DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Maybe we'll see more decks in form of Catapults and stuff from Alliance and Horde? I don't think they would have included this if mech support was not going to be added.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Silence for any deck that needs it, if this had rotated I think they should have added a new one, it's good everyone has access for tech tools if needed.
Still no where good enough in today power standard. In oder to be playabe and worthy of legendary status , this card shoud has Rush, while Baine has Taunt.
I don't see the point to it, adding abilities would be cool but not exactly that. Maybe leave the base without abilities and Baine gets a random effect like Adapt or something like the sort.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
The change is great, I remember playing it in some decks along Bloodreaver Gul'dan and always end up discarding it, yeah I guess it was my fault but If I was playing it it was because I didn't have good enough demons.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Maybe they should have added it to next year's core set when Inara Stormcrash rotates, or next year they just want to remove both to change what the class can do.
I guess this will still see play in stealth rogue, aside from that maybe hunter or other aggros.
The vanilla dinie shield minion, good for core.
Maybe we'll see more decks in form of Catapults and stuff from Alliance and Horde? I don't think they would have included this if mech support was not going to be added.
With the current power level I don't know how good this will be, my guess is that not so much.
Silence for any deck that needs it, if this had rotated I think they should have added a new one, it's good everyone has access for tech tools if needed.
Maybe it'll see play in big warrior? Now that priest loses Mass Resurrection I'm not sure who wants to play this aside from general ramp druid.
Yeah I guess it make sense since this is straigh support for any deck that wants to aggro murlocs.
I mean, it's a tool, I dunno, I don't think it'll see play, maybe in some weird priest combo.
It was nerfed and it was no longer relevant. The last deck I saw it with was Warlock Giants.
Right now I think this will see play in aggro decks.
Nice tool to include for everyone and for any deck that wants some sustain.
It's fine, nice to see the pirate lord staying around, guess he will rotate once they want to remove pirates overall from a year.
yeah the problem is all the cheap beasts, maybe the buff should have been a specific cost or a range of cost like 3-6
I don't see the point to it, adding abilities would be cool but not exactly that. Maybe leave the base without abilities and Baine gets a random effect like Adapt or something like the sort.
Not sure how many reliable weapons remain but if there aren't many this can find a spot in aggro pretty easily again.
The change is great, I remember playing it in some decks along Bloodreaver Gul'dan and always end up discarding it, yeah I guess it was my fault but If I was playing it it was because I didn't have good enough demons.
I think this will become a stable in zoolocks, one of the best turn 1s you can have.
I guess it's fine though I don't think I'll play it in my control warlock decks since Supreme Archaeology is rotating.
I don't know how busted Imp-losion would be right now but I would have preferred that one, even chaning it to remove rolling the dice.
Maybe they should have added it to next year's core set when Inara Stormcrash rotates, or next year they just want to remove both to change what the class can do.
I really don't know where you are getting this info but please setop commenting in all elemental cards the same, please.
Aside from that, I don't think this buff will matter.