How's that working with 'reveal a spell from your deck...' cards? Like Spiteful Summoner or [Hearthstone Card (Dragon's Fury) Not Found]? I believe the ruling on that can be inconsistent...
While it's a bit sad that there's basically no playing around rogue secrets, since their conclusion is really straight forward they are just great. And they will make a lot of decks include anti-secret techs, which will overall make them weaker.
It's basically a better Amani Berserker, since it can grow in strength and it's a taunt. And Amani Berserker is one of the few classic cards that still see play, so this one will find itself in a lot of decks.
I don't t share the excitement - you either play it turn 5 onward, where a semi-random spell most likely won't change anything, or you play it turn 2 only to be (most likely) removed before you play your secret.
Just good enough if you need to fill your deck, but not powerful enough to define any archetype.
How's that working with 'reveal a spell from your deck...' cards? Like Spiteful Summoner or [Hearthstone Card (Dragon's Fury) Not Found]? I believe the ruling on that can be inconsistent...
This seems bad, but at least we can learn from it that a freshly awaken minion won't do anything. Which makes all the other imprisoned guys worse...
Handbuffing after you played some early minions? Weird.
poor druids, there set is not really coherent. But it will make for a lot of different tier 3 decks.
Dragon priest in wild will love the extra 2drop.
While it's a bit sad that there's basically no playing around rogue secrets, since their conclusion is really straight forward they are just great. And they will make a lot of decks include anti-secret techs, which will overall make them weaker.
Not the right class for pocket dimension trickery with weapons, but still a great card.
It's basically a better Amani Berserker, since it can grow in strength and it's a taunt. And Amani Berserker is one of the few classic cards that still see play, so this one will find itself in a lot of decks.
With the battlecry and combo minions of rogue this will mostly better your minions. And I love the comback of the secrets!
Priest will enjoy turning this to his side.
I love the idea of rogues actually stealthing.
I like that paladins get away from all the demonic horror by getting absorbed in reading.
It's pretty guranteed to get you a 2/3 poison minion immeadiatly - which is quite good.
I don't t share the excitement - you either play it turn 5 onward, where a semi-random spell most likely won't change anything, or you play it turn 2 only to be (most likely) removed before you play your secret.
Definitly the ugliest prime card.
I think another rarity would be better here, Murloc decks are mostly used by F2P or beginners.
5 mana 2* 2/4 Totems? Isn't really worth it.
Only good enough if you really hate res-decks.
To cool for this meta.