ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
This is the reason that you might want to play Discard warlock in standard, Drawing 3 cards for free is insane, even in a class that already has as much card draw as warlock.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Might see play in some kind of handlock deck, but those decks have been gutted with the premature death of our good friend Mountain Giant. Maybe in Even Warlock in wild?
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Pretty strong, but the two halves have anti-synergy with each other. The first half wants you to play small demons, while the second half wants you to play big ones.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Would be played in even shaman at 2 mana, but now it's just disappointing pack filler. At least the new pack changes make it so that you can't open more than 2 of them.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Crazy good card, it's like a cheaper Flanking Strike, which saw play in every single hunter deck. Likewise, this will be played in every single shaman deck.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Good value generator, but I just don't see "spell shaman" happening and this is just not that good outside of it. Sure, it would be great with the quest reward, but in Quest Shaman you want lots of battlecry minions and very little spells, meaning you can't activate him consistently enough.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
It's like Soul of the Forest, but good even on 2 big dudes. The best card shaman got this expansion after Serpentshrine Portal, but the other 8 cards are just not strong enough.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
So if you don't discount, it's just Flame Lance. It's pretty good if you discount it, but this is a reactive card that you have to set up on the prior turn. How are you gonna react to something the turn before your oppponent plays it?
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
The prime is very good, but the first half just seems a bit too inconsequential. They printed a lot of spell support in shaman this expansion, but not many actually good spells to take advantage of them.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
It's better than Fire Elemental, but it's only really strong against token decks. Don't see it carrying any type of deck, but might be slotted into Highlander Quest Shaman.
The only reason this might see play is because of Hand of Gul'dan. Will not see play without that card.
This is the reason that you might want to play Discard warlock in standard, Drawing 3 cards for free is insane, even in a class that already has as much card draw as warlock.
Nice in a Shadow Council meme warlock deck, but too slow on its own.
Might see play in some kind of handlock deck, but those decks have been gutted with the premature death of our good friend Mountain Giant. Maybe in Even Warlock in wild?
Probably won't be played in a deck by itself, but it's an excellent card to get off Galakrond.
Fun memes, that might actually win a game once in a while.
At any turn from turn 5 onwards, this is 1 mana 3/4 draw a card deal 2 damage to your hero. Very, very strong.
Pretty strong, but the two halves have anti-synergy with each other. The first half wants you to play small demons, while the second half wants you to play big ones.
Pretty strong cards, but mostly just shows how completely bonkers over-the-top overpowered Flik Skyshiv is.
Would be played in even shaman at 2 mana, but now it's just disappointing pack filler. At least the new pack changes make it so that you can't open more than 2 of them.
Crazy good card, it's like a cheaper Flanking Strike, which saw play in every single hunter deck. Likewise, this will be played in every single shaman deck.
Good value generator, but I just don't see "spell shaman" happening and this is just not that good outside of it. Sure, it would be great with the quest reward, but in Quest Shaman you want lots of battlecry minions and very little spells, meaning you can't activate him consistently enough.
Pretty good tempo card, provided there is a shaman deck that can consistently have stuff on the board in the early game.
It's like Soul of the Forest, but good even on 2 big dudes. The best card shaman got this expansion after Serpentshrine Portal, but the other 8 cards are just not strong enough.
So if you don't discount, it's just Flame Lance. It's pretty good if you discount it, but this is a reactive card that you have to set up on the prior turn. How are you gonna react to something the turn before your oppponent plays it?
Fine in some kind of control shaman, but that deck just lost all of its best card. Don't see this dude happening any time soon.
Too slow, and too expensive to guarantee a board with adequately-sized minions.
The prime is very good, but the first half just seems a bit too inconsequential. They printed a lot of spell support in shaman this expansion, but not many actually good spells to take advantage of them.
It's better than Fire Elemental, but it's only really strong against token decks. Don't see it carrying any type of deck, but might be slotted into Highlander Quest Shaman.
Very strong 1-drop that can trade into any 2-drop. Even stronger when you play Ashtongue Slayer as a follow-up.