ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
It's a fun meme card, but there just aren't any good enough big beasts in Standard right no. No Charged Devilsaur, just King Krush. Feels like a worse Guardian Animals and that was already unplayable in hunter since the nerf.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
It's a lot of stats, but it clashes with the two main ways we actually want to play Big Demons right now, Vanndar Stormpike and Proving Grounds. I don't see it being good enough by itself to replace those.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
It remains to be seen. Pirate Warrior I'm not really worried about (they start popping off around turn 5, which we will as well) but Taunt druid might be a problem. I was debating about putting in some weapons to help our early game, but they clash a lot with Lightforged Cariel. Any suggestions?
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
This is just an insane defensive tool. 7 mana is expensive, and the hero power doesn't really fit slower decks, but the weapon alone makes it so that you basically can't die. Beware of Rustrot Viper.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
BIG PALADIN BABY! Great with Commencement and Vanndar Stormpike, but the deck misses more removal tools like Big Warrior has. Hope it works out. Immediately started thinking about a big/control warrior this would fit in:
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Seems very expensive for a card that does nothing at the moment and relies on you summoning a lot of minions at the same time, something paladin does not do at the moment. Might work in Quest Paladin, but that deck just runs out of steam too quickly.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
The honorable kill aspect might be too hard to activate, but when it does it can be crazy good mana cheat, or just disappointing. Hard card to evaluate.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
It's card draw (and mana cheat) in Hunter, which is always good. The only problem is that the secret pool at this moment isn't great. Hopefully hunter gets a good one this set.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
The main problem with 2 mana 2/2 weapons with an upside is that 2 damage is usually not enough to kill something at 2 mana. And now they need you to kill something to even get that upside. No thanks.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
This card is crazy strong for 5 mana. That hero power is great for value, and the battlecry helps you offset the usual negatives of ramping by giving you cards as well. The 20 mana cap is just memey icing on the cake.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 6 months ago
Part of what makes Edwin a compelling villain is that we never see his face. You know he was once a man with a family and a normal life, but the nobles' betrayal has turned him into nothing more than his want for vengeance, signified by the red mask that obscures his face, covering his humanity. In other words, please blizzard put the man's mask back on.
Very strong card, especially if we get more big beast support. Already good if you just resurrect a Trampling Rhino.
It's a fun meme card, but there just aren't any good enough big beasts in Standard right no. No Charged Devilsaur, just King Krush. Feels like a worse Guardian Animals and that was already unplayable in hunter since the nerf.
Terrible card, Flesheating Ghoul was never good and neither will this be.
Card with a lot of potential, be it in dedicated (Vanndar?) Big DH decks or just as a third green rag. Will not be surprised to see it pop up a lot.
It's a lot of stats, but it clashes with the two main ways we actually want to play Big Demons right now, Vanndar Stormpike and Proving Grounds. I don't see it being good enough by itself to replace those.
It remains to be seen. Pirate Warrior I'm not really worried about (they start popping off around turn 5, which we will as well) but Taunt druid might be a problem. I was debating about putting in some weapons to help our early game, but they clash a lot with Lightforged Cariel. Any suggestions?
We have better 1 drops. Bad card.
Seems like a decent arena card, but bad in constructed. 3 damage is not enough to kill something at 5 mana.
FOR THE ALLIANCE! Sadly mainly seems like a meme card, but a good one for people who like dropping the big dudes.
Seems like a weaker Call to Arms, which was utterly busted. I'm sure this will find some home, like it already seems to have done in miracle priest.
This does not fit with what rogue wants to do, and rogue barely has any deathrattle synergy in standard at this moment.
This is just an insane defensive tool. 7 mana is expensive, and the hero power doesn't really fit slower decks, but the weapon alone makes it so that you basically can't die. Beware of Rustrot Viper.
BIG PALADIN BABY! Great with Commencement and Vanndar Stormpike, but the deck misses more removal tools like Big Warrior has. Hope it works out. Immediately started thinking about a big/control warrior this would fit in:
Seems very expensive for a card that does nothing at the moment and relies on you summoning a lot of minions at the same time, something paladin does not do at the moment. Might work in Quest Paladin, but that deck just runs out of steam too quickly.
The honorable kill aspect might be too hard to activate, but when it does it can be crazy good mana cheat, or just disappointing. Hard card to evaluate.
It's card draw (and mana cheat) in Hunter, which is always good. The only problem is that the secret pool at this moment isn't great. Hopefully hunter gets a good one this set.
The main problem with 2 mana 2/2 weapons with an upside is that 2 damage is usually not enough to kill something at 2 mana. And now they need you to kill something to even get that upside. No thanks.
This card is crazy strong for 5 mana. That hero power is great for value, and the battlecry helps you offset the usual negatives of ramping by giving you cards as well. The 20 mana cap is just memey icing on the cake.
Part of what makes Edwin a compelling villain is that we never see his face. You know he was once a man with a family and a normal life, but the nobles' betrayal has turned him into nothing more than his want for vengeance, signified by the red mask that obscures his face, covering his humanity. In other words, please blizzard put the man's mask back on.
Nice, I always like these!