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DarkFrostX

Old God Fanatic
Joined 07/26/2019 Achieve Points 830 Posts 1229

DarkFrostX's Comments

  • The earliest you can play this (without card discount and stuff) is turn 4 corrupted, not sure about this.

  • Because Rogue needed more draw, 5/5 card nevertheless.

  • This is in-sane, enables the combo because you played the card and then reduces cost.

  • This is even good in just a highlander deck.

  • This is good, you can skip a few turns and take damage if necessary, I mean, you are priest.

  • I still play wall priest and I'm not sure I'd add this.
    Will try for sure but 9 mana seems a lot and in my experience you just want taunt or inmediate healing.

  • THIS? IN A CLASS THAT EXCEEDS IN HEALING? 50/5

  • I really don't like the murloc/dragons mechanics, not because they are bad or anything, I don't like the flavor of it.

  • and even the stats of that sucked!

  • Strong as hell, this is even good with just Mountain Giant

  • Cute, may see some play.....maybe.

  • Even without corrupting I think this is pretty solid since you can play it on curve to kill 5 mana or less minions.

  • Would this be better than giants for Quest Mage in wild?

  • Great on turn 1 because of the curve.

  • Though the same, also traps summon a lot of minions for them.

  • 1/5, I don't see this anywhere, it will even be a weird pick in arena

  • Wonder if it'll eventually become a keyword.

  • Looks good for a swarm deck, you just drop this to create a trent on curve or if you have it in hand and did not see play you can corrupt it.
    Also you can just cycle it.

  • I don't know where this goes, but it's not a bad card.