DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
The how could be interesting, like playing a secret and then 2 or 3 options appear.
The when I don't agree, if what you mean is controlling the spell in your opponent's turn, since one of the things I like most about HS is that you don't play in your opponent's turn.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
I would like more water elemental cards, like the Deep Freeze they released. Like new minions that when they die a Water Elemental appears, then a spell that does something for each water elemental you have and other stuff like these sort.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Every time another healing effect appears it generally takes over it, I've been running it lately in some Mage control decks but that is because there are very few healing options in the current meta. I guess the same will occur specially with things like Khartut Defender rotating.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
I've never been impressed by it, outside of some wierd Even Mage in wild. I guess droppin it on turn 2 kinda asks for a response if you need to drop 2 health minions but still...
Leaving midrange beasts on turn 4 alive will be very scary now.
That will not happen while this is in standard.
Druid of the rush! (but I think will mostly see taunt)
Just let us dream!
Maybe now that Sap is not so much around this will see more play but I dunno.
Don't know if awesome, but this will surely appear the first weeks with Aggro Paladins.
Can't wait to see it play from hand again instead of just appearing from a minion.
I think this will see play in early aggro paladin decks, and as expansions appear it will disappear, maybe with the second set of the year.
Well, time to pack things to leave wild T_T
I 90% of the times healed my own face anyway when I got this so really digging the change.
One of the best cards of mage, still being played in wild. Nice addition, maybe too nice.
This without Cosmic Anomaly fells so weird, but I guess it couldn't be added right now as well.
Arcane Intellect has fallen a bit behind with other options like Rigged Faire Game even played in control decks, still, good to stick around.
The how could be interesting, like playing a secret and then 2 or 3 options appear.
The when I don't agree, if what you mean is controlling the spell in your opponent's turn, since one of the things I like most about HS is that you don't play in your opponent's turn.
I would like more water elemental cards, like the Deep Freeze they released. Like new minions that when they die a Water Elemental appears, then a spell that does something for each water elemental you have and other stuff like these sort.
What a great card, when I started it was one of my favs.
They should have just renamed it to Sapping trap and add a Frost trap that freezes.
Every time another healing effect appears it generally takes over it, I've been running it lately in some Mage control decks but that is because there are very few healing options in the current meta. I guess the same will occur specially with things like Khartut Defender rotating.
If this isn't the most Core Card there is I dunno which is.
I've never been impressed by it, outside of some wierd Even Mage in wild. I guess droppin it on turn 2 kinda asks for a response if you need to drop 2 health minions but still...