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Elfensilver

Joined 03/14/2019 Achieve Points 595 Posts 663

Elfensilver's Comments

  • A premature tech card! If handlock gets to dangerous, this bird will feed upon it!

  • I really like all the callbacks to previous expansions, with Boom's mechs, Hagatha's  monstrosities, and a few tentacles for Lazul.

  • I did lose to many games against this cold headed Mages to not warmly welcome this.

  • Stegondon and Swift Messager both saw play. I think we are just confused by this expansions powerlevel, and this is actually decent.

  • If the battle cry triggers, you have a lot of stats. On the other hand, you seem to have a dragon-murloc deck, where this is the strongest synergy. GG.

  • We have a card to make mechs invisible, we can magnetize stuff upon it... And isn't this the only windfury mech in standard? I'd say this will be dangerous.

  • Whirlwind + good heropower. Playable, but only for the Galakrond.

    In reply to Awaken!
  • 6 mana stats for 4+ overload 2, + Spelldamage. Seems broken enough for this expansion.

    In reply to Squallhunter
  • Not a bad card, but it's really dependent on synergies, which makes it useless alone.

  • Isn't there a rogue spell for exactly the same thing? Just that no one ever plays that one?

    In reply to Ramming Speed
  • Cute card, scary effect.

  • After it starts rolling in a direction, will it keep that, or may it change the direction halfway through?

  • That looks fun. Will probably sit in your hand for a while, while you are playing mindgames with you opponent, just hovering over this card whenever there was a strong play, making them exeedingly nervous...The better the opponent, the worse will be his plays to counter this. And so you may win with this card without ever playing it, if you just hint hard enough at it's existence.

    In reply to Murozond the Infinite
  • Handbuffing is not very common, and you'll have to have a weak minion on board. Seems to situational to be more than a 2star card.

    In reply to Faceless Corruptor
  • Wonderful name and concept, but probably not strong enough. Seems decent if you have a full hand and an empty board, else it's kinda useless.

  • Strong in the right meta - which will start next week, since there'll be dragons everywhere. But even if you're not playing against a dragon deck (warlock and Shaman do not seem to have enough support) it's not a big tempo loss.  This is a tech card, which comes (probably) at the right time, a first for DoD!

  • The Zilliax of this expansion. Soon to be in every deck.

  • I doubt it will even see play in wild. The Genn/Baku decks are not as prevalent as before, and even if you encounter the last odd paladin (which must be Karl) of the format, a +1 on mana won't turn the game around.

  • Just not good enough to see serious play. It has a solid body with a small upside, but +1 on manacost just doesn't cut it. Spellward Jeweler had the same stats, a better effect, and saw zero play. Even in wild against odd and even decks this is just not impactful. Since you can't stall the very early game, you can't even block Even Shaman or Odd Paladin (which isn't played anymore anyway) effective.

    In reply to Blowtorch Saboteur
  • Good in the early game with a 2/2, later one you get a taunt. Or you did already complete the quest, then this is 2/4 in stats for 1mana. Playable either way.

    In reply to Treenforcements