Comments
663 totalJust good enough if you need to fill your deck, but not powerful enough to define any archetype.
How's that working with 'reveal a spell from your deck...' cards? Like [card]Spiteful Summoner[/card] or [card]Dragon's Fury[/card]? I believe the ruling on that can be inconsistent...
This seems bad, but at least we can learn from it that a freshly awaken minion won't do anything. Which makes all the other imprisoned guys worse...
Handbuffing after you played some early minions? Weird.
poor druids, there set is not really coherent. But it will make for a lot of different tier 3 decks.
While it's a bit sad that there's basically no playing around rogue secrets, since their conclusion is really straight forward they are just great. And they will make a lot of decks include anti-secret techs, which will overall make them …
Not the right class for pocket dimension trickery with weapons, but still a great card.
Quote From Erodos Arena card, pack filler, still miles ahead of Frostwolf Grunt. Might see play once Injured Tol'vir rotates out.
It's basically a better [card]Amani Berserker[/card], since it can grow in strength and …
With the battlecry and combo minions of rogue this will mostly better your minions. And I love the comback of the secrets!
I like that paladins get away from all the demonic horror by getting absorbed in reading.
It's pretty guranteed to get you a 2/3 poison minion immeadiatly - which is quite good.
I don't t share the excitement - you either play it turn 5 onward, where a semi-random spell most likely won't change anything, or you play it turn 2 only to be (most likely) removed before you play your secret.
I think another rarity would be better here, Murloc decks are mostly used by F2P or beginners.