I don't think you need Gluttony in this deck. It can only target your two-drops, and pulling a three drop isn't really worth the the three mana you spent. I would recommend you add the Slaughter Docks or Spirit Leech for consistency, or perhaps a removal card like Grasp if the Undying or Unspeakable Horror. Scrap Shot is also super slow, but I haven't experimented with it, so I won't comment on it.
Thanks for the comment! I would cut Rockbear, but its the only consistent landmark to copy with Taliyah by turn 5. While I agree Salvage is quite good in most decks, I don't think it's necessary here. Preservarium and Unraveled Earth are good enough for reliable card draw. TF is mostly here to supplment the deck by having an amazing play effect and occasionally winning the game when he levels.
I lose, I guess. I'd generally try to test for it first with other minions. Honestly, this deck is just for fun, the Quest version is a much better "OTK"
By far the best of the five. The only other one that is even remotely playable is Feel the Rush, but this one is far stronger. The rest are memes at best.
I wouldn't necessarily call this the "deck to beat". Besides some questionable choices (Alpha Wildclaw) it doesn't really do anything better than other decks. It doesn't win faster than Pirate aggro, doesn't go taller than Warmother's, doesn't OTK like Lee Sin... You have some sort of Starlit Seer gameplan, but nothing to protect the resultin giant unit, like Starlit Fizz decks do. While I think it has potential, I wouldn't call it the deck to beat.
Is Divergent Paths any good? I haven't played yet, but I feel like it isn't worth it to pay 5 mana for a Star Spring, and there really aren't very many monuments in the meta right now worth destroying.
Also, no Grandfather Rumul? I feel like he is worth having a couple, especially since decks like these can probably last to turn 8.
Also, why play the single copy of Trundle without any synergy with the rest of the deck besides Regeneration? I would just play three Sorakas.
I think a lot of people are sleeping on Grandfather Rumul. These decks can easily last to turn 8, and he provides such a board swing when he enters. Giving Soraka or Gangplank 4 extra health is so crazy strong. I'd cut your copies of Shakedown for him.
I am also wondering what Gangplank does for your deck. The barrel can be bad for you, because doesn't it mean your Monkey Idols and Fortune Croaker-type cards will deal extra damage to themselves? You also don't have very many ways to deal damage to the enemy Nexus directly to trigger Gangplank and Citrus Courier. I'd recommend you play Jack, the Winner because he deals self-damage and damages the enemy Nexus. You might also want to play Lounge LizardBADCARDNAME for the same reason. Stargazer can also enable you to deal direct Nexus damage.
Edit: Upon further research, you will damage your units more, but it won't destroy the barrel if you do so.
I think Broadbacked Protector is not a good card because you already have healing that also heals your Nexus, and you already have better and cheaper self-damage cards. Starshaping might also be worthy of a cut. Healing five for five mana is pretty bad, but those high cost Celestials might be a thing this deck needs to win the game.
Otherwise, this seems pretty cool! I hadn't thought to use an aggressive healing deck with Citrus Courier, so this is a novelty!
I'd personally cut your 2x Bloodsworn Pledge for 2x Grandfather Rumul. He's an eight-cost card, so some synergy with Trundle as well. Bloodsworn Pledge generally is pretty bad (six stats for 4 mana, when the average is nine) while Grandfather provides much more stats for the cost. Plus, adding 4 health is much better than adding three, as evidenced by the amount of three-damage spells compared to four-damage spells. I'd also cut your two copies of Wish and two copies of Broadbacked Protector for another copy of Take Heart and three copies of Troll Chant. Take Heart is one of the best cards in this deck, I wouldn't play any less than three. Troll Chant is an insane combat trick, to the point where it's even played in Warmother's Call decks. For two mana, you can greatly effect the board by saving two of your units by either giving them more health or lessening the damage coming to them. I cut Wish because that card is Slow, and healing at Slow speed instead of Burst speed is asking to be two-for one'd. I cut Broadbacked Protector because healing your Nexus is pretty unnecessary in these decks because you already have so much defensive cards, and the self-damage is negligible at best. Ember Maiden and Tarkaz are all you need for forcing damage on your own units.
Bayou Brunch is just there to help level-up Tahm Kench. Grandfather Rumul, Boxtopus and Fortune Croaker are pretty good targets for this effect. If you were to cut it, I definitely wouldn't play Wish. It's Slow, which is pretty bad. It also is already Soraka's champion spell, meaning we could run into multiples, which is also pretty bad in this card's case. If you're cutting Bayou Brunch, I'd either run Make it Rain, Mountain Goat, or Pale Cascade. Removal, gems or card draw are all welcome.
True! I've went with Doombeasts for now, but I could see either card working.
I don't think you need Gluttony in this deck. It can only target your two-drops, and pulling a three drop isn't really worth the the three mana you spent. I would recommend you add the Slaughter Docks or Spirit Leech for consistency, or perhaps a removal card like Grasp if the Undying or Unspeakable Horror. Scrap Shot is also super slow, but I haven't experimented with it, so I won't comment on it.
They always get a landmark turn 1, guaranteed, turning on your cards that care about landmarks. But I agree, this deck doesn't really need it.
