As time goes on, we get additional secrets which accumulate in Wild, therefore creating some new (and sometimes frustrating) interactions...
As I was revisiting Wild with a Reno Mage today, I came across an interaction I was pretty sure (might as well be false mem(e)ory) didn't worked that way before:
Magically the sheep has +1 attack. This is WRONG. Magic carpet says that you need to PLAY the minion. If he got transformed, logically it wouldn't be the same minion. This is just incosistency. Blizzard really doesn't know nothing about effects.
"Champion" is a new tribe tag that will prevent you into play another minion. Short story, while you have a Champion in your board, you can't playother minions (but you can summon them).
"Champion" is a new tribe born from the new adventure, themed "Champions arise", similar to LOA but more flexible. You can make your champion whoever you want, every classes got new cards based around them with personalized effects.
Maybe the meta decks should consider Tech-ing E.M.P. Operatives (5 mana 3/3 destroy a mech). Its also good against Pogo Rogue and Mech Hunter and other mech-based decks. What do you think boys?
It cost too much for it's stat cost.
Plus, mech has often deathrattle.
It's not a great card against other deck, it's a dead card to be honest.
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I downloaded the patch right now, hope it will works :)
Master's Call will discover you 3 minion, right? But, discovery is a mechanic that will not show you 2 or 3 equal cards, you will obtain 3 different choices.
That being said, you will not draw 3 Vicious Scalehide cause they are the same minion, you will draw Beast 1, 2 and 3 if they are different.
But that said, it wouldbe nice if you could atleast choose a number of cards you drafted to keep at the end of a run. Or something to that effect. Even if it made the Arena more expensive to play. Just an idea, really.
Can't agree more, Maybe something like this:
At the end of a run you get the classic package of rewards, and then you can: Keep 1 Epic or Legendary (if you have one, and you get to 10 win) / Keep 5 Rare (over 5 win)/ Keep 10 Common (over 3 win) --
In this scenario, blizzard will certainly not lose money and the average player can be brought more on Arena, while collecting useful cards or dust from it's game to use on ladder...
Anyway, i doubt blizzard will make a similar thing, they are doing good but they could do more in this "view".
I find magic to be a little... too much. I like it, but it's really a big slow game. Hearthstone is better to play online. I would like play magic with friends more then on a videogame, where you wouldn't be frustrated by mistakes or not owning meta decks.
You can feel that Magic was born in another age, when games and people where different. Now thinking that HS, Magic, ygo links and Clash Royale are competitor is someway strange.
I can relate. I like to play MTGARENA but not as much as i like playing MTG Pauper in real life (RIP blue delver)
Magic is also really good (and a lot less frustraing than HS Arena mode I find) - not to mention, drafting in Hearthstone lets you keep the cards you draft! This is HUGE! Imagine if you could do that in HS-Arena? It would be so much more popular.
JUST to correct you, to not find people not understanding this, the right sentence is:
drafting inMagiclets you keep the cards you draft! This is HUGE! Imagine if you could do that in HS-Arena? It would be so much more popular.
Anyway, a problem on this is that Hearthstone got less cards every expac or anyway the game can't permit a similar system due to pity timer etc etc, really problematic trust me.
BUT, i would enjoy a format like that, even if I have to spend 1000 golds to get 5 packs, making decks made of 25 cards.
My first impression was in circa 96-97 and I did not care for it at all. Mostly because of a lack of caring really. Video games had my attention. I do wish now that I tried harder to play and learn back then. I cannot imagine now how good I could have became if I had tried and stuck with it. Or Maybe I would be broke. (Heard its expensive... Haha)
Well MTGArena is easier than Local games, cause there the tutorial is good and the decks are easy to understand. Mechanics, however, are a bit harder but that's a matter of time you can invest on that game.
Malygos probably will be forever strong, both in wild and standard (at least if he will not be HOFed)
I want to know... can i shard everything and then get these?
18 packs
4 leg
That's right, with poly you can't.
Battlecries happen before they are on the board
To add a bit of pepper to the story:
You use:
Opponent, who already has Magic Carpet:
"Champion" is a new tribe tag that will prevent you into play another minion. Short story, while you have a Champion in your board, you can't play other minions (but you can summon them).
"Champion" is a new tribe born from the new adventure, themed "Champions arise", similar to LOA but more flexible. You can make your champion whoever you want, every classes got new cards based around them with personalized effects.
Make a spell out of this.
Without Dire Wolf, your totems are useles
It's a really good choice against deck who suffers against "big board" deck.
And I will be with you, reporting for dut
It cost too much for it's stat cost.
Plus, mech has often deathrattle.
It's not a great card against other deck, it's a dead card to be honest.
not slot worthy
I downloaded the patch right now, hope it will works :)
Nope
Probably it's gonna be patched tonight at 7 CEST or idk, maybe 2 days from now (they will fix servers and such 06/06/2019)
but i have no source, i got only hope
What, do you guys not have the PC? The update is already there!!!"
They didn't.
Please, this kind of things are for "blizzard support" and not mere players
There will be a new Arena set today, featuring:
Master's Call will discover you 3 minion, right? But, discovery is a mechanic that will not show you 2 or 3 equal cards, you will obtain 3 different choices.
That being said, you will not draw 3 Vicious Scalehide cause they are the same minion, you will draw Beast 1, 2 and 3 if they are different.
So imo this is not a bug but a correct feature
Can't agree more, Maybe something like this:
At the end of a run you get the classic package of rewards, and then you can: Keep 1 Epic or Legendary (if you have one, and you get to 10 win) / Keep 5 Rare (over 5 win)/ Keep 10 Common (over 3 win)
--
In this scenario, blizzard will certainly not lose money and the average player can be brought more on Arena, while collecting useful cards or dust from it's game to use on ladder...
Anyway, i doubt blizzard will make a similar thing, they are doing good but they could do more in this "view".
have a great day buddy
I can relate.
I like to play MTGARENA but not as much as i like playing MTG Pauper in real life (RIP blue delver)
JUST to correct you, to not find people not understanding this, the right sentence is:
drafting in Magic lets you keep the cards you draft! This is HUGE! Imagine if you could do that in HS-Arena? It would be so much more popular.
Anyway, a problem on this is that Hearthstone got less cards every expac or anyway the game can't permit a similar system due to pity timer etc etc, really problematic trust me.
BUT, i would enjoy a format like that, even if I have to spend 1000 golds to get 5 packs, making decks made of 25 cards.
Well MTGArena is easier than Local games, cause there the tutorial is good and the decks are easy to understand.
Mechanics, however, are a bit harder but that's a matter of time you can invest on that game.