Comments
7 totalI agree. It's so funny that when pilfer was released, people shat on it for being a bad version of both swashburglar and hallucination, and while that's true, it's going to be better than those ever were because it shares …
I mean just by stats on board, it's good (5/5 for 3). If there turns out to be token decks that focus on a tribe, like murloc or beast or totem token decks, this will almost certaintly be in it, …
If fatigue control decks like control warrior of old will be a thing, they'll run this simply for value. Very flashy and creative way to delay fatigue, I like it!
It's only as infinite as your sources of healing. Jam pack your deck with heal cards? Then your deck sucks. Don't have enough? You can't res this often and have to refrain from using it on other targets.
It's …
I like building decks, and browsing them as well. One thing I find very useful while building a deck is checking the curve to see whether the deck is or isn't balanced out for it's game plan. Hearthpwn had it, …
People have already mentioned how this might make [card]pifler[/card] worth playing, but let's not forget [card]vendetta[/card] also exists. A turn one play that allows for a turn 2 3/4 rush and a zero mana 4 damage removal? That's an insane …
Not that this deck would be any good, but this card sounds fun in a deathrattle mech deck with Boomzooka. Boomzooka could pull this out, as well as mechanical whelps and spider bombs, and when this dies, it could pull …