Vanndar Big Control Paladin
Last updated 3 years ago by
Erodos
- Control Paladin
- Wild
- Casual
GLORY TO THE ALLIANCE!!!!!! Hard mulligan for Vanndar Stormpike. Control the early game with your spells, then in the late game blow them out with cheap big minions. Use Lightforged Cariel's weapon to survive and her hero power to make your big dudes even bigger.
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3
Card Changelog (Click to View)
Update #6
Card changes 3 years ago (Fractured in Alterac Valley)
- Consecration 2
- Lightforged Cariel -1
- Mr. Smite -1
- Carousel Gryphon -2
- Cavalry Horn -1
- Scrapyard Colossus 1
- Lightbringer's Hammer 2
- First Day of School -2
- Taelan Fordring -1
- Mo'arg Forgefiend -1
Update #5
Card changes 3 years ago (Fractured in Alterac Valley)
Update #4
Card changes 3 years ago (Alterac Valley Pre-Purchase)
Update #3
Card changes 3 years ago (Alterac Valley Pre-Purchase)
- Brasswing 2
- Moonfang -1
- Cornelius Roame -1
Update #2
Card changes 3 years ago (Alterac Valley Pre-Purchase)
Update #1
Card changes 3 years ago (Alterac Valley Pre-Purchase)
- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
9200
Your Cost
9200
Paladin Cards
- 2 City Tax x 2
- 2 Equality x 2
- 2 Snack Run x 1
- 2 Vitality Surge x 2
- 3 Consecration x 2
- 3 Lightbringer's Hammer x 2
- 3 Righteous Defense x 2
- 4 Barricade x 2
- 5 Cavalry Horn x 2
- 7 Commencement x 2
- 8 Brasswing x 2
- 8 Templar Captain x 2
Neutral Cards
- 4 Vanndar Stormpike x 1
- 8 Mo'arg Forgefiend x 2
- 8 Varian, King of Stormwind x 1
- 9 N'Zoth, God of the Deep x 1
- 10 Lokholar the Ice Lord x 1
- 10 Scrapyard Colossus x 1
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Comments
Is that early game enough to fend off decks like Pirate Warrior or Taunt Druid?
It remains to be seen. Pirate Warrior I'm not really worried about (they start popping off around turn 5, which we will as well) but Taunt druid might be a problem. I was debating about putting in some weapons to help our early game, but they clash a lot with Lightforged Cariel. Any suggestions?
I'm just not sure Paladin is well suited to sit back and wait for turn 6-7. City Tax and Consecration are your only forms of removal before turn 5 where maybe you could get lucky and combo Equality with City Tax. I think Pirate Warrior is definitely scary before Turn 5, especially if you sat there with 8 drops in your hand and just passed turn.
I think Vanndar Stormpike works much better in classes like Priest or Warrior, maybe even DH? That way you can dedicate a big chunk of your deck to removal on turns 1-4 then turn the corner hard on turns 5-6. Those 3 classes give you heal/armor with the removal too which helps you survive.