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Erodos

Crossroads Historian
Joined 05/29/2019 Achieve Points 945 Posts 1019

Erodos's Comments

  • Cool card in "big" decks, also very strong when getting through random minion generation.

  • Cool design, but I just don't see this effect being worth a deckslot since it can backfire quite badly when played on his own.

  • Very weird card, that will mostly see play through ruining Evolve effects. Counters Magtheridon though, but that card's bad anyway.

  • It's a pretty cool card, but its effect is just too weak for a 5-mana play. Shows how completely nuts Flik Skyshiv is tho.

  • A cool build-around card that probably won't be too overpowered. These are the types of neutral legendaries that I want to see more of.

  • Removing a minion from play for 2 turns is a very long time. Even though it won't silence them, this card will be played in every single deck that doesn't have a strict restriction on it.

  • You want to use his effect to clear big boards, but if your opponent has more than 4 minions it will simply not work at all. I see this card being put in a lot of decks on day 1, and being taken out of all of them on day 2.

  • Worst card in the set, even worse than Totemic Reflection. Everybody is hoping they won't open this trash on release day. Shame though, the mount is dope as hell.

  • In standard it's a fun meme card, in wild it made druid absolutely bonkers. Interesting how those two modes can differ so much.

  • Pretty good card. It's great when dropped on turn 1, and control warrior can probably afford to waste a topdeck for a weapon 2 turns later.

  • Neat card when getting it off some random effect, but probably not impactful enough to put in your deck.

  • It's like Rabid Worgen, but worse. That card didn't see play and neither will this one.

  • Tutors are usually good. Tutors that buff are usually good. Buffing weapons is usually good. This will most probably be good.

  • Would be very strong if Dr. Boom, Mad Genius and all of his magnetic friends were still in standard, but they won't be so this is not strong.

  • It's hard to activate the condition, but it's pretty good even when reduced by 2 or 3 mana, so it might see play anyway.

  • It's a very cool design, but it really needs some type of handbuff to be good, which warrior doesn't have at this moment.

  • Very strong, will be played in every control warrior deck, especially now that they're losing a bunch of good control cards.

  • Very cool control warrior card that fills me with good memories of the Burning Crusade. Will it be any good? Sadly, I don't think so. Control warrior typically removes every minion your opponent plays, and this won't slow your opponent down much.

  • This card is just good enough by itself to not need any support. I don't see a reason why you wouldn't just play it in every single warrior deck.

  • Dealling damage to your own face is fine, but you really don't want to be hurting your own minions. Warlock doesn't really need to deal 3 damage on turn 1, they just Dark Skies the entire board away on turn 3.