ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
Removing a minion from play for 2 turns is a very long time. Even though it won't silence them, this card will be played in every single deck that doesn't have a strict restriction on it.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
You want to use his effect to clear big boards, but if your opponent has more than 4 minions it will simply not work at all. I see this card being put in a lot of decks on day 1, and being taken out of all of them on day 2.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
Worst card in the set, even worse than Totemic Reflection. Everybody is hoping they won't open this trash on release day. Shame though, the mount is dope as hell.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
Very cool control warrior card that fills me with good memories of the Burning Crusade. Will it be any good? Sadly, I don't think so. Control warrior typically removes every minion your opponent plays, and this won't slow your opponent down much.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
Dealling damage to your own face is fine, but you really don't want to be hurting your own minions. Warlock doesn't really need to deal 3 damage on turn 1, they just Dark Skies the entire board away on turn 3.
Cool card in "big" decks, also very strong when getting through random minion generation.
Cool design, but I just don't see this effect being worth a deckslot since it can backfire quite badly when played on his own.
Very weird card, that will mostly see play through ruining Evolve effects. Counters Magtheridon though, but that card's bad anyway.
It's a pretty cool card, but its effect is just too weak for a 5-mana play. Shows how completely nuts Flik Skyshiv is tho.
A cool build-around card that probably won't be too overpowered. These are the types of neutral legendaries that I want to see more of.
Removing a minion from play for 2 turns is a very long time. Even though it won't silence them, this card will be played in every single deck that doesn't have a strict restriction on it.
You want to use his effect to clear big boards, but if your opponent has more than 4 minions it will simply not work at all. I see this card being put in a lot of decks on day 1, and being taken out of all of them on day 2.
Worst card in the set, even worse than Totemic Reflection. Everybody is hoping they won't open this trash on release day. Shame though, the mount is dope as hell.
In standard it's a fun meme card, in wild it made druid absolutely bonkers. Interesting how those two modes can differ so much.
Pretty good card. It's great when dropped on turn 1, and control warrior can probably afford to waste a topdeck for a weapon 2 turns later.
Neat card when getting it off some random effect, but probably not impactful enough to put in your deck.
It's like Rabid Worgen, but worse. That card didn't see play and neither will this one.
Tutors are usually good. Tutors that buff are usually good. Buffing weapons is usually good. This will most probably be good.
Would be very strong if Dr. Boom, Mad Genius and all of his magnetic friends were still in standard, but they won't be so this is not strong.
It's hard to activate the condition, but it's pretty good even when reduced by 2 or 3 mana, so it might see play anyway.
It's a very cool design, but it really needs some type of handbuff to be good, which warrior doesn't have at this moment.
Very strong, will be played in every control warrior deck, especially now that they're losing a bunch of good control cards.
Very cool control warrior card that fills me with good memories of the Burning Crusade. Will it be any good? Sadly, I don't think so. Control warrior typically removes every minion your opponent plays, and this won't slow your opponent down much.
This card is just good enough by itself to not need any support. I don't see a reason why you wouldn't just play it in every single warrior deck.
Dealling damage to your own face is fine, but you really don't want to be hurting your own minions. Warlock doesn't really need to deal 3 damage on turn 1, they just Dark Skies the entire board away on turn 3.