ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
I think this is actually quite a strong card. It costs some tempo on turn 2, but it also gives you a lot of it back on turn 4. Better than most imprisoned cards.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
It's like Tar Creeper (as many others above me have said), but not as good. Then again, Tar Creeper was played in so many decks that a card can be worse than Tar Creeper and still good enough to play.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
This card is crazy strong in token decks that can't run sticky minions, or want to make their existing ones more sticky. Even without a board this card can be played, which you can't say about Soul of the Forest. I can definitely see this seeing play in Zoo, Token Druid or Token Shaman.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
Could be cool in some kind of wild Galvadon deck, but the fact that it only keeps stats and not divine shields, deathrattles etc. makes it considerably weaker.
This card is not great, but getting it from a random effect might not be the worst.
It's a strong 1-drop in arena, but too bad for constructed
The weakest out of all the Augmerchant cards, this might see play in some weird combo deck with Spellzerker in wild, but that would just be a meme.
It's a decent arena card, but spell power isn't strong enough for this to see play.
Arena card, pack filler, still miles ahead of Frostwolf Grunt. Might see play once Injured Tol'vir rotates out.
I think this is actually quite a strong card. It costs some tempo on turn 2, but it also gives you a lot of it back on turn 4. Better than most imprisoned cards.
Very strong agressive card, will probably see play in a lot of highlander decks
It's like Tar Creeper (as many others above me have said), but not as good. Then again, Tar Creeper was played in so many decks that a card can be worse than Tar Creeper and still good enough to play.
Nice to counter Rez priest, great when getting it from an evolve effect. Probably not strong enough to put in your deck.
Just... not very good. Fire Plume Phoenix didn't see much play, and this card is about the same power level.
Will probably see play in murloc decks, but it won't make or break them. Looking forward to playing it in Battlegrounds though.
First of all: Great art. Really creepy and really catches the flavour.
Secondly: It's probably just an arena card, but if you can't deal with the 9/1 it will take a serious chunk out of you life total. Very scary.
This card is crazy strong in token decks that can't run sticky minions, or want to make their existing ones more sticky. Even without a board this card can be played, which you can't say about Soul of the Forest. I can definitely see this seeing play in Zoo, Token Druid or Token Shaman.
Great arena card, but I don't see it being strong enough in constructed.
It's like a weaker Madder Bomber, which (just like this card will) only saw play in arena.
It's kind of like Savannah Highmane, but that once-proud card is too slow now, and so is this.
This card is great in arena, but to slow for constructed.
Me no understand. If card no go face, what card do? This card bad.
The effect is very weird and cool, but not impactful enough to see any serious play.
Could be cool in some kind of wild Galvadon deck, but the fact that it only keeps stats and not divine shields, deathrattles etc. makes it considerably weaker.