Comments
663 totalA premature tech card! If handlock gets to dangerous, this bird will feed upon it!
I really like all the callbacks to previous expansions, with Boom's mechs, Hagatha's monstrosities, and a few tentacles for Lazul.
I did lose to many games against this cold headed Mages to not warmly welcome this.
Stegondon and Swift Messager both saw play. I think we are just confused by this expansions powerlevel, and this is actually decent.
If the battle cry triggers, you have a lot of stats. On the other hand, you seem to have a dragon-murloc deck, where this is the strongest synergy. GG.
We have a card to make mechs invisible, we can magnetize stuff upon it... And isn't this the only windfury mech in standard? I'd say this will be dangerous.
6 mana stats for 4+ overload 2, + Spelldamage. Seems broken enough for this expansion.
Not a bad card, but it's really dependent on synergies, which makes it useless alone.
Isn't there a rogue spell for exactly the same thing? Just that no one ever plays that one?
After it starts rolling in a direction, will it keep that, or may it change the direction halfway through?
That looks fun. Will probably sit in your hand for a while, while you are playing mindgames with you opponent, just hovering over this card whenever there was a strong play, making them exeedingly nervous...The better the opponent, the worse …
Handbuffing is not very common, and you'll have to have a weak minion on board. Seems to situational to be more than a 2star card.
Wonderful name and concept, but probably not strong enough. Seems decent if you have a full hand and an empty board, else it's kinda useless.
Strong in the right meta - which will start next week, since there'll be dragons everywhere. But even if you're not playing against a dragon deck (warlock and Shaman do not seem to have enough support) it's not a big …
The Zilliax of this expansion. Soon to be in every deck.
I doubt it will even see play in wild. The Genn/Baku decks are not as prevalent as before, and even if you encounter the last odd paladin (which must be Karl) of the format, a +1 on mana won't turn …
Just not good enough to see serious play. It has a solid body with a small upside, but +1 on manacost just doesn't cut it. [card]Spellward Jeweler[/card] had the same stats, a better effect, and saw zero play. Even in …
Good in the early game with a 2/2, later one you get a taunt. Or you did already complete the quest, then this is 2/4 in stats for 1mana. Playable either way.