Comments
462 totalThis is pretty nice, and gives demon hunters access to a cheap board clear that can also advance the board. If odd paladin is good, this is good.
Interesting, but using up a card just to make a 1-for-1 trade is a loss of card advantage. Combos with this will only ever be a board clear, but maybe that's enough.
Surprisingly good. The two turn delay before attacking renders this useless for aggro, but two taunts for two mana has proven to be a semi-acceptable formula before, even though these come on a delay.
Sure, why not? Big demon hunter isn't good, but cards like this can only help. The big problem isn't a lack of payoffs though, it's a lack of sustain tools and ways to cheat the minions out.
Adding random dream cards doesn't feel great, especially when two of them are minions that don't give any fast board impact. I don't know if any deck really wants this. The payoff for making it dormant again is nowhere near …
Too expensive for too little payoff. The random keywords are nice, but unless you get a good portion of them as rush or divine shield, this is exceptionally weak to a board clear.
I think that drawing a card with [card]Mortal Coil[/card] will nearly always be better for this kind of effect, because non-zoo decks don't need a 2/2, and zoo decks really rely on getting ahead early and not losing steam, where …
Not great in wild, where you can do a lot better at 3 mana. It is a notably good amount of stats for the cost, but I don't think that pushes it anywhere near seeing play.
It's not great, and I think it suffers from the adventurers not being that remarkable. If it survives to give more than one adventurer, it still doesn't scale that well. 3 mana for a 2/4, 5 mana for a 4/6, …
[card]Demonic Project[/card] isn't good, and I don't see how putting it in a class even less able to use it will be either. Unlike [card]Dirty Rat[/card] and other disrupting minions that give you a card in play as well as …
It's not good, but I really love it. The grindy taunt/beast druid deck can use this to discount hadronox in order to fit it in the same turn as all kinds of copying and deathrattle-triggering effects. I doubt it …
The combo with [card]Celestial Alignment[/card] has been pointed out, but I think it might not be necessary. It is clearly incredibly strong, but I don't think it really adds anything when the deck is already very capable of generating enough …
It should be obvious that this wasn't aiming for wild, but for posterity;
This card is at 8 mana, which means that anything you could do with this relating to spamming spells could instead be done with malygos and …
I don't think priests need this.The guaranteed two-for-one is nice on an un-hero-powerable body, but this still feels too weak as a tutor when compared to cards like [card]Shadow Visions[/card]. The sort of aggro deathrattle deck I've seen occasionally might …
Mage has a couple of spells with the frost type, but their biggest problem is that, unlike a lot of other classes, their staple spells in the format are spread across multiple schools. I don't think that this payoff is …
A big version of [card]Dirty Rat[/card]. I think the bigger mana cost limits this from seeing play, because it can't disrupt many faster combos. The one saving grace is that this is always a 2-for-1, where dirty rat does not …
I doubt that it will be great in any current shaman builds, but maybe you could tool it into an midrange shaman list with some strong elemental it wants to tutor, like [card]Thunderhead[/card] or [card]Cumulo-Maximus[/card]? Seems interesting, but doesn't really …
River croc doesn't even occupy the best slot for a crocodile-loving player.
Not awful, but I doubt it finds a niche in wild.
I think the best way to look at the value of a random attack would be [card]Imprisoned Felmaw[/card], which is fairly strong despite being on a 2-turn delay. This runs into the problem that it costs a lot more for …
The problem I see with nerfing [card]Wretched Tiller[/card] is that, even though it is the only card that sees no use outside of the combo, it wouldn't fix the fact that blizzard now has to balance any minion with a …