere.
You bring up a good point. I may drop a Murmy or two and see how that works. I just don't want to slow the quest down to much. But that may be worth it.
I would love some input/suggestions. Also, I will make more of a guide if there is interest.
Thanks!
(Edit for better link)
--- From the quick guide I wrote ---
This is my adaption of the Quest / Mech pally.
I added the Bronze Gatekeepers to upgrade the Micro Mummies to bring them back better later and stronger for copying. Also, Snip-Sn4p seemed to just hurt the pool.
Try to save your Micro Mummies until you can protect them or Magnetic them. They are VERY useful to bring back and copy.
Try to finish the quest early. Then start copying stuff. Usually use your upgraded Hero-power every turn. HUGE value.
This is seeing some luck at 10-5 on ladder. It is currently (as of this moment :) ) doing well against most HS Replay top meta decks.
I wonder if that was 5 weeks from when SoU went live? Does anyone know when that graphic went in? Or what day of the week it decrements?
Did you watch the live shows or the replays?
I got my 2 packs on the first day. But you can only get 2 guaranteed packs for watching (one at 3 hours and a second at 6 hours). The would be SoU packs.
I did get lucky and got a Classic pack for watching the last day. So I know the random packs were working the last day.
Hope this helps.
Thanks for this article. Great stuff and nice to have it all consolidated into a nice package.
Thank you for the great guide!! I love this card and this type of design.
One request: If possible please make/keep a section of "fixes" or things Zyphrys learns when they become public. I would love a place to check every so often to see if there has been any changes.
The brackets and such can be found at:
From moobot in the playhearthstone twitch channel.
https://bit.ly/2Z1oI9P
Thanks dib! Nice fined.
Pretty sure Zephry's hotfix was a server side patch that already went live. But, I could be mistaken.
Both PC and Amazon (Android) versions just patched for me. But I can't find any patch notes or notice anything different.
Does anyone have information on what is updated or changed?
Wonder if this will make it to the rest of the world. I know I am still waiting to get the more complete user data/history. I would really be interested in seeing that information.
And, of course, trying this new way to play.
... rage quit more than any other class? It seems that the people who play a lot of hunter (this is usually golden hero Hunters) are more prone to rope or rage quite if they start to loose the game. Is this your experience?
Does it tilt you if some waists your time this way instead of conceding? Or, do you just tell you self that you just ruined someone day enough to make them rage quit?
ALSO: [sarcasm]
Obviously I have a ton of anecdotal evidence here so I know my rant spot on.
Preemptive argument: Get your LOGIC out of *my* rant!! If all you are going to do is spew common sense, wisdom, logic or facts at me, go elsewhere.
It did, TYVM. Going to try a change (or two)
Thanks for the input Horus!
You bring up a good point. I may drop a Murmy or two and see how that works. I just don't want to slow the quest down to much. But that may be worth it.
As the title. I thought I would make my first deck for this site.
https://outof.cards/hearthstone/decks/6228-mech-egg-quest
I would love some input/suggestions. Also, I will make more of a guide if there is interest.
Thanks!
(Edit for better link)
--- From the quick guide I wrote ---
This is my adaption of the Quest / Mech pally.
I added the Bronze Gatekeepers to upgrade the Micro Mummies to bring them back better later and stronger for copying. Also, Snip-Sn4p seemed to just hurt the pool.
Try to save your Micro Mummies until you can protect them or Magnetic them. They are VERY useful to bring back and copy.
Try to finish the quest early. Then start copying stuff. Usually use your upgraded Hero-power every turn. HUGE value.
This is seeing some luck at 10-5 on ladder. It is currently (as of this moment :) ) doing well against most HS Replay top meta decks.
I love the Blizz will hire from the HS community. This is a great news. I hope she truly enjoys it! Congratz!!!
Are we there yet? Are we there yet!?! Are we THERE YET!!!!???!?!??!!.... [etc...]
Just ground out my last one (warlock) last month. Feels good to have all 9 finally. Been playing since Beta. But only start ladder a year or so ago.
Looking forward to using this card. I will craft it day one for sure.
ALSO; Thank you for putting all these tidbits together. Nice to be able to see them all in one place!
I am going with:
Anka, the Buried
Looking forward to playing with Mecha'thun. Should be a fun deck.
Also, not a good 8 drop for Cyclone Mage. This should slow down Cyclone mage a bit.