The issue with Sump Dredger is that a 4/3 is a very premium body, meaning that most of the time Concurrent Timelines will reduce the body.
Good luck! I haven't seen anyone use Kindred with this combo, so I'm interested to see which version comes out on top.
Edit: One weakness of this list is a lack of three drops. If anyone has suggestions I'd be happy to hear them!
True! I feel like Azir will probably have the 'value' cards that we haven't really seen in Shurima yet.
What about Grand Plaza? It gives all those units that care about Challenger the tools they need for the rest of the game.
Thanks for the comment! I would cut Rockbear, but its the only consistent landmark to copy with Taliyah by turn 5. While I agree Salvage is quite good in most decks, I don't think it's necessary here. Preservarium and Unraveled Earth are good enough for reliable card draw. TF is mostly here to supplment the deck by having an amazing play effect and occasionally winning the game when he levels.
I lose, I guess. I'd generally try to test for it first with other minions. Honestly, this deck is just for fun, the Quest version is a much better "OTK"
Too expensive. It doesn't come with Elusive, generate created-by cards, or cost very little, so I cut it from the deck.
Oops, thank you. Real list has Potion of Illusion.
Thank you! I wasn't hot on the idea of K/DA cards in the game, but these are too fun not to build around.
By far the best of the five. The only other one that is even remotely playable is Feel the Rush, but this one is far stronger. The rest are memes at best.
No problem! Enjoy the grind
Fair enough! Thanks for the quick reply.
I wouldn't necessarily call this the "deck to beat". Besides some questionable choices (Alpha Wildclaw) it doesn't really do anything better than other decks. It doesn't win faster than Pirate aggro, doesn't go taller than Warmother's, doesn't OTK like Lee Sin... You have some sort of Starlit Seer gameplan, but nothing to protect the resultin giant unit, like Starlit Fizz decks do. While I think it has potential, I wouldn't call it the deck to beat.
Is Divergent Paths any good? I haven't played yet, but I feel like it isn't worth it to pay 5 mana for a Star Spring, and there really aren't very many monuments in the meta right now worth destroying.
Also, no Grandfather Rumul? I feel like he is worth having a couple, especially since decks like these can probably last to turn 8.
Also, why play the single copy of Trundle without any synergy with the rest of the deck besides Regeneration? I would just play three Sorakas.
I think a lot of people are sleeping on Grandfather Rumul. These decks can easily last to turn 8, and he provides such a board swing when he enters. Giving Soraka or Gangplank 4 extra health is so crazy strong. I'd cut your copies of Shakedown for him.
I am also wondering what Gangplank does for your deck. The barrel can be bad for you, because doesn't it mean your Monkey Idols and Fortune Croaker-type cards will deal extra damage to themselves? You also don't have very many ways to deal damage to the enemy Nexus directly to trigger Gangplank and Citrus Courier. I'd recommend you play Jack, the Winner because he deals self-damage and damages the enemy Nexus. You might also want to play Lounge LizardBADCARDNAME for the same reason. Stargazer can also enable you to deal direct Nexus damage.
Edit: Upon further research, you will damage your units more, but it won't destroy the barrel if you do so.
I think Broadbacked Protector is not a good card because you already have healing that also heals your Nexus, and you already have better and cheaper self-damage cards. Starshaping might also be worthy of a cut. Healing five for five mana is pretty bad, but those high cost Celestials might be a thing this deck needs to win the game.
Otherwise, this seems pretty cool! I hadn't thought to use an aggressive healing deck with Citrus Courier, so this is a novelty!
I'd personally cut your 2x Bloodsworn Pledge for 2x Grandfather Rumul. He's an eight-cost card, so some synergy with Trundle as well. Bloodsworn Pledge generally is pretty bad (six stats for 4 mana, when the average is nine) while Grandfather provides much more stats for the cost. Plus, adding 4 health is much better than adding three, as evidenced by the amount of three-damage spells compared to four-damage spells. I'd also cut your two copies of Wish and two copies of Broadbacked Protector for another copy of Take Heart and three copies of Troll Chant. Take Heart is one of the best cards in this deck, I wouldn't play any less than three. Troll Chant is an insane combat trick, to the point where it's even played in Warmother's Call decks. For two mana, you can greatly effect the board by saving two of your units by either giving them more health or lessening the damage coming to them. I cut Wish because that card is Slow, and healing at Slow speed instead of Burst speed is asking to be two-for one'd. I cut Broadbacked Protector because healing your Nexus is pretty unnecessary in these decks because you already have so much defensive cards, and the self-damage is negligible at best. Ember Maiden and Tarkaz are all you need for forcing damage on your own units.
Bayou Brunch is just there to help level-up Tahm Kench. Grandfather Rumul, Boxtopus and Fortune Croaker are pretty good targets for this effect. If you were to cut it, I definitely wouldn't play Wish. It's Slow, which is pretty bad. It also is already Soraka's champion spell, meaning we could run into multiples, which is also pretty bad in this card's case. If you're cutting Bayou Brunch, I'd either run Make it Rain, Mountain Goat, or Pale Cascade. Removal, gems or card draw are all welcome.