Comments
462 totalNor bad per se, but not really remarkable enough to see any constructed play.
The fact that the tokens have taunt makes the card fairly unique in generating multiple taunt minions and dealing damage. Compare to [card]Flanking Strike[/card], which, …
I think that this is mostly bad unless you need to trigger a massive number of death effects. 7 mana for at most 14 damage is not great.
I doubt this goes anywhere competitive, but maybe this + [card]Wrathscale …
A very interesting card for something like big beast hunter.
This can potentially land 24 damage in one turn if it pulls [card]King Krush[/card], then you play two [card]Revenge of the Wild[/card]s.
Not likely to slot into any …
An interesting card, but I doubt it sees much play. [card]Oblivitron[/card] works well with this, but a midrange mech-hunter probably wants mechs that are a little cheaper to take advantage of magnetic.
At seven mana, this is too expensive …
As a general rule in hearthstone, multiplicative effects don't stack.
z.B. Two [card]Brann Bronzebeard[/card]s or two [card]Baron Rivendare[/card]s
A pretty good AoE for demon hunters, but viability still depends on if slower demon hunter decks can be competitive, which they currently are not.
In a slower deck this suffers from the problem of being very bad against …
First, I don't think that this is much good without combos related to giving your opponent a minion, just because only a fraction of decks will ever put up something worth stealing. Compared to Sylvanas, this card is really quite …
I don't think that this sees play. the uncorrupted side is very poor, and the corrupted is not a long sight better.
I will add the caveat that any viable support for corrupt will change that analysis.
Disregarding the reference, I don't think that this is really very good.
The only time you'd play this is if there was an easy way to cheat it out, and most easy ways to cheat minions out can also …
It's a little tricky to work in because of the nature of corrupt. It can be good, with I think that the requirement to play a 5+ cost card first will make it unlikely to see use unless Y'shaarj is …
A very strange card. It would make more sense if the eclipses were tokens for this, but as they aren't, so I don't see a reason to run this unless you need to generate a lot of them for some …
Not really seeing how this can go into any existing priest deck. I think most control decks would rather have a deathrattle effect than strong stats on a taunt minion, even though this minion can be very large in the …
If odd paladin takes off again, I think that this might see play as a second [card]Muster for Battle[/card]. The problem arises in odd paladin that 5 (or 7 and 9) cost cards are needed to corrupt this, making it …
In a lot of combo decks that run many low cost cards and a few high cost cards, this is deceptively poor, because I assume that cards that cost the same are always not drawn, and they often run many …
Fairly good card. Combo potential is probably more limited than it looks, but is definitely still there. Not sure that this slots into existing druid combo lists because druid has no shortage of free or negative-costing spells, and the other …
I'm fairly sure that this is very good.
Copying very expensive spells will be a fiddle, but even copying an inexpensive spell is worthwhile. Can also act as bees 3-4 in 2k armour druid, as well as allowing for …
Depending on how good corrupt cards are, this could be either fine or great. We already know that both minions and spells have corrupt, so this card will probably be able to refill your hand with removal and minions for …
Clearly less good than the original N'zoth, but maybe you can use this to specifically reanimate a set of combo pieces?
In the right deck, this can still fulfill the same value finisher niche, but I'm not sure that the …
This Yogg is technically more likely to clear the board than regular yogg, but it's still too random to be used in a serious deck.
One thing to note is that if you put this in an infinite shudderwock …
Any deck willing to have four mediocre cards shuffled into its deck will be rewarded with one very strong card. I think that this probably struggles to see play outside of a very slow deck, just because each of the